barrayarmods: (Default)
For Barrayar mods ([personal profile] barrayarmods) wrote in [community profile] forbarrayar2017-02-02 08:00 pm

[ february i log ]

Who: Everyone
What: New arrivals, desperate times, whispers down the hall.
When: February 1st - 18th
Where: Barrayaran camp / Cetagandan base
Warnings: TBD


Quick links:
Barrayar: Barrayaran camp / Missions
Cetaganda: Cetagandan base / Missions



welcome to barrayar.
It's the dark of night when you come to in the foothills. Snow on the ground, chill winter wind whistling -- in fact, it's dangerously cold, and all you have is the clothes on your back.. A steep mountain range towers just ahead, its peaks illuminated by the light of two moons. Whatever you last remember, it isn't how you got here, and you feel oddly jetlagged, slightly queasy.

And you're not alone. There are a few other people close by, all looking equally lost and confused. But before any of you have a chance to figure out what's going on, the soldiers arrive.
There's a war on, they say, and you unlucky bastards have just been dropped right smack in the middle of it.

barrayar
The cold snap hits the guerrilla camp hard, especially with a handful of new people to care for. On the 1st, a few people from Riverfall Village come to the camp, Village Speaker Yakiv Gura among them, who seems to have a rapport with Piotr. They bring extra supplies with them, such as clothing, heavy wool blankets and bedrolls, as well as extra firewood to help fend off the cold. The new outsiders are accommodated the best they can -- they're all provided bedrolls and any extra clothing they (probably) need -- but the Barrayarans don't have an extra tent to spare, so that means all twelve outsiders are force to share a tent that ordinarily sleeps ten. On the plus side, it should provide some warmth. The cold is

A young boy comes in tow of the villagers; Speaker Gura tells Piotr that the boy turned up a week ago and insisted on helping them with the supply haul, despite his small size. He's clearly Barrayaran, and looks as though he might have been living on hisown for a while. He doesn't speak mcuh, and when asked his name, will only give it as Negri -- first or last, no one's sure, but the boy doesn't seem easily fazed. Piotr tells the villagers he has no room in his camp for lost children, but somehow the day after the villagers leave, Negri turns up in camp again. He's curious, but quiet and unobtrusive, wherever he is in camp. He's a very good listener…even when you might not want him to be.



On the 3rd, the Barrayarans and outsiders awake to discover that the part of the cave where they've kept the majority of their food supply has collapsed, either blocking their access to the cache or destroying it entirely. It's impossible to tell. The villagers can't spare much more than they already have been -- certainly not enough to feed the hundred and fifty-odd soldiers in the camp -- so while they try to find out a way to recoup their food supply, they have no choice but to slaughter their own horses for food. Food will be heavily rationed, but fairly -- the outsiders receive no less than the rest. The prisoners, on the other hand, get nothing. There probably isn't enough wild game in the area to sustain the camp, but Piotr sends out hunting parties, and when they get wind of a Cetagandan supply drop on its way, they organize a raid on the supply lines.

camp
With temperatures well below freezing, no food, and excruciatingly little in the way of advantage against the Cetagandans after their last infiltration attempt, morale is beginning to drop. Piotr and Olivia remain bastions of perseverance as always, but Sonia is beginning to buckle and wilt as the days go on. The soldiers do their best to entertain themselves and keep morale up, but all they've got are maple mead, and old card and dice games. They could use some new forms of entertainment. Maybe a snowball fight might get the blood moving -- assuming you can stand the wind chill. Thankfully, there's no shortage of warm clothes and wool scarves.

The cave isn't big enough to simply move all of camp inside, but the sickbay and mess tents are moved where it's a little warmer and out of the harsh wind. It's generally crowded with off-duty soldiers despite the food shortage, because no one wants to be out in the cold right now. Things get a little better after the mostly successful raids, but food is still heavily rationed.



missions
The hunting parties are only moderately successful; there isn't much wild game out there right now, and while the soldiers fare alright, the outsiders' hunting party fails miserably. The raiding parties yield a little more in the way of relief, enough now that they don't have to keep eating horse meat, but Pearl was captured by enemy forces in the chaos.

Maine helps Piotr with a very successful final interrogation of ghem-Miko, the Cetagandan scientist taken prisoner last month. He reveals that the Cetagandans have been studying the locations where exotics appeared, as it seems to be linked to wormhole technology, and that the Cetagandans are planning on building a device to control it. They have the technology, they're almost sure, but it's a puzzle they haven't solved yet. Ghem-Miko doesn't live long past his interrogation -- public execution by decapitation is his sentence, and when it's done, a few soldiers carry off his body and severed head.

Piotr's interrogation of Duv Galeni goes about as well but, blessedly, less fatally. It becomes known that Duv is from Komarr, the planet that sold Barrayar out to the Cetagandans, and that Duv Galeni is really David Galen, a relative of a few Counselors in the head of Komarran government. However, he's able to successfully convince Piotr that he isn't allied with the Cetagandans, and after a few days of agony, Duv is granted parole at Piotr's discretion.

On the evening of the 15th, Maine, Beth and Byerly inadvertently catch Vorhalas in the act of trying to sabotage what little of their food supply they've been able to recoup. He tries both fight and flight, but the three outsiders are able to take him down and drag him to Piotr's doorstep. It quickly becomes apparent that Vorhalas was responsible for the cave-in earlier in the month. Piotr is both furious and victorious; he now has a lead on the traitor conspiracy among his men, and his esteem of Beth, Maine and Byerly has gone up considerably for their part. Vorhalas is up next in the interrogation chair, and this one won't be pretty.

The unabridged event writeup is here.

cetaganda
The recent supply drop not only provides resources for the base and for distribution to their other outposts, but also brings fresh species for transplant into the gardens at the Grow Labs. The arrival of a handful of new exotics gives rise to a fresh wave of buzzing curiosity around the base. All of the new exotics are given thorough physicals, just as the first wave were, and provided with fatigues and anything else they might need. They make an even dozen now, their bunk at capacity. The Cetagandans are beginning to become accustomed to having the exotics on base, some of them even forward enough with their curiosity to be friendly. Darkstalker now has a small following of ghem lady scientists who regularly feature him as a subject in their art.

New arrivals will be processed as the first were -- once everyone has been whisked out of the extreme cold, everyone is subject to a thorough physical, including a number of scans that may or may not seem totally arcane to you. Other than a blood sample, nothing they're doing is at all invasive. Lady Diya d'Zefyst, while not a physician, is present at all physicals. She is easily notable not only for her striking, almost ethereal beauty as is typical of the haut, but, as the only haut on base, she is easily distinguishable by her lack of facepaint.

While the exotics still have freedom of movement around the base, the recent extreme temperatures have their hosts diplomatically suggesting they travel as much as possible, they are provided cold weather wear, as the mess hall and medbay are in separate buildings from the barracks. Weather warning aside, they encourage the exotics to take advantage of the non-restricted recreational facilities -- exercise rooms, art rooms, the lush gardens in the Grow Labs -- and will satisfy any reasonable curiosities.

base
In an effort to make the exotics feel more at home, the Cetagandans decide to put on the sort of function they might for visiting diplomats, full of art of all sorts, to show that they're just as willing to share their culture with the exotics as they're asking the exotics to share with them. The function is hosted on the evening of the 7th in an annex to the Grow Labs apparently meant for this express purpose, as it shows off the most beautiful and elegant of the Grow Labs' specimens, and acts as a live arboretum in and of itself, and quite vibrantly beautiful.



If there's one thing the Cetagandans are good at (besides art, and language, and genetics) it's throwing a good party. Functions like this are always an opportunity for Cetagandans to try and socially one-up one another; everyone is in their most fashionable dress in the latest fashions they manage to keep off-planet, or at least a dress uniform, wearing fanciful scents and vibrant facepaint they might not otherwise on the job. For the artistically inclined ghem (read: a lot of them), this is the chance to show off their artistic endeavors as well -- large sculptures of unusual and improbable materials, walkable installations meant to engage every sense, and of course the living art engineered by the ghem ladies, ranging from relatively simple and tame pieces such as koi fish patterned with clan insignia or black roses and blue orchids, to complex combinations of non-human DNA to create some genetic sculpture. There is, of course, food and drink -- in the usual flagrant Cetagandan style, although the hors d'oeuvres and drinks are even more ecletic than the usual mess hall fare. It seems as though the Cetagandan passion for genetic art extends even into the culinary realm.

At the center of the party is a particular kind of art installation called a discernment garden. Housed in a beautiful, improbably architectural tent, the discernment garden consists of a series of rooms, each meant to test the refinement of the senses -- not unlike a varietal wine tasting. Each room is dedicated to a single sense, inviting participants to judge a collection of samples and suss out the differences, or match tastes and smells and textures to labels; the end of the garden presents its visitors with a final art piece incorporating all five senses, as a final test of one's refinement. Some of the ghem might (a bit wryly) confess that this is actually more of an education tool used for Cetagandan children, but this is meant as a gesture of good will toward the exotics.



missions
On the evenings of the 6th and the 8th, some of the exotics do a little sneaking around, and not for the first time. York lends Kaidan his access badge to the R&D Lab on the 6th and Kaidan, along with Sans and Symmetra, stumble onto a whole lot of wormhole data and schematics to construct a device capable of controlling the phenomena of the exotics' appearance. On the 8th, Deanna and Natasha sneak around to the tactical buildings and overhear some marital discord between Zahal and Diya, and a troubling glimpse at their diverging plans.

On the evening of the 13th, Jasper, York and Daryl are all in the medbay when a biocontainment breach sends it into automatic lockdown, trapping them inside. They overhear Diya arguing with one of her subordinates over unauthorized use of ba genetic material, whatever that is.

The unabridged event writeup is here.
stompadour: (feudal lord/handmaiden relationship)

[personal profile] stompadour 2017-02-11 05:19 am (UTC)(link)
"Wait–!"

Jasper doesn't give her much of a choice, though – she grabs her by the arm before she can get very far, dragging her back over, looking at her hurt and incredulous and angry.

"What are you doing??"

A not-insignificant part of her is expecting to suffer for this, not yet emotionally caught up with the reality of Lapis's powerlessness, but at this point she'd welcome chains.
mirrortide: (063)

[personal profile] mirrortide 2017-02-11 05:26 am (UTC)(link)
Well, this is absolutely familiar.

And frightening, because Lapis has absolutely no way to defend herself beyond hollering for help, and she's not even sure how well that'd work considering Jasper.

Also, she has no idea what to even say to Jasper's question at this point, so she just gives a very lame answer as she feels her pulse race, but doesn't fight because that seems like a terrible idea.

"Going.... to the mess area."
stompadour: (ok .)

[personal profile] stompadour 2017-02-11 05:30 am (UTC)(link)
Jasper just stares for a moment, trying to make sense of this, and then her brain catches up with the emotional adrenaline rush of the situation, and her face kind of. Falls?

"... You can't hurt me." For a moment there she'd forgotten.
Edited 2017-02-11 05:31 (UTC)
mirrortide: (063)

[personal profile] mirrortide 2017-02-11 05:33 am (UTC)(link)
"No, I can't." Which is honestly terrifying. She still won't struggle in the other Gems hold, and honestly, Lapis seems fairly resigned to whatever fate has in store for her at this point in time.
stompadour: (o h.)

[personal profile] stompadour 2017-02-11 05:39 am (UTC)(link)
Jasper lets go of her, and very slightly draws back. She knew, looking for Lapis in the first place, that she wouldn't have any of her powers any more, but – but she had to –

But it's obvious the only reason Lapis isn't hurling her through a wall right now is because she literally can't.

Somehow that hurts more than she thought it would.
mirrortide: (095)

[personal profile] mirrortide 2017-02-11 05:45 am (UTC)(link)
That's not quite true. It's about a 50/50 that she would have just fled instead of hurtling her through a wall. Steven isn't here after all.

Lapis withdraws very quickly a few steps, but now that she's been let go, and now that Jasper seems to have put two and two together. But she's also made it fairly clear that running won't do her much good.
stompadour: 100% (THIS IS GONNA GO GREAT)

[personal profile] stompadour 2017-02-11 05:49 am (UTC)(link)
"Wait," Jasper says again, although she doesn't move towards her this time. The way her eyes have brightened might be more alarming, though? "Wait, if you don't have your powers – You need me. I can help you."
mirrortide: (003)

[personal profile] mirrortide 2017-02-11 05:55 am (UTC)(link)
Lapis, naturally, is extremely shocked to hear this? She honestly doesn't even know what to do with that information, that Jasper would even be willing to help her. It doesn't make sense.

"You... want to help me? Why?" She honestly can't fathom it.

But part of her is honestly considering accepting the help.
stompadour: DID YOU MISS ME (HELLO ITS ME JASPER)

[personal profile] stompadour 2017-02-11 06:03 am (UTC)(link)
Jasper stares at her like she doesn't understand the question.

"I'm still strong," she explains desperately. "We wouldn't be as powerful as before, but–"
mirrortide: (063)

[personal profile] mirrortide 2017-02-11 06:11 am (UTC)(link)
No, it's still all wrong. Every last part of what Jasper is trying to say. It's wrong. Lapis' entire frame is tense. Having her around is comforting and nerve wracking at the same time.

"We can't fuse, Jasper." For so many reasons. "You know that."
stompadour: (its ok calm down)

[personal profile] stompadour 2017-02-11 06:22 am (UTC)(link)
"No, I know," says Jasper, "I know that, but..."

She swallows. She isn't sure how to say what she means. She isn't sure what it actually is that she means, except that she needs it, more badly than she realised.

"Just... just give me a chance. I can help you. I'll do whatever you want."
mirrortide: (095)

[personal profile] mirrortide 2017-02-11 06:27 am (UTC)(link)
It's hard to say no when there's no one here telling her what a bad idea this is. Telling her that they're terrible for each other. Lapis' hands ball into fists at her side unconsciously.

"Don't hurt Steven. Ever." That's.. pathetically her only request she can think of. Mostly because she doesn't think that Jasper would actually agree to it. If she says no, then that will make it so much easier on her, because Jasper is a Quartz, and what good are Quartz's if not for protecting?

Lapis knows exactly how vulnerable she is.
stompadour: (i dont understand this board game)

[personal profile] stompadour 2017-02-11 06:30 am (UTC)(link)
Jasper blinks.

"Steven," she repeats. "You mean... Rose Quartz?"
mirrortide: (095)

[personal profile] mirrortide 2017-02-11 06:31 am (UTC)(link)
"He's not Rose Quartz. He's different."

Is she really going to be the one explaining this to her?
stompadour: (what)

[personal profile] stompadour 2017-02-11 06:34 am (UTC)(link)
Jasper's brow creases up.

"How do you know that?"
mirrortide: (098)

[personal profile] mirrortide 2017-02-11 06:36 am (UTC)(link)
Well, he saved her for one.

"He's half human. He might have her gem, but he's not her. I don't think he even knows anything about what Rose Quartz did." She's never asked, but she figures it's safe to assume that much because, well, again, he let her out of the mirror. He healed her cracked Gem.
stompadour: (nothins coming up jasper)

[personal profile] stompadour 2017-02-11 06:52 am (UTC)(link)
Having someone's gem but not being that person is a tough concept to get one's head around, honestly. Even changed like this, Jasper still has her gem – although she's not so dense she hasn't noticed how different it feels; how wrong. Is that how it would feel to be half human..?

But Rose fought her with a gem's abilities. Whatever's going on there, it's not this.

Of course, she also didn't fight like Jasper always imagined Rose Quartz would. Wasn't big, imposing. Fused with... with a human, which ought to have been impossible.

Jasper looks away, shoulders stiff.

"I guess it doesn't matter any more anyway," she mutters. Rose Quartz or not, Jasper lost, failed for a second time.

There's no reason for anyone to give her another chance, after that.

She grits her teeth. "Fine."

It's not exactly easy to say – but it's easier than it could be, when there's no sign of any Rose Quartz here; when she's already resigned herself to giving up on achieving that purpose.
Edited 2017-02-11 06:53 (UTC)
mirrortide: (065)

[personal profile] mirrortide 2017-02-11 07:07 am (UTC)(link)
"Then alright." Lapis gives her consent for Jasper to... help her, she guesses. It's uncomfortable, and Lapis isn't sure this is really a good idea, but at least like this there's no threat of Malachite.

She still can't figure out why Jasper wants to help her so badly, after what she'd done to her, but if it's enough to keep her safe, and if it's enough to keep Steven safe from her if he ever shows up, then she's fine with it for now.
stompadour: (feudal lord/handmaiden relationship)

[personal profile] stompadour 2017-02-11 07:19 am (UTC)(link)
Jasper looks like she's just been offered water in a desert. Perhaps this will all be alright – or as alright as it can be. Never mind that she still isn't really sure what she's offering here, or what Lapis agreeing actually means. She hasn't been refused outright.

She drops to her knee, seizes Lapis's hand. "You won't regret this."

Lapis will probably regret this.
mirrortide: (095)

[personal profile] mirrortide 2017-02-11 07:23 am (UTC)(link)
She is absolutely going to regret this. She just doesn't know how much she's going to regret it yet.

Lapis flinches when she's grabbed again- Jasper doesn't grab her hand so much as the entire first section of her arm more or less. To her credit, she doesn't attempt to pull away from it at least. Probably because there is a lot going on.

A lot.

"Right."