barrayarmods: (Default)
For Barrayar mods ([personal profile] barrayarmods) wrote in [community profile] forbarrayar2017-02-02 08:00 pm

[ february i log ]

Who: Everyone
What: New arrivals, desperate times, whispers down the hall.
When: February 1st - 18th
Where: Barrayaran camp / Cetagandan base
Warnings: TBD


Quick links:
Barrayar: Barrayaran camp / Missions
Cetaganda: Cetagandan base / Missions



welcome to barrayar.
It's the dark of night when you come to in the foothills. Snow on the ground, chill winter wind whistling -- in fact, it's dangerously cold, and all you have is the clothes on your back.. A steep mountain range towers just ahead, its peaks illuminated by the light of two moons. Whatever you last remember, it isn't how you got here, and you feel oddly jetlagged, slightly queasy.

And you're not alone. There are a few other people close by, all looking equally lost and confused. But before any of you have a chance to figure out what's going on, the soldiers arrive.
There's a war on, they say, and you unlucky bastards have just been dropped right smack in the middle of it.

barrayar
The cold snap hits the guerrilla camp hard, especially with a handful of new people to care for. On the 1st, a few people from Riverfall Village come to the camp, Village Speaker Yakiv Gura among them, who seems to have a rapport with Piotr. They bring extra supplies with them, such as clothing, heavy wool blankets and bedrolls, as well as extra firewood to help fend off the cold. The new outsiders are accommodated the best they can -- they're all provided bedrolls and any extra clothing they (probably) need -- but the Barrayarans don't have an extra tent to spare, so that means all twelve outsiders are force to share a tent that ordinarily sleeps ten. On the plus side, it should provide some warmth. The cold is

A young boy comes in tow of the villagers; Speaker Gura tells Piotr that the boy turned up a week ago and insisted on helping them with the supply haul, despite his small size. He's clearly Barrayaran, and looks as though he might have been living on hisown for a while. He doesn't speak mcuh, and when asked his name, will only give it as Negri -- first or last, no one's sure, but the boy doesn't seem easily fazed. Piotr tells the villagers he has no room in his camp for lost children, but somehow the day after the villagers leave, Negri turns up in camp again. He's curious, but quiet and unobtrusive, wherever he is in camp. He's a very good listener…even when you might not want him to be.



On the 3rd, the Barrayarans and outsiders awake to discover that the part of the cave where they've kept the majority of their food supply has collapsed, either blocking their access to the cache or destroying it entirely. It's impossible to tell. The villagers can't spare much more than they already have been -- certainly not enough to feed the hundred and fifty-odd soldiers in the camp -- so while they try to find out a way to recoup their food supply, they have no choice but to slaughter their own horses for food. Food will be heavily rationed, but fairly -- the outsiders receive no less than the rest. The prisoners, on the other hand, get nothing. There probably isn't enough wild game in the area to sustain the camp, but Piotr sends out hunting parties, and when they get wind of a Cetagandan supply drop on its way, they organize a raid on the supply lines.

camp
With temperatures well below freezing, no food, and excruciatingly little in the way of advantage against the Cetagandans after their last infiltration attempt, morale is beginning to drop. Piotr and Olivia remain bastions of perseverance as always, but Sonia is beginning to buckle and wilt as the days go on. The soldiers do their best to entertain themselves and keep morale up, but all they've got are maple mead, and old card and dice games. They could use some new forms of entertainment. Maybe a snowball fight might get the blood moving -- assuming you can stand the wind chill. Thankfully, there's no shortage of warm clothes and wool scarves.

The cave isn't big enough to simply move all of camp inside, but the sickbay and mess tents are moved where it's a little warmer and out of the harsh wind. It's generally crowded with off-duty soldiers despite the food shortage, because no one wants to be out in the cold right now. Things get a little better after the mostly successful raids, but food is still heavily rationed.



missions
The hunting parties are only moderately successful; there isn't much wild game out there right now, and while the soldiers fare alright, the outsiders' hunting party fails miserably. The raiding parties yield a little more in the way of relief, enough now that they don't have to keep eating horse meat, but Pearl was captured by enemy forces in the chaos.

Maine helps Piotr with a very successful final interrogation of ghem-Miko, the Cetagandan scientist taken prisoner last month. He reveals that the Cetagandans have been studying the locations where exotics appeared, as it seems to be linked to wormhole technology, and that the Cetagandans are planning on building a device to control it. They have the technology, they're almost sure, but it's a puzzle they haven't solved yet. Ghem-Miko doesn't live long past his interrogation -- public execution by decapitation is his sentence, and when it's done, a few soldiers carry off his body and severed head.

Piotr's interrogation of Duv Galeni goes about as well but, blessedly, less fatally. It becomes known that Duv is from Komarr, the planet that sold Barrayar out to the Cetagandans, and that Duv Galeni is really David Galen, a relative of a few Counselors in the head of Komarran government. However, he's able to successfully convince Piotr that he isn't allied with the Cetagandans, and after a few days of agony, Duv is granted parole at Piotr's discretion.

On the evening of the 15th, Maine, Beth and Byerly inadvertently catch Vorhalas in the act of trying to sabotage what little of their food supply they've been able to recoup. He tries both fight and flight, but the three outsiders are able to take him down and drag him to Piotr's doorstep. It quickly becomes apparent that Vorhalas was responsible for the cave-in earlier in the month. Piotr is both furious and victorious; he now has a lead on the traitor conspiracy among his men, and his esteem of Beth, Maine and Byerly has gone up considerably for their part. Vorhalas is up next in the interrogation chair, and this one won't be pretty.

The unabridged event writeup is here.

cetaganda
The recent supply drop not only provides resources for the base and for distribution to their other outposts, but also brings fresh species for transplant into the gardens at the Grow Labs. The arrival of a handful of new exotics gives rise to a fresh wave of buzzing curiosity around the base. All of the new exotics are given thorough physicals, just as the first wave were, and provided with fatigues and anything else they might need. They make an even dozen now, their bunk at capacity. The Cetagandans are beginning to become accustomed to having the exotics on base, some of them even forward enough with their curiosity to be friendly. Darkstalker now has a small following of ghem lady scientists who regularly feature him as a subject in their art.

New arrivals will be processed as the first were -- once everyone has been whisked out of the extreme cold, everyone is subject to a thorough physical, including a number of scans that may or may not seem totally arcane to you. Other than a blood sample, nothing they're doing is at all invasive. Lady Diya d'Zefyst, while not a physician, is present at all physicals. She is easily notable not only for her striking, almost ethereal beauty as is typical of the haut, but, as the only haut on base, she is easily distinguishable by her lack of facepaint.

While the exotics still have freedom of movement around the base, the recent extreme temperatures have their hosts diplomatically suggesting they travel as much as possible, they are provided cold weather wear, as the mess hall and medbay are in separate buildings from the barracks. Weather warning aside, they encourage the exotics to take advantage of the non-restricted recreational facilities -- exercise rooms, art rooms, the lush gardens in the Grow Labs -- and will satisfy any reasonable curiosities.

base
In an effort to make the exotics feel more at home, the Cetagandans decide to put on the sort of function they might for visiting diplomats, full of art of all sorts, to show that they're just as willing to share their culture with the exotics as they're asking the exotics to share with them. The function is hosted on the evening of the 7th in an annex to the Grow Labs apparently meant for this express purpose, as it shows off the most beautiful and elegant of the Grow Labs' specimens, and acts as a live arboretum in and of itself, and quite vibrantly beautiful.



If there's one thing the Cetagandans are good at (besides art, and language, and genetics) it's throwing a good party. Functions like this are always an opportunity for Cetagandans to try and socially one-up one another; everyone is in their most fashionable dress in the latest fashions they manage to keep off-planet, or at least a dress uniform, wearing fanciful scents and vibrant facepaint they might not otherwise on the job. For the artistically inclined ghem (read: a lot of them), this is the chance to show off their artistic endeavors as well -- large sculptures of unusual and improbable materials, walkable installations meant to engage every sense, and of course the living art engineered by the ghem ladies, ranging from relatively simple and tame pieces such as koi fish patterned with clan insignia or black roses and blue orchids, to complex combinations of non-human DNA to create some genetic sculpture. There is, of course, food and drink -- in the usual flagrant Cetagandan style, although the hors d'oeuvres and drinks are even more ecletic than the usual mess hall fare. It seems as though the Cetagandan passion for genetic art extends even into the culinary realm.

At the center of the party is a particular kind of art installation called a discernment garden. Housed in a beautiful, improbably architectural tent, the discernment garden consists of a series of rooms, each meant to test the refinement of the senses -- not unlike a varietal wine tasting. Each room is dedicated to a single sense, inviting participants to judge a collection of samples and suss out the differences, or match tastes and smells and textures to labels; the end of the garden presents its visitors with a final art piece incorporating all five senses, as a final test of one's refinement. Some of the ghem might (a bit wryly) confess that this is actually more of an education tool used for Cetagandan children, but this is meant as a gesture of good will toward the exotics.



missions
On the evenings of the 6th and the 8th, some of the exotics do a little sneaking around, and not for the first time. York lends Kaidan his access badge to the R&D Lab on the 6th and Kaidan, along with Sans and Symmetra, stumble onto a whole lot of wormhole data and schematics to construct a device capable of controlling the phenomena of the exotics' appearance. On the 8th, Deanna and Natasha sneak around to the tactical buildings and overhear some marital discord between Zahal and Diya, and a troubling glimpse at their diverging plans.

On the evening of the 13th, Jasper, York and Daryl are all in the medbay when a biocontainment breach sends it into automatic lockdown, trapping them inside. They overhear Diya arguing with one of her subordinates over unauthorized use of ba genetic material, whatever that is.

The unabridged event writeup is here.
vorrutyer: (really fucking stressed)

[personal profile] vorrutyer 2017-02-10 01:41 pm (UTC)(link)
Oh, you know, a moonlight stroll.

[ He murmurs that sotto voce, casual as anything - but at the same time, he's moving just a bit, step by small step, edging around to put himself between her and Maine even as she edges closer to him.

This little mince in her direction culminates in a dual sensation of terror and relief when he hears the scrape of a sword being drawn. Ah. Yes. A traitor after all, he thinks. And also: well done, Byerly, you'll give the girl the chance to get away. And also: Dear me, I certainly don't want to die hacked into quivering bits by a shambling mountain. He is afraid of that sound, but, well - terror always loses out to recklessness when you are Vor, even when you are disinherited rejected Vor. So when Maine draws, Byerly turns immediately, shoving Beth behind him with one arm as he steps in to intercept the blow, the movements smooth and practiced if not exactly deadly...

And then he's left, blinking foolishly, when Maine shoves the blade at him instead of through him.

Ah. Well. It takes him a moment to recover from that. He clears his throat, and then takes the sword, stepping off to the side and looking at no one and trying desperately to pretend none of that happened. Instead, he brandishes the sword at a rock, trying to look like an idiot pretending to duel when he has no idea how to duel. And he says, lightly and quietly: ]


Cheers, good fellow. Shall we?
for_honor: (dmitri vorhalas)

[personal profile] for_honor 2017-02-11 01:59 am (UTC)(link)
[ the footfalls deeper in the cave fade into silence before they reach a split branching in two directions. but there's a rustling, a clatter, a faint flicker of shadow down one end. it's dark in the cave, but they might recognize it as the niche where they've been stashing their new food stockpile. there is definitely someone -- at least one someone -- in there, doing something. ]
littlemissfutility: (63)

[personal profile] littlemissfutility 2017-02-11 03:11 pm (UTC)(link)
Oh. Right. [A little sarcastic, with a little eye-rolling. She can see what Byerly's doing, the way he moves, but calling him on it is only going to make a scene. And whatever's going on here, they won't get to the bottom of it if they get distracted by Byerly's weird...overprotectiveness? Is that what this is? It's not completely unbelievable, it's just weird.

Less weird when their companion--so to speak--pulls his sword. Beth's breath dies in her lungs. I misjudged. Her knife comes up, and before she knows it, Byerly's pushing her out of the way of a strike, and she's stumbling behind him and cringing against a blade that never slices through Byerly's middle.

It ends with Beth taking a step forward, glancing first at the sword and then at huge, musclebound Maine (that's what they call him, isn't it?). She wants to say something--thank you, maybe, or sorry--but there's a scuffling sound that none of them make. Her eyes snap up, toward the cave.]


Shit.

[Those are their supplies. Somewhere in there is everything keeping them from dining exclusively on Moonfire, and probably their medical supplies, and--shit. Beth nods toward it, what she hopes is the universal symbol for come on, we have to see what that was, and takes a step toward the cave's mouth.

She doesn't want to go in there, into that swallowing, overpowering darkness, but they don't have a choice. Maggie would do it. I can do it.]
traitorous: (WRAITH.)

[personal profile] traitorous 2017-02-13 05:50 am (UTC)(link)
[ maine doesn't take offense to byerly and beth's reactions to him, doesn't even flinch when beth raises her knife. par for the course, nothing he hasn't seen a hundred and a thousand times, on every star system and planet he inhabits. people are afraid of him, and he accepts this truth as naturally as he accepts breathing, an inescapable fact messily scrawled on the faces of everyone who encounters him. he registers their brief moment of terror with complete impassivity, the way a lounging lion acknowledges the skittish fear of a grazing gazelle, and turns away, giving his back to their worries and wielded weapons.

as he draws closer to the cave, he can hear the the footsteps again, descending deeper into the dark. he crouches low at the mouth, arm draped over his knee, and stares motionless until he spots movement in the shadows, a shapeless form flickering toward the encampment's ( still pathetically sparse ) food stockpile.

right. so either it's someone who's really, really hungry, or it's someone playing dirty games. his patrol shift, his problem now.

he cranes around to fix his eyes on beth and byerly, mouthing the word stay as clearly as he can. then he disappears into the cave, his footfalls eerily quiet for a man of his size. whether they choose to listen to him or not is up to them; maine won't stop them if they follow.
]
vorrutyer: (watchful)

[personal profile] vorrutyer 2017-02-13 03:13 pm (UTC)(link)
[ It's mistrust that makes Byerly follow. He hesitates over the decision, to be sure - his first impulse is to stay with Beth to ensure that anyone who might try to murder the poor child has some distractions to deal with - but, well...Well. Personal loyalties are personal loyalties. Camp-wide death and starvation is another matter entirely. If it is a matter of letting the girl die or letting this man - this man who may or may not be on their side - have unfettered access to their supplies...Duty is duty even when it is painful.

So he cocks his eyebrow at the shadowy interior of the cave, the cant of his head clearly asking coming? to Beth. And then he lowers his sword and strides into the dark. ]
littlemissfutility: (58)

[personal profile] littlemissfutility 2017-02-15 12:43 pm (UTC)(link)
[Somebody should probably stay behind and keep an eye on the poor guard lying on the ground--and Beth is willing, if only to spare herself the cave. Maybe that's cowardly, but there's something despicable about leaving a human being behind in the snow. What happens when he comes to and finds himself alone? What if he hurts himself in his scramble to get away from or--worse, if somebody's really inside--into the cave?

She shakes her head no at Byerly, nodding down toward the the unconscious man. If she doesn't watch him, it's clear no one will.

That said, though she crouches down beside him, reaching to feel for his pulse as Maine did, she keeps her knife out and her eyes on the cave. If the intruder manages to slip past their pursuers in the dark, she'll be ready and waiting.]
for_honor: (dmitri vorhalas)

[personal profile] for_honor 2017-02-19 01:14 pm (UTC)(link)
[ the deeper they get into the cave, they'll notice light coming from around the bend where they've been keeping their new food cache -- flickering and faint, faded at the edges. torchlight. the sounds of movement, booted feet scraping on dirt and stone grow louder, and the muffled sound of labored breathing. ]