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[ march i log: we need medicine ]
Who: Everyone
What: New arrivals, desperate times, whispers down the hall.
When: March 1st - 18th
Where: Barrayaran camp / Cetagandan base
Warnings: TBD
Quick links:
Riverfall
Barrayar: Plague / Camp / Missions
Cetaganda: Plague / Base / Missions

welcome to barrayar.
It's the dark of night when you come to in the foothills. Snow on the ground, chill winter wind whistling -- in fact, it's dangerously cold, and all you have is the clothes on your back.. A steep mountain range towers just ahead, its peaks illuminated by the light of two moons. Whatever you last remember, it isn't how you got here, and you feel oddly jetlagged, slightly queasy.
And you're not alone. There are a few other people close by, all looking equally lost and confused. But before any of you have a chance to figure out what's going on, the soldiers arrive. There's a war on, they say, and you unlucky bastards have just been dropped right smack in the middle of it.
With March comes some relief. The first few days to a week are still bitterly, dangerously cold, but the weather starts to pick up gradually over the course of the next couple of months. It only gets barely above freezing, but after the last month, it might as well be a summer's day.
riverfall
The party last month definitely boosted morale, and certainly brought the outsiders closer to the villagers. They're noticeably friendlier toward the outsiders afterward, although they still give the exotics and their accompanying ghem soldiers the evil eye.
Given the village's covert assistance with the war effort and the fact that the Cetagandans found enough data to include the village in its regular patrols, Riverfall has become sort of a middle ground between the two sides. Coinciding visits don't happen every day, but they can provide opportunities for the two factions to secretly meet. Of course, this always carries a risk…best be sure not to be caught by either side's soldiers. Thanks to Negri, the Barrayarans roughly know the patrol schedule.
barrayar
Temperatures are still pretty low by the time March rolls around, and the first week is considerably cold, but it's steadily getting warmer as the month goes on. By the second week, it's just warm enough to start taking baths again -- and boy is there ever a queue.
On the 2nd, a small troop of soldiers arrives, led by Prince Xav Vorbarra, Olivia and Sonia's father, and Piotr's aide-de-camp Captain Ezar Vorbarra, a distant cousin of theirs. They bring with them a load of relief supplies fom Beta Colony, improving not only their food and medicine situation, but some to pass on back to the Riverfall villagers in return for their help. Anyone lurking around at night might see Ezar talking to Negri from time to time as well, and Sonia seems to be getting up to some kind of mischief where Ezar is concerned.
Prince Xav gives Piotr a very helpful tipoff -- there's a Betan biochemist waiting in the occupied district capital, Vorkosigan Vashnoi, to rendezvous with him on his way back off Barrayar. Xav can't stay long; he needs to find another way off-planet, and Doctor Micah Niadem has been laying low in Vorkosigan Vashnoi, but the risk of their presence being detected grows with every day. It may be easier and safer to smuggle them back to the camp than try to get them back off-planet for now -- and besides, their expertise in astrophysics might prove useful. But Xav hasn't yet been able to make contact through the soldiers occupying the city, so Piotr sends his own scouts.
Piotr, with Xav and Ezar as advisors, is trying to come to a decision about what to do about the Cetagandans' wormhole project. There's no telling what the Cetagandans really intend to do with the wormhole device, but disrupting or destroying their project would mean no way home for the outsiders, and…Piotr no longer feels that to be the most honorable option. That, and the idea of this technology in Cetagandan hands does them no favors. But their intelligence on the project is limited -- Byerly will prove to be a useful intelligent asset, certainly, but Piotr is looking for more informants. Any outsiders willing and able to make connections with any exotics sympathetic to the cause would certainly be appreciated by the General.
plague
Early in the month, some of the villagers begin to get sick -- it looks just like a particularly nasty cold at first. It quickly worsens and spreads to the camp, and by the 7th it is evident there is an outbreak of the Barrayaran flu, an influenza variant that has mutated over the last several centuries. Barrayarans have built up antibodies against most strains, but this is a particularly virulent strain, and with a population that has neither vaccines nor modern medicine, it can be fatal. The recent cold snap and limited food haven't exactly fortified anyone's immune systems, either, and in the first half of the month, about half the population of the village and camp come down with the flu at some point.
Although the virus isn't spreading much more quickly than your average flu, it's still a nasty infection, and the symptoms are difficult to effectively treat without proper equipment of facilities. Some of the relief supplies brought by Prince Xav include surgical masks and gloves for the people working triage to protect them from the airborne illness as much as possible. The supplies also include some analgesics and synergine, but hardly enough to go around. Fevers, aches and chills, coughing, vomiting -- they treat them with what they have once they run out of relief supplies. And for the most part, those with the flu manage to pull through and recover -- but if the flu turns to pneumonia, there's almost nothing they can do at that point. Thanks to the tireless efforts of villagers, soldiers, and some outsiders, the first half of the month sees only a 10% mortality rate between the village and the camp, resulting in only 23 influenza-related deaths.
Sonia is among the first to get sick, but she sweats it out in five days or so and manages a full recovery. Olivia, on the other hand, falls much more seriously ill. Piotr takes great care not to get sick; the camp is already incapacitated as it is.
camp
Camp morale is still buckling under the weight of crisis after crisis, but the arrival of Prince Xav and the improving weather have done a lot to lighten the mood. Xav and Ezar coordiate to distribute the relief supplies even as the flu ravages the camp and village, never a dull moment . Olivia and Sonia haven't seen their father Xav in over two years, and it's a long-overdue family reunion. Piotr welcomes the return of his friend and aide-de-camp Ezar, and Sonia seems to be getting into some kind of mischief with her cousin. And in a quiet moment here and there, Ezar can be seen talking to Negri.
By the morning of the 1st, Byerly Vorrutyer will have abruptly disappeared from camp.
Piotr is trying to keep military operations running as much as he can while half the camp tends to the sick or fall sick themselves. They'd found the traitors, yes, but Piotr's anger is far from satisfied. The food shortage had derailed their power supply strategy, and it's only further pushed back by this current crisis, so large operations are off the table. But Piotr has never underestimated the value of psychological warfare in this war. He has a few conveniently available corpses for hacking up and planting in the Cetagandan base just to shake things up a little, and anyone who can lift a sword without coughing is qualified. Xav does not approve.
missions
The medical assistance provided by the outsiders doesn't go unappreciated, nor without effect. Not every day is a success, but they manage to keep the mortality rate relatively low.
The infiltration missions to plant the severed body parts mostly go according to plan, although Lakshmi and Nash run afoul of some guards. Between the outsiders and other Barrayaran squads, they manage to plant several body parts, and in doing so, inadvertently spread the Barrayaran flu to the Cetagandans.
The outsiders scouting out Vorkosigan Vashnoi manage to stay undetected by Cetagandan soldiers, although they run into exotics on the other side. They manage to get some information about Micah's location, but very little…thankfully, Byerly passes on to Miles much more specific information the exotics were able to obtain.
Here are the unabridged mission results.
cetaganda
The snow piled up around the base starts to gradually melt over the course of the month as temperatures rise. The new wave of exotics are processed and very gently prodded like every group has been, but they've been treated with the same level of civility. The Cetagandans are generally exceedingly polite, but they are becoming a little less patient with the exotics after the recent bouts of violence and escapism.
Despite the Barrayaran flu sweeping the base, military operations must carry on. Zahal might have lost his informants in the Barrayaran camp, but he knows they've been struggling, and wants to implement some more aggressive tactics to hit them while they're down -- and more than that, the dead body parts of his own soldiers scattered around the base have had their intended effect, rattling and aggravating the ghem-General -- even more so when they realize that this was the means by which the plague spread to the base. Whatever organized strategy Zahal starts to pull together is immediately disrupted by the rapid spread of the virus through the base. With Cetagandan soldiers dropping like flies, military operations all but come to a halt on the base.
However, Cetagandan intelligence gets wind of a Barrayar-allied astrophysicist from Beta Colony, a planet renowned for its cutting-edge technological advances, particularly in the field of wormhole science; they may be able to solve some of the pieces of the puzzle. The Betan scientist is apparently hiding out in Vorkosigan Vashnoi, the capital city of the city. The virus has spread there too; Barrayarans and Cetagandans alike are facing the outbreak, although the native population seems to be faring a bit better. The Cetagandans need help bringing medical supplies, so while they're at it, the ghem-General dispatches a few teams to try and sniff out the scientist's location. Meanwhile, in the R&D labs, some of the exotics who have been promoted to lab assistant are helping the Cetagandans to make some advancements, and they're finally let in on some more details about the project.
plague
A few days into the month, some of the soldiers start to show cold-like symptoms -- and then the outbreak of Barrayaran influenza spreads rapidly throughout the base. Unlike the Barrayarans, the Cetagandans have no antibodies for this strain, and even their advanced immune systems cannot defend them against a totally new pathogen. They are infected even more quickly than the Barrayarans and their symptoms escalate rapidly as well, resulting in an alarming mortality rate. Cetagandan soldiers are falling sick left and right. Triage starts in the medbay, but they have to quarantine off another wing of the building just to make room for the rapidly growing population of infected ghem. The airborne virus is spreading through the base at an alarming speed -- save for Byerly, no one on base has ever been exposed to it. The symptoms are severe and while the Cetagandans have plenty of equipment, they have neither an antiviral nor a vaccine for the Barrayaran flu. High fever, vomiting, dehydration, respiratory and sinus problems run rampant, and though they have plenty in the way of synergine and analgesics, the Barrayaran flu quickly leads to pneumonia in most Cetagandan patients, and with their immune systems so completely unprepared, most patients with pneumonia die within 24 to 48 hours. The triage assistants are, at least, provided with surgical masks and gloves and antibacterial gel by the bucket load to protect them from the airborne illness as much as possible. By mid-month, nearly two thirds of the base has been infected.
The medical staff scrambles to put up a quarantine while also working on a vaccine for the uninfected population on the base. Byerly, being the only person on base who has ever been exposed to the Barrayaran flu, offers a blood sample -- potentially containing antibodies to this strain. Some of the Cetagandans' testing methods are a little ethically questionable, but they're trying to work fast. They're able to develop a working vaccine with a projected effectiveness of 70%.
Toward the middle of the month, Amai catches the flu and is laid low for about a week. Diya and Zahal take great care not to catch it -- Diya seems particularly absent lately.
base
Paranoia of infection hovers over the entire base, but some of the Cetagandans are concerned with another upcoming event: the arrival of the Handmaiden of the Star Crèche. What the Handmaiden of the Star Crèche actually is or does seems to be rather vague to the exotics -- she seems to play some role in genetic politics -- but it's known that she's haut, like Diya. The Cetagandans are scrambling to prepare for her arrival with considerable worry about resolving the flu epidemic before she touches down. The Cetagandans are about as close to cultural panic as they get right now. Diya received personal notice from the Handmaiden of the Star Crèche herself.
Starting on the 1st, Byerly Vorrutyer joins the exotic ranks as an undercover agent, looking not only for information but to potentially recruit exotics sympathetic to the Barrayaran cause.
Meanwhile in the labs, the Cetagandans have been letting the exotics get a little more hands-on with their research. Natasha, York and Symmetra have risen a bit in the ranks and are brought in on more specific projects. The ghem ladies are, surprisingly, now looking for volunteers to work in the gene labs too -- personnel shortage, of course.
missions
Even though a few of their own fall prey to the illness, the exotics' medical assistance does wind up being quite helpful, particularly with development of the vaccine. Meanwhile, eavesdroppers are doing their usual business and digging deep in places they shouldn't -- particularly where Amai and Diya are concerned.
The exotics that accompany the Cetagandans to Vorkosigan Vashnoi manage to stay undetected by Barrayaran soldiers, although they run into exotics on the other side. They are able to get some very detailed information about Micah's location, which Byerly passes back to the Barrayarans via Miles.
Here are the unabridged mission results.
Note: Negri and Zahal are available for threads by request only. Please hit up Madi or Ammay respectively for you want threads with either of those NPCs. You can also request a thread with Village Speaker Yakiv Gura if you want, in which case hit up Madi.
What: New arrivals, desperate times, whispers down the hall.
When: March 1st - 18th
Where: Barrayaran camp / Cetagandan base
Warnings: TBD
Riverfall
Barrayar: Plague / Camp / Missions
Cetaganda: Plague / Base / Missions

welcome to barrayar.
It's the dark of night when you come to in the foothills. Snow on the ground, chill winter wind whistling -- in fact, it's dangerously cold, and all you have is the clothes on your back.. A steep mountain range towers just ahead, its peaks illuminated by the light of two moons. Whatever you last remember, it isn't how you got here, and you feel oddly jetlagged, slightly queasy.
And you're not alone. There are a few other people close by, all looking equally lost and confused. But before any of you have a chance to figure out what's going on, the soldiers arrive. There's a war on, they say, and you unlucky bastards have just been dropped right smack in the middle of it.
With March comes some relief. The first few days to a week are still bitterly, dangerously cold, but the weather starts to pick up gradually over the course of the next couple of months. It only gets barely above freezing, but after the last month, it might as well be a summer's day.
riverfall
The party last month definitely boosted morale, and certainly brought the outsiders closer to the villagers. They're noticeably friendlier toward the outsiders afterward, although they still give the exotics and their accompanying ghem soldiers the evil eye.
Given the village's covert assistance with the war effort and the fact that the Cetagandans found enough data to include the village in its regular patrols, Riverfall has become sort of a middle ground between the two sides. Coinciding visits don't happen every day, but they can provide opportunities for the two factions to secretly meet. Of course, this always carries a risk…best be sure not to be caught by either side's soldiers. Thanks to Negri, the Barrayarans roughly know the patrol schedule.
barrayar
Temperatures are still pretty low by the time March rolls around, and the first week is considerably cold, but it's steadily getting warmer as the month goes on. By the second week, it's just warm enough to start taking baths again -- and boy is there ever a queue.
On the 2nd, a small troop of soldiers arrives, led by Prince Xav Vorbarra, Olivia and Sonia's father, and Piotr's aide-de-camp Captain Ezar Vorbarra, a distant cousin of theirs. They bring with them a load of relief supplies fom Beta Colony, improving not only their food and medicine situation, but some to pass on back to the Riverfall villagers in return for their help. Anyone lurking around at night might see Ezar talking to Negri from time to time as well, and Sonia seems to be getting up to some kind of mischief where Ezar is concerned.
Prince Xav gives Piotr a very helpful tipoff -- there's a Betan biochemist waiting in the occupied district capital, Vorkosigan Vashnoi, to rendezvous with him on his way back off Barrayar. Xav can't stay long; he needs to find another way off-planet, and Doctor Micah Niadem has been laying low in Vorkosigan Vashnoi, but the risk of their presence being detected grows with every day. It may be easier and safer to smuggle them back to the camp than try to get them back off-planet for now -- and besides, their expertise in astrophysics might prove useful. But Xav hasn't yet been able to make contact through the soldiers occupying the city, so Piotr sends his own scouts.
Piotr, with Xav and Ezar as advisors, is trying to come to a decision about what to do about the Cetagandans' wormhole project. There's no telling what the Cetagandans really intend to do with the wormhole device, but disrupting or destroying their project would mean no way home for the outsiders, and…Piotr no longer feels that to be the most honorable option. That, and the idea of this technology in Cetagandan hands does them no favors. But their intelligence on the project is limited -- Byerly will prove to be a useful intelligent asset, certainly, but Piotr is looking for more informants. Any outsiders willing and able to make connections with any exotics sympathetic to the cause would certainly be appreciated by the General.
plague
Early in the month, some of the villagers begin to get sick -- it looks just like a particularly nasty cold at first. It quickly worsens and spreads to the camp, and by the 7th it is evident there is an outbreak of the Barrayaran flu, an influenza variant that has mutated over the last several centuries. Barrayarans have built up antibodies against most strains, but this is a particularly virulent strain, and with a population that has neither vaccines nor modern medicine, it can be fatal. The recent cold snap and limited food haven't exactly fortified anyone's immune systems, either, and in the first half of the month, about half the population of the village and camp come down with the flu at some point.
Although the virus isn't spreading much more quickly than your average flu, it's still a nasty infection, and the symptoms are difficult to effectively treat without proper equipment of facilities. Some of the relief supplies brought by Prince Xav include surgical masks and gloves for the people working triage to protect them from the airborne illness as much as possible. The supplies also include some analgesics and synergine, but hardly enough to go around. Fevers, aches and chills, coughing, vomiting -- they treat them with what they have once they run out of relief supplies. And for the most part, those with the flu manage to pull through and recover -- but if the flu turns to pneumonia, there's almost nothing they can do at that point. Thanks to the tireless efforts of villagers, soldiers, and some outsiders, the first half of the month sees only a 10% mortality rate between the village and the camp, resulting in only 23 influenza-related deaths.
Sonia is among the first to get sick, but she sweats it out in five days or so and manages a full recovery. Olivia, on the other hand, falls much more seriously ill. Piotr takes great care not to get sick; the camp is already incapacitated as it is.
camp
Camp morale is still buckling under the weight of crisis after crisis, but the arrival of Prince Xav and the improving weather have done a lot to lighten the mood. Xav and Ezar coordiate to distribute the relief supplies even as the flu ravages the camp and village, never a dull moment . Olivia and Sonia haven't seen their father Xav in over two years, and it's a long-overdue family reunion. Piotr welcomes the return of his friend and aide-de-camp Ezar, and Sonia seems to be getting into some kind of mischief with her cousin. And in a quiet moment here and there, Ezar can be seen talking to Negri.
By the morning of the 1st, Byerly Vorrutyer will have abruptly disappeared from camp.
Piotr is trying to keep military operations running as much as he can while half the camp tends to the sick or fall sick themselves. They'd found the traitors, yes, but Piotr's anger is far from satisfied. The food shortage had derailed their power supply strategy, and it's only further pushed back by this current crisis, so large operations are off the table. But Piotr has never underestimated the value of psychological warfare in this war. He has a few conveniently available corpses for hacking up and planting in the Cetagandan base just to shake things up a little, and anyone who can lift a sword without coughing is qualified. Xav does not approve.
missions
The medical assistance provided by the outsiders doesn't go unappreciated, nor without effect. Not every day is a success, but they manage to keep the mortality rate relatively low.
The infiltration missions to plant the severed body parts mostly go according to plan, although Lakshmi and Nash run afoul of some guards. Between the outsiders and other Barrayaran squads, they manage to plant several body parts, and in doing so, inadvertently spread the Barrayaran flu to the Cetagandans.
The outsiders scouting out Vorkosigan Vashnoi manage to stay undetected by Cetagandan soldiers, although they run into exotics on the other side. They manage to get some information about Micah's location, but very little…thankfully, Byerly passes on to Miles much more specific information the exotics were able to obtain.
Here are the unabridged mission results.
cetaganda
The snow piled up around the base starts to gradually melt over the course of the month as temperatures rise. The new wave of exotics are processed and very gently prodded like every group has been, but they've been treated with the same level of civility. The Cetagandans are generally exceedingly polite, but they are becoming a little less patient with the exotics after the recent bouts of violence and escapism.
Despite the Barrayaran flu sweeping the base, military operations must carry on. Zahal might have lost his informants in the Barrayaran camp, but he knows they've been struggling, and wants to implement some more aggressive tactics to hit them while they're down -- and more than that, the dead body parts of his own soldiers scattered around the base have had their intended effect, rattling and aggravating the ghem-General -- even more so when they realize that this was the means by which the plague spread to the base. Whatever organized strategy Zahal starts to pull together is immediately disrupted by the rapid spread of the virus through the base. With Cetagandan soldiers dropping like flies, military operations all but come to a halt on the base.
However, Cetagandan intelligence gets wind of a Barrayar-allied astrophysicist from Beta Colony, a planet renowned for its cutting-edge technological advances, particularly in the field of wormhole science; they may be able to solve some of the pieces of the puzzle. The Betan scientist is apparently hiding out in Vorkosigan Vashnoi, the capital city of the city. The virus has spread there too; Barrayarans and Cetagandans alike are facing the outbreak, although the native population seems to be faring a bit better. The Cetagandans need help bringing medical supplies, so while they're at it, the ghem-General dispatches a few teams to try and sniff out the scientist's location. Meanwhile, in the R&D labs, some of the exotics who have been promoted to lab assistant are helping the Cetagandans to make some advancements, and they're finally let in on some more details about the project.
plague
A few days into the month, some of the soldiers start to show cold-like symptoms -- and then the outbreak of Barrayaran influenza spreads rapidly throughout the base. Unlike the Barrayarans, the Cetagandans have no antibodies for this strain, and even their advanced immune systems cannot defend them against a totally new pathogen. They are infected even more quickly than the Barrayarans and their symptoms escalate rapidly as well, resulting in an alarming mortality rate. Cetagandan soldiers are falling sick left and right. Triage starts in the medbay, but they have to quarantine off another wing of the building just to make room for the rapidly growing population of infected ghem. The airborne virus is spreading through the base at an alarming speed -- save for Byerly, no one on base has ever been exposed to it. The symptoms are severe and while the Cetagandans have plenty of equipment, they have neither an antiviral nor a vaccine for the Barrayaran flu. High fever, vomiting, dehydration, respiratory and sinus problems run rampant, and though they have plenty in the way of synergine and analgesics, the Barrayaran flu quickly leads to pneumonia in most Cetagandan patients, and with their immune systems so completely unprepared, most patients with pneumonia die within 24 to 48 hours. The triage assistants are, at least, provided with surgical masks and gloves and antibacterial gel by the bucket load to protect them from the airborne illness as much as possible. By mid-month, nearly two thirds of the base has been infected.
The medical staff scrambles to put up a quarantine while also working on a vaccine for the uninfected population on the base. Byerly, being the only person on base who has ever been exposed to the Barrayaran flu, offers a blood sample -- potentially containing antibodies to this strain. Some of the Cetagandans' testing methods are a little ethically questionable, but they're trying to work fast. They're able to develop a working vaccine with a projected effectiveness of 70%.
Toward the middle of the month, Amai catches the flu and is laid low for about a week. Diya and Zahal take great care not to catch it -- Diya seems particularly absent lately.
base
Paranoia of infection hovers over the entire base, but some of the Cetagandans are concerned with another upcoming event: the arrival of the Handmaiden of the Star Crèche. What the Handmaiden of the Star Crèche actually is or does seems to be rather vague to the exotics -- she seems to play some role in genetic politics -- but it's known that she's haut, like Diya. The Cetagandans are scrambling to prepare for her arrival with considerable worry about resolving the flu epidemic before she touches down. The Cetagandans are about as close to cultural panic as they get right now. Diya received personal notice from the Handmaiden of the Star Crèche herself.
Starting on the 1st, Byerly Vorrutyer joins the exotic ranks as an undercover agent, looking not only for information but to potentially recruit exotics sympathetic to the Barrayaran cause.
Meanwhile in the labs, the Cetagandans have been letting the exotics get a little more hands-on with their research. Natasha, York and Symmetra have risen a bit in the ranks and are brought in on more specific projects. The ghem ladies are, surprisingly, now looking for volunteers to work in the gene labs too -- personnel shortage, of course.
missions
Even though a few of their own fall prey to the illness, the exotics' medical assistance does wind up being quite helpful, particularly with development of the vaccine. Meanwhile, eavesdroppers are doing their usual business and digging deep in places they shouldn't -- particularly where Amai and Diya are concerned.
The exotics that accompany the Cetagandans to Vorkosigan Vashnoi manage to stay undetected by Barrayaran soldiers, although they run into exotics on the other side. They are able to get some very detailed information about Micah's location, which Byerly passes back to the Barrayarans via Miles.
Here are the unabridged mission results.
Note: Negri and Zahal are available for threads by request only. Please hit up Madi or Ammay respectively for you want threads with either of those NPCs. You can also request a thread with Village Speaker Yakiv Gura if you want, in which case hit up Madi.
no subject
It was perhaps a testament to how out of sorts he was that Kurt didn’t even react to the ears and the other-worldly appearance of the woman. But then, compared to what he’d seen in the past few hours, she was perhaps one of the least unusual things. He’d found himself absconded somewhere far from his home and his team with little in the way of concrete answers.
He felt like he’d gone three rounds with a Brute Chieftain which wasn’t too far from the truth. How he wasn’t dead right now was beyond Kurt because he’d known his wounds to be mortal and had kept pushing on. Yet here he was, seemingly whole yet not whole.
“From what I gathered, I don’t think they quite know what to do with us.” He didn’t mind a mixed-gender barrack, this felt almost like home to him. Kurt sat down on the bunk and sorted through the meager belongings he now had. His SPI armor was missing and he had no idea where considering he’d woken up in one of his regular duty uniforms instead.
no subject
She sits up from her sprawl across her own bunk, at least partially; propping herself up on her elbows, she crosses one leg over the other at the ankle, and watches how Kurt moves. His movements are slow, but the lethargy is not concerning given what they've all been through. Portal jetlag is something Vex is coming to respect. He doesn't comment or look suspiciously at her ears, at least, so she favours him with a winning smile and a wink.
"Yes. Aside from sampling our blood, of course. Haven't entirely ruled them out as some kind of vampire, but since they've been moving about during the day.." Well, probably not. Except Lady Diya. She's keeping an eye on that one. From a distance. Especially without her bear or her bow.. "But we get free room and board, for our cooperation. Seems to be working out for those who arrived before us."
no subject
The brunette managed to dredge up a wan attempt at a smile and this time, those hazel eyes lingered a little on her for a moment.
"Not to dismiss your concerns of vampires but they could be testing our blood for a variety of things. Exposure to radiation perhaps because we went through...some kind of wormhole unshielded. Whether or not we can survive in this environment. Then again, I don't think I've met a medic who didn't love to poke and prod you a little bit." So said the guy who had surgical scars tracing every finger and the tops of his hands, it looked like he'd had his fair share of medics. "That's one way of looking at it, I just hope this does not prove itself to be some kind of comfortable cage."
no subject
There's the faintest flicker of what could be concern as she notes what few are visible here to her now - Vex has seen scarring before, has a few of her own at that, but nothing so extensive. Torture..? What sort of things was this man subjected to to leave marks like that? At least in the Ceta's defense, they look too old to be inflicted by them.
"Spoken like a man who has never met a vampire," Vex replies dryly, though her nose wrinkles a bit at some of the words used. She's not sure what radiation is, but it's unlikely to be good. "Unshielded, or certainly set up incorrectly. Not enough of the right materials use, or the caster simply sucked at their job." Met a few of those in her time. "The medics I've known tend to want to slap you with a bill of clean health and a bill for gold, then send you on your way. Unless they're your resident cleric, anyway." Something about being pledged to the divine made folks a little less money orientated.
more for her"Ugh." Vex shudders at the thought. "That, I agree with." Gilded cages are still that, after all.
no subject
“You have me at a disadvantage there. Where I am from, vampires are just myths and creatures out of old books. I don’t think there’s ever been a proven instance of one but instead seem to be our ancestors’ explanation for things like unknown wounds or animal bites to livestock and the like.” It was his turn to look mildly confused because now she was using terms that didn’t make a lot of sense. Caster? Clerics? As in priests?
“I feel as though we are not from the same kind of world, Vex. Are you human?” He made a sort of vague gesture towards his ears to illustrate how strange hers were.
no subject
"Probably not. I haven't met anyone here from Exandria as yet." Lips quirk at his gesture towards her ears and she shrugs slightly. "Half-elf. The other half is human, of course, but the elvish half takes precedence." Whether she likes it or not. "What of yourself? Are you a full human? You look like you could easily give a goliath a run for their money." Body shapes can be deceiving after all.
no subject
He spoke lightly but there were shadows in the man's eyes that betrayed him. Kurt hated the Covenant for what they'd done and for the untold billions of lives that had been spent in this bloody war that stretched out over two lifetimes now.
"Is that the name of your home planet? I've never heard of it." Of course, he'd never heard of elves or vampires being real either. Something told him she wasn't just from some unknown colony that he'd never heard of. Something told him she was from a world unlike any he'd seen before. Vex's questions were not so easily answered unfortunately because while he doubted she'd ever heard of the Spartan program, even now he was bound by gag orders. So he did his best to answer her in a creatively indirect way instead.
"Yes, I'm human. But I'm something of a specialized soldier."
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Also, you can go to Hell. Literally. There's nine of them, even.
"Don't worry. I probably haven't heard of yours either. It would seem that a lot of us are here from random planes, or, worlds." The darkening in his eyes goes uncommented, but Vex knows the look well - she's seen it shadow her brother, Grog, had seen such a thing almost consume Percy. So instead Vex focuses on the rest of his words. "Well, you're a fighter, that much is obvious from looking at you, darling. Any particular specialization?" Winning smile follows. "I myself am a ranger."
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Until he'd seen it with his own eyes, Kurt hadn't been able to grasp the true magnitude of the war.
"I suppose it is. When you are fighting giant aliens, subtly is sort of overrated. That adage about creating monsters to fight monsters seems to hold true throughout the entire course of human history." But that wasn't completely true. The Spartans hadn't been created to fight the alien threat. They had been created to fight human rebels. The Covenant just justified the reasoning for their creation in the first place. "A ranger? Like a military spec ops sort of soldier?"
Note, he neatly dodged her question about his particular 'specialties'. Unless you counted his remark about fighting monsters of course.
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Then. There's a faint laugh. "Oh no. I am definitely not part of any military. I suppose you could call my friends and I a mercenary group, but.. Well, until recently, it's mostly been about the adventure, you know? Becoming the 'Heroes of Tal'dorei'." (Prrrrrobably not, actually, given what he's mentioned about his past and worlds at war. Well done, Vex.) "I'm predominantly an archer where combat is concerned, but that's not all a ranger does. Tracker and huntress by trade, and a bit of beast taming too. Trinket would like you, I think."
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In truth, he didn't have much experience with mercenaries. Most people he met were dedicated to the cause of preventing humanity's extinction though there were some shadowy groups who picked at the bones left by the war. A lot had ties to the human Insurrection and other less than savory reputations though Kurt knew better than to judge the whole by the actions of the few.
Still, it was disappointing in a way if only because it meant he was dealing with one more civilian who probably could not understand or grasp the military mindset. "Archer? As in bow and arrow archers? Huh, we haven't used that as a weapon for almost seven hundred years." Humans had moved onto more violent and effective means of killing one another with the advent of guns .