For Barrayar mods (
barrayarmods) wrote in
forbarrayar2016-12-19 09:43 pm
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Entry tags:
- !event,
- #barrayaran camp,
- *olivia vorkosigan,
- *sonia vorbarra,
- adrien arbuckal | prorenataa,
- agent carolina | startpoint,
- agent maine | traitorous,
- arthur pendragon | changeth,
- beth greene | littlemissfutility,
- byerly vorrutyer | vorrutyer,
- elsa mars | starsneverpay,
- lakshmi bai | shri,
- miles vorkosigan | dendarii,
- zarya | sibearian
[ january i log: barrayar ]
Who: Everyone
What: Arrival on Barrayar and what follows
When: January 2nd - January 17th
Where: Barrayaran guerrilla camp
Warnings: None (at the moment)

welcome to barrayar.
It's the dark of night when you come to in the foothills. Snow on the ground, chill winter wind whistling. A steep mountain range towers just ahead, its peaks illuminated by the light of two moons. Whatever you last remember, it isn't how you got here, and you feel oddly jetlagged, slightly queasy.
And you're not alone. There are nine other people close by, all looking equally lost and confused. But before any of you have a chance to figure out what's going on, the soldiers arrive.
They're dressed in weather-worn green uniforms, bearing swords and bows, and they surround you immediately, poised to attack. But they quickly realize you're not their enemy, the ones they call Cetagandans. They're just as confused as you are, but rather than hanging around to puzzle it out, they start shepherding you toward their camp in the mountains while it's still dark. There's a war on, they say, and you unlucky bastards have just been dropped right smack in the middle of it.
the guerrilla camp
It's a few hours' hike through the mountains to get to their hidden camp, set up in a clearing framed by dense, hard forestry and backed against a rock face. Daylight is finally dawning when you make it there. You and your fellow sudden arrivals are ushered to an empty tent on the far end of the camp, just big enough to fit all ten of you. You can't help but notice they've posted guards all around it. You aren't under arrest – they just don't know what else to do with you.
You are able to glean, from hearsay and what the soldiers are willing to share with you, that you are on a planet called Barrayar, and this is their home, and ten years ago they were attacked without warning by the Cetagandan Empire. They've been holed up in the mountains fighting against their invaders ever since, outgunned and outmanned, but scoring little victories where they can. They don't tell you much more than that. Some dialect of Russian seems to be one of the predominant languages of the camp, but for the most part they all speak English too, if with an accent. They're gruff and wary, and if you look a little less – or more – than human, they'll eye you with suspicion, maybe even make obscure hex signs at you that seem intended to ward off evil or disease. But they aren't hostile to you, not unless you start something with them.
the outsiders' tent
It's not in the greatest shape, but if you look around the camp, the rest aren't much better off. It's cramped, but you've at least been provided with bedrolls and heavy wool blankets to ward off the frozen chill, and if you're in need of clothing, they'll provide it, although it probably hasn't been washed in…a while. The soldiers bring you food at mealtimes -- not very good food, mostly tough meat and groats, and they keep you your own campfire, just to keep you warm. They've also hastily dug you your own latrine area at the edge of the perimeter, just behind the treeline. No private bathroom stalls in this outfit, unfortunately. The entire camp seems tense and wary, and the soldiers are alert, but they don't talk much. You could try sneaking past them, but you probably won't get far.
Well, at least you've got each other for company: the outsiders on Barrayar.
What: Arrival on Barrayar and what follows
When: January 2nd - January 17th
Where: Barrayaran guerrilla camp
Warnings: None (at the moment)

welcome to barrayar.
It's the dark of night when you come to in the foothills. Snow on the ground, chill winter wind whistling. A steep mountain range towers just ahead, its peaks illuminated by the light of two moons. Whatever you last remember, it isn't how you got here, and you feel oddly jetlagged, slightly queasy.
And you're not alone. There are nine other people close by, all looking equally lost and confused. But before any of you have a chance to figure out what's going on, the soldiers arrive.
They're dressed in weather-worn green uniforms, bearing swords and bows, and they surround you immediately, poised to attack. But they quickly realize you're not their enemy, the ones they call Cetagandans. They're just as confused as you are, but rather than hanging around to puzzle it out, they start shepherding you toward their camp in the mountains while it's still dark. There's a war on, they say, and you unlucky bastards have just been dropped right smack in the middle of it.

It's a few hours' hike through the mountains to get to their hidden camp, set up in a clearing framed by dense, hard forestry and backed against a rock face. Daylight is finally dawning when you make it there. You and your fellow sudden arrivals are ushered to an empty tent on the far end of the camp, just big enough to fit all ten of you. You can't help but notice they've posted guards all around it. You aren't under arrest – they just don't know what else to do with you.
You are able to glean, from hearsay and what the soldiers are willing to share with you, that you are on a planet called Barrayar, and this is their home, and ten years ago they were attacked without warning by the Cetagandan Empire. They've been holed up in the mountains fighting against their invaders ever since, outgunned and outmanned, but scoring little victories where they can. They don't tell you much more than that. Some dialect of Russian seems to be one of the predominant languages of the camp, but for the most part they all speak English too, if with an accent. They're gruff and wary, and if you look a little less – or more – than human, they'll eye you with suspicion, maybe even make obscure hex signs at you that seem intended to ward off evil or disease. But they aren't hostile to you, not unless you start something with them.
the outsiders' tent
It's not in the greatest shape, but if you look around the camp, the rest aren't much better off. It's cramped, but you've at least been provided with bedrolls and heavy wool blankets to ward off the frozen chill, and if you're in need of clothing, they'll provide it, although it probably hasn't been washed in…a while. The soldiers bring you food at mealtimes -- not very good food, mostly tough meat and groats, and they keep you your own campfire, just to keep you warm. They've also hastily dug you your own latrine area at the edge of the perimeter, just behind the treeline. No private bathroom stalls in this outfit, unfortunately. The entire camp seems tense and wary, and the soldiers are alert, but they don't talk much. You could try sneaking past them, but you probably won't get far.
Well, at least you've got each other for company: the outsiders on Barrayar.
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Besides, she's given the tent the once-over and thought through everything she could be doing right now to get home, and the list is a lot shorter than she'd like. If she can get any more information on this planet (planet, it still sounds crazy thinking it), she'll take it. So, wrapped up in her blanket, she gets up to help the woman with the food she's bringing in.
"Thank you," she says, doing her best to keep her attention on the woman who brought the meal rather than the meal itself. It's probably the same thing they've been brought every time, anyway: already prepared, nothing that can be stored up in case their hosts stop being gracious about feeding them or they have to get out of here in a hurry. "It, um. It smells great."
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She hasn't been brushed off or getting any go away signals, so Sonia seats herself on the ground near Beth, her legs tucked under her. Her heavy wool skirt spreads around her, keeping her nicely warm, or as close to it as it gets around here. "My name is Sonia. Have the guards been treating you alright?"
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"Guards never are very talkative. Just as long as they aren't doing anything untoward..." She raises a hand and dangles it in there, then drops it after a moment with a little breath, and she gives Beth a tilted smile. "Well, it's a pleasure to meet you, Beth."
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Casting a glance over toward the food, she realizes she isn't hungry enough to justify starting in on a bowl. It'd give her something to do, but she doesn't really want much more than the bite of meat she took earlier. "You, too. I hope we're not making things hard on you, being here."
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"Well, you're not making things hard on me. You just caught us in a...bumpy period, is all." But she probably ought not to say more than that. Count Piotr's been insistent on maintaining control of information. "Not that anyone on the planet would be prepared for something like this. But we'll be alright. There's a hill village nearby. They've been helping us with supplies."
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But Sonia probably knows that, and if she doesn't, Beth's not going to put the thought in her head. If things get bad later, they'll deal with it then.
"With the war," Beth supplies, filling in the few details she's picked up from the guards that brought them here. "With the...Cetas?"
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"Yes. The Cetagandan Empire. Since ten years ago." She knows Count Piotr doesn't want the outsiders knowing too much, and she gets it, but it doesn't completely stay her tongue. "They showed up without word or warning. We didn't even know they were coming until they were already on this side of the wormhole."
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Having that doesn't promise they can chase them off, but it has to help. She's not sure there's anything more frightening than being hunted by something with completely opaque motivations.
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"They want us. They want the planet. They want it for their own." She rubs her hands over her lap, ostensibly trying to warm them, but she rocks a little where she sits. "They don't want to kill us all -- they want us to surrender. Some districts already have."
The look of disgust on her face is pretty clear: those Counts, as far as she and the rest of the Barrayarans around here, are tantamount to traitors.
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Anyone who cared about their home would be. She hopes it goes better for Barrayar than it has for her people.
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"Not us."
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"Did you lose yours?"
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More than anything from that night, she remembers Patricia's hand tightening and weakening in hers when the walkers caught up to them. She doesn't want to share that with Sonia.
"Then we lived at a prison for a while, but that fell, too. Got us all split up that time." Somehow, parts of that were good, even though everything was awful. But those are memories she wants to keep to herself. She shrugs, a little wry. "Saw them for the first time since we left the prison, and then I was here."
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"I'm sorry," is all she manages, unusually diffident. She hesitates. Maybe the outsider wouldn't want to tell a stranger the whole truth about it. It's different when Sonia shares her own truths, she knows; they're not hers alone. But she can't keep from asking. "What happened?"
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By now, she's learned enough not to be surprised that Sonia doesn't already know the answer to that question. Too bad it means having to tell her.
"There's this--this sickness. Everybody has it, but it doesn't do anything unless you die...or you're bit by somebody who already did." She's going to have to explain and re-explain this, she's starting to realize. It's so much a part of what life is at home that it's impossible to say anything without mentioning it. "We call 'em walkers. Your body gets up again, and all it wants is to eat people."
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"I'm so sorry," she says again, but the words feel somehow empty and inadequate, and she bites her lip. "I wish things were better here."
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And instead, she looks for something nice to say about Barrayar. Nicer than you must really appreciate it once spring comes. "You don't have walkers here. Means you're a little safer."
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"I think it's a different kind of dangerous." She sits back on her heels, fisting her hands in her skirt. "I am glad that the dead stay dead. There are just...so many of them." And war -- war is so much more personal, even on the biggest of scales. "At least with...with them, it isn't because they hate you, or...want to control you. There's no greed or spite or vengeance in it."
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And hardly any of us. Never mind what it is to look at all those corpses and know they used to be people. You can reason with people on the other side of a war. You can only burn the dead.
But it's not a competition. Both situations are awful, even if she prefers the look of all this pristine countryside. "I guess there are millions of Cetagandans, too."
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