For Barrayar mods (
barrayarmods) wrote in
forbarrayar2016-12-19 09:43 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- !event,
- #barrayaran camp,
- *olivia vorkosigan,
- *sonia vorbarra,
- adrien arbuckal | prorenataa,
- agent carolina | startpoint,
- agent maine | traitorous,
- arthur pendragon | changeth,
- beth greene | littlemissfutility,
- byerly vorrutyer | vorrutyer,
- elsa mars | starsneverpay,
- lakshmi bai | shri,
- miles vorkosigan | dendarii,
- zarya | sibearian
[ january i log: barrayar ]
Who: Everyone
What: Arrival on Barrayar and what follows
When: January 2nd - January 17th
Where: Barrayaran guerrilla camp
Warnings: None (at the moment)

welcome to barrayar.
It's the dark of night when you come to in the foothills. Snow on the ground, chill winter wind whistling. A steep mountain range towers just ahead, its peaks illuminated by the light of two moons. Whatever you last remember, it isn't how you got here, and you feel oddly jetlagged, slightly queasy.
And you're not alone. There are nine other people close by, all looking equally lost and confused. But before any of you have a chance to figure out what's going on, the soldiers arrive.
They're dressed in weather-worn green uniforms, bearing swords and bows, and they surround you immediately, poised to attack. But they quickly realize you're not their enemy, the ones they call Cetagandans. They're just as confused as you are, but rather than hanging around to puzzle it out, they start shepherding you toward their camp in the mountains while it's still dark. There's a war on, they say, and you unlucky bastards have just been dropped right smack in the middle of it.
the guerrilla camp
It's a few hours' hike through the mountains to get to their hidden camp, set up in a clearing framed by dense, hard forestry and backed against a rock face. Daylight is finally dawning when you make it there. You and your fellow sudden arrivals are ushered to an empty tent on the far end of the camp, just big enough to fit all ten of you. You can't help but notice they've posted guards all around it. You aren't under arrest – they just don't know what else to do with you.
You are able to glean, from hearsay and what the soldiers are willing to share with you, that you are on a planet called Barrayar, and this is their home, and ten years ago they were attacked without warning by the Cetagandan Empire. They've been holed up in the mountains fighting against their invaders ever since, outgunned and outmanned, but scoring little victories where they can. They don't tell you much more than that. Some dialect of Russian seems to be one of the predominant languages of the camp, but for the most part they all speak English too, if with an accent. They're gruff and wary, and if you look a little less – or more – than human, they'll eye you with suspicion, maybe even make obscure hex signs at you that seem intended to ward off evil or disease. But they aren't hostile to you, not unless you start something with them.
the outsiders' tent
It's not in the greatest shape, but if you look around the camp, the rest aren't much better off. It's cramped, but you've at least been provided with bedrolls and heavy wool blankets to ward off the frozen chill, and if you're in need of clothing, they'll provide it, although it probably hasn't been washed in…a while. The soldiers bring you food at mealtimes -- not very good food, mostly tough meat and groats, and they keep you your own campfire, just to keep you warm. They've also hastily dug you your own latrine area at the edge of the perimeter, just behind the treeline. No private bathroom stalls in this outfit, unfortunately. The entire camp seems tense and wary, and the soldiers are alert, but they don't talk much. You could try sneaking past them, but you probably won't get far.
Well, at least you've got each other for company: the outsiders on Barrayar.
What: Arrival on Barrayar and what follows
When: January 2nd - January 17th
Where: Barrayaran guerrilla camp
Warnings: None (at the moment)

welcome to barrayar.
It's the dark of night when you come to in the foothills. Snow on the ground, chill winter wind whistling. A steep mountain range towers just ahead, its peaks illuminated by the light of two moons. Whatever you last remember, it isn't how you got here, and you feel oddly jetlagged, slightly queasy.
And you're not alone. There are nine other people close by, all looking equally lost and confused. But before any of you have a chance to figure out what's going on, the soldiers arrive.
They're dressed in weather-worn green uniforms, bearing swords and bows, and they surround you immediately, poised to attack. But they quickly realize you're not their enemy, the ones they call Cetagandans. They're just as confused as you are, but rather than hanging around to puzzle it out, they start shepherding you toward their camp in the mountains while it's still dark. There's a war on, they say, and you unlucky bastards have just been dropped right smack in the middle of it.

It's a few hours' hike through the mountains to get to their hidden camp, set up in a clearing framed by dense, hard forestry and backed against a rock face. Daylight is finally dawning when you make it there. You and your fellow sudden arrivals are ushered to an empty tent on the far end of the camp, just big enough to fit all ten of you. You can't help but notice they've posted guards all around it. You aren't under arrest – they just don't know what else to do with you.
You are able to glean, from hearsay and what the soldiers are willing to share with you, that you are on a planet called Barrayar, and this is their home, and ten years ago they were attacked without warning by the Cetagandan Empire. They've been holed up in the mountains fighting against their invaders ever since, outgunned and outmanned, but scoring little victories where they can. They don't tell you much more than that. Some dialect of Russian seems to be one of the predominant languages of the camp, but for the most part they all speak English too, if with an accent. They're gruff and wary, and if you look a little less – or more – than human, they'll eye you with suspicion, maybe even make obscure hex signs at you that seem intended to ward off evil or disease. But they aren't hostile to you, not unless you start something with them.
the outsiders' tent
It's not in the greatest shape, but if you look around the camp, the rest aren't much better off. It's cramped, but you've at least been provided with bedrolls and heavy wool blankets to ward off the frozen chill, and if you're in need of clothing, they'll provide it, although it probably hasn't been washed in…a while. The soldiers bring you food at mealtimes -- not very good food, mostly tough meat and groats, and they keep you your own campfire, just to keep you warm. They've also hastily dug you your own latrine area at the edge of the perimeter, just behind the treeline. No private bathroom stalls in this outfit, unfortunately. The entire camp seems tense and wary, and the soldiers are alert, but they don't talk much. You could try sneaking past them, but you probably won't get far.
Well, at least you've got each other for company: the outsiders on Barrayar.
no subject
Anyone who cared about their home would be. She hopes it goes better for Barrayar than it has for her people.
no subject
no subject
no subject
"Not us."
no subject
no subject
"Did you lose yours?"
no subject
More than anything from that night, she remembers Patricia's hand tightening and weakening in hers when the walkers caught up to them. She doesn't want to share that with Sonia.
"Then we lived at a prison for a while, but that fell, too. Got us all split up that time." Somehow, parts of that were good, even though everything was awful. But those are memories she wants to keep to herself. She shrugs, a little wry. "Saw them for the first time since we left the prison, and then I was here."
no subject
"I'm sorry," is all she manages, unusually diffident. She hesitates. Maybe the outsider wouldn't want to tell a stranger the whole truth about it. It's different when Sonia shares her own truths, she knows; they're not hers alone. But she can't keep from asking. "What happened?"
no subject
By now, she's learned enough not to be surprised that Sonia doesn't already know the answer to that question. Too bad it means having to tell her.
"There's this--this sickness. Everybody has it, but it doesn't do anything unless you die...or you're bit by somebody who already did." She's going to have to explain and re-explain this, she's starting to realize. It's so much a part of what life is at home that it's impossible to say anything without mentioning it. "We call 'em walkers. Your body gets up again, and all it wants is to eat people."
no subject
"I'm so sorry," she says again, but the words feel somehow empty and inadequate, and she bites her lip. "I wish things were better here."
no subject
And instead, she looks for something nice to say about Barrayar. Nicer than you must really appreciate it once spring comes. "You don't have walkers here. Means you're a little safer."
no subject
"I think it's a different kind of dangerous." She sits back on her heels, fisting her hands in her skirt. "I am glad that the dead stay dead. There are just...so many of them." And war -- war is so much more personal, even on the biggest of scales. "At least with...with them, it isn't because they hate you, or...want to control you. There's no greed or spite or vengeance in it."
no subject
And hardly any of us. Never mind what it is to look at all those corpses and know they used to be people. You can reason with people on the other side of a war. You can only burn the dead.
But it's not a competition. Both situations are awful, even if she prefers the look of all this pristine countryside. "I guess there are millions of Cetagandans, too."
no subject
no subject
Even if they aren't winning, they're putting up a good fight, by Beth's measure. That must mean something.
no subject
"The village nearby is nice," she says diffidently. "The hill villages always are. It's not like they're not affected, but, you know -- they still have their daily lives...they're still living like they always have. It's just nice to...see that life goes on, sometimes."
no subject
"It's easier to keep going when there aren't a lot of you." Atlanta is like a sprawling ghost town but their prison--well, for a while, their prison was a living community. Even if it was more like roommates in a huge house (in which everyone had cells instead of rooms), it was probably closer to a village than anything else she's seen since the turn. "It sounds nice."
Her voice turns pensive. "Guess it'll be a while before we see it, huh?"
no subject
no subject
no subject
no subject
no subject
Her sister manages to make almost anything look dignified. Count Piotr -- dignity, sure, but he was mostly hard-faced and, at times, terrifying. "The General Count's a busy man, but I'd be surprised if he never came by at all. Although," she adds, making a face, "you're not missing much."
no subject
"Some people are too busy to be interesting." She doesn't know a lot of them, these days, but the kind of war they fought at home was a very different one. "Guess he's one."
no subject