barrayarmods: (Default)
For Barrayar mods ([personal profile] barrayarmods) wrote in [community profile] forbarrayar2017-02-02 08:00 pm

[ february i log ]

Who: Everyone
What: New arrivals, desperate times, whispers down the hall.
When: February 1st - 18th
Where: Barrayaran camp / Cetagandan base
Warnings: TBD


Quick links:
Barrayar: Barrayaran camp / Missions
Cetaganda: Cetagandan base / Missions



welcome to barrayar.
It's the dark of night when you come to in the foothills. Snow on the ground, chill winter wind whistling -- in fact, it's dangerously cold, and all you have is the clothes on your back.. A steep mountain range towers just ahead, its peaks illuminated by the light of two moons. Whatever you last remember, it isn't how you got here, and you feel oddly jetlagged, slightly queasy.

And you're not alone. There are a few other people close by, all looking equally lost and confused. But before any of you have a chance to figure out what's going on, the soldiers arrive.
There's a war on, they say, and you unlucky bastards have just been dropped right smack in the middle of it.

barrayar
The cold snap hits the guerrilla camp hard, especially with a handful of new people to care for. On the 1st, a few people from Riverfall Village come to the camp, Village Speaker Yakiv Gura among them, who seems to have a rapport with Piotr. They bring extra supplies with them, such as clothing, heavy wool blankets and bedrolls, as well as extra firewood to help fend off the cold. The new outsiders are accommodated the best they can -- they're all provided bedrolls and any extra clothing they (probably) need -- but the Barrayarans don't have an extra tent to spare, so that means all twelve outsiders are force to share a tent that ordinarily sleeps ten. On the plus side, it should provide some warmth. The cold is

A young boy comes in tow of the villagers; Speaker Gura tells Piotr that the boy turned up a week ago and insisted on helping them with the supply haul, despite his small size. He's clearly Barrayaran, and looks as though he might have been living on hisown for a while. He doesn't speak mcuh, and when asked his name, will only give it as Negri -- first or last, no one's sure, but the boy doesn't seem easily fazed. Piotr tells the villagers he has no room in his camp for lost children, but somehow the day after the villagers leave, Negri turns up in camp again. He's curious, but quiet and unobtrusive, wherever he is in camp. He's a very good listener…even when you might not want him to be.



On the 3rd, the Barrayarans and outsiders awake to discover that the part of the cave where they've kept the majority of their food supply has collapsed, either blocking their access to the cache or destroying it entirely. It's impossible to tell. The villagers can't spare much more than they already have been -- certainly not enough to feed the hundred and fifty-odd soldiers in the camp -- so while they try to find out a way to recoup their food supply, they have no choice but to slaughter their own horses for food. Food will be heavily rationed, but fairly -- the outsiders receive no less than the rest. The prisoners, on the other hand, get nothing. There probably isn't enough wild game in the area to sustain the camp, but Piotr sends out hunting parties, and when they get wind of a Cetagandan supply drop on its way, they organize a raid on the supply lines.

camp
With temperatures well below freezing, no food, and excruciatingly little in the way of advantage against the Cetagandans after their last infiltration attempt, morale is beginning to drop. Piotr and Olivia remain bastions of perseverance as always, but Sonia is beginning to buckle and wilt as the days go on. The soldiers do their best to entertain themselves and keep morale up, but all they've got are maple mead, and old card and dice games. They could use some new forms of entertainment. Maybe a snowball fight might get the blood moving -- assuming you can stand the wind chill. Thankfully, there's no shortage of warm clothes and wool scarves.

The cave isn't big enough to simply move all of camp inside, but the sickbay and mess tents are moved where it's a little warmer and out of the harsh wind. It's generally crowded with off-duty soldiers despite the food shortage, because no one wants to be out in the cold right now. Things get a little better after the mostly successful raids, but food is still heavily rationed.



missions
The hunting parties are only moderately successful; there isn't much wild game out there right now, and while the soldiers fare alright, the outsiders' hunting party fails miserably. The raiding parties yield a little more in the way of relief, enough now that they don't have to keep eating horse meat, but Pearl was captured by enemy forces in the chaos.

Maine helps Piotr with a very successful final interrogation of ghem-Miko, the Cetagandan scientist taken prisoner last month. He reveals that the Cetagandans have been studying the locations where exotics appeared, as it seems to be linked to wormhole technology, and that the Cetagandans are planning on building a device to control it. They have the technology, they're almost sure, but it's a puzzle they haven't solved yet. Ghem-Miko doesn't live long past his interrogation -- public execution by decapitation is his sentence, and when it's done, a few soldiers carry off his body and severed head.

Piotr's interrogation of Duv Galeni goes about as well but, blessedly, less fatally. It becomes known that Duv is from Komarr, the planet that sold Barrayar out to the Cetagandans, and that Duv Galeni is really David Galen, a relative of a few Counselors in the head of Komarran government. However, he's able to successfully convince Piotr that he isn't allied with the Cetagandans, and after a few days of agony, Duv is granted parole at Piotr's discretion.

On the evening of the 15th, Maine, Beth and Byerly inadvertently catch Vorhalas in the act of trying to sabotage what little of their food supply they've been able to recoup. He tries both fight and flight, but the three outsiders are able to take him down and drag him to Piotr's doorstep. It quickly becomes apparent that Vorhalas was responsible for the cave-in earlier in the month. Piotr is both furious and victorious; he now has a lead on the traitor conspiracy among his men, and his esteem of Beth, Maine and Byerly has gone up considerably for their part. Vorhalas is up next in the interrogation chair, and this one won't be pretty.

The unabridged event writeup is here.

cetaganda
The recent supply drop not only provides resources for the base and for distribution to their other outposts, but also brings fresh species for transplant into the gardens at the Grow Labs. The arrival of a handful of new exotics gives rise to a fresh wave of buzzing curiosity around the base. All of the new exotics are given thorough physicals, just as the first wave were, and provided with fatigues and anything else they might need. They make an even dozen now, their bunk at capacity. The Cetagandans are beginning to become accustomed to having the exotics on base, some of them even forward enough with their curiosity to be friendly. Darkstalker now has a small following of ghem lady scientists who regularly feature him as a subject in their art.

New arrivals will be processed as the first were -- once everyone has been whisked out of the extreme cold, everyone is subject to a thorough physical, including a number of scans that may or may not seem totally arcane to you. Other than a blood sample, nothing they're doing is at all invasive. Lady Diya d'Zefyst, while not a physician, is present at all physicals. She is easily notable not only for her striking, almost ethereal beauty as is typical of the haut, but, as the only haut on base, she is easily distinguishable by her lack of facepaint.

While the exotics still have freedom of movement around the base, the recent extreme temperatures have their hosts diplomatically suggesting they travel as much as possible, they are provided cold weather wear, as the mess hall and medbay are in separate buildings from the barracks. Weather warning aside, they encourage the exotics to take advantage of the non-restricted recreational facilities -- exercise rooms, art rooms, the lush gardens in the Grow Labs -- and will satisfy any reasonable curiosities.

base
In an effort to make the exotics feel more at home, the Cetagandans decide to put on the sort of function they might for visiting diplomats, full of art of all sorts, to show that they're just as willing to share their culture with the exotics as they're asking the exotics to share with them. The function is hosted on the evening of the 7th in an annex to the Grow Labs apparently meant for this express purpose, as it shows off the most beautiful and elegant of the Grow Labs' specimens, and acts as a live arboretum in and of itself, and quite vibrantly beautiful.



If there's one thing the Cetagandans are good at (besides art, and language, and genetics) it's throwing a good party. Functions like this are always an opportunity for Cetagandans to try and socially one-up one another; everyone is in their most fashionable dress in the latest fashions they manage to keep off-planet, or at least a dress uniform, wearing fanciful scents and vibrant facepaint they might not otherwise on the job. For the artistically inclined ghem (read: a lot of them), this is the chance to show off their artistic endeavors as well -- large sculptures of unusual and improbable materials, walkable installations meant to engage every sense, and of course the living art engineered by the ghem ladies, ranging from relatively simple and tame pieces such as koi fish patterned with clan insignia or black roses and blue orchids, to complex combinations of non-human DNA to create some genetic sculpture. There is, of course, food and drink -- in the usual flagrant Cetagandan style, although the hors d'oeuvres and drinks are even more ecletic than the usual mess hall fare. It seems as though the Cetagandan passion for genetic art extends even into the culinary realm.

At the center of the party is a particular kind of art installation called a discernment garden. Housed in a beautiful, improbably architectural tent, the discernment garden consists of a series of rooms, each meant to test the refinement of the senses -- not unlike a varietal wine tasting. Each room is dedicated to a single sense, inviting participants to judge a collection of samples and suss out the differences, or match tastes and smells and textures to labels; the end of the garden presents its visitors with a final art piece incorporating all five senses, as a final test of one's refinement. Some of the ghem might (a bit wryly) confess that this is actually more of an education tool used for Cetagandan children, but this is meant as a gesture of good will toward the exotics.



missions
On the evenings of the 6th and the 8th, some of the exotics do a little sneaking around, and not for the first time. York lends Kaidan his access badge to the R&D Lab on the 6th and Kaidan, along with Sans and Symmetra, stumble onto a whole lot of wormhole data and schematics to construct a device capable of controlling the phenomena of the exotics' appearance. On the 8th, Deanna and Natasha sneak around to the tactical buildings and overhear some marital discord between Zahal and Diya, and a troubling glimpse at their diverging plans.

On the evening of the 13th, Jasper, York and Daryl are all in the medbay when a biocontainment breach sends it into automatic lockdown, trapping them inside. They overhear Diya arguing with one of her subordinates over unauthorized use of ba genetic material, whatever that is.

The unabridged event writeup is here.
protocol: (► so go home in a six pack up yours)

[personal profile] protocol 2017-03-14 02:05 pm (UTC)(link)
Well, you can always come back to me to set the record straight. [ Another laugh, here, good-natured, friendly, and in some strange way this feels more intimate than their conversation before, less about trading secrets and more just about -- relaxing, in each other's company, more comfortable and conversational than they've really been before. Smiles, Laughs. He's sure Natasha has practiced them as much as he has, that she's learned to put on a smile that reaches her eyes, but right now, he hopes this is genuine enough. A gleam to his eyes, a tilt to his head. ] Until I manage to beat you, of course -- then you'll have to find some other poor soul to beat up on.

[ A determination, and a promise, there. He doesn't think he'll be able to beat her any time soon, if ever, but damned if he goes easy on her, damned if he doesn't try. Something else catches his attention too, though, missing her guns, and god if he can't sympathize with that. Another thing they can share, that's easier than secrets, than talk about men of vision and people thinking they can play with lives for the sake of their war. For the greater good. ]

I miss mine, too. [ A glance, curious, and about something so much more mundane, now, something easier to talk about, hopefully. ] What'd you use back home?

[ Guns. Lets nerd out about guns. ]
natalia_vdova: (falling with style)

[personal profile] natalia_vdova 2017-03-16 06:49 am (UTC)(link)
I'll certainly take you up on that. [She smiles as he laughs, a tilt of her head and a lift of her eyebrow, not quite teasing, but good-natured. It's different than before, than talking about herself, and vague overt references to her past that are both true and not true. But there's something genuine to this. He's the first person that actually got her to smile here, though York had come close, more for the absurdity of hanging around his neck than anything.] You wont get rid of me quite that easy. I'm more than willing to get tossed around-- if you can manage it.

[Her grin is sharp, a flash of teeth above red lips paired to a touch of smooth laughter, and the glint in her eyes that says she relishes the challenge. She thinks he probably already knows that, though. She likes that he doesn't go easy on her, that he tries, that he's never satisfied. She likes people that push boundaries; if there's one things all of the Avengers it's that, one way or another. There's a twitch of her lips at the commiseration.

Guns. Guns were nice, they were easy. There's an amused toss of her head as she looks up at him. What'd she use?]
I still can't believe they don't really use them here. A pair of Glock 26s were my typical carry, though I've rotated through a number of handguns over the years. I've used just about everything at one point or another; depended on the mission. I had a gun locker on the Quinjet for some of my favorite bigger guns. Colt M4A1, a M249 LMG, my Barrett M82A1...

[After all, what girl doesn't love her 50 cal sniper rifle? Yes, Wash, you're found one of her happy subjects. She likes weapons. And gun. Especially guns.]

I also had some custom gear. Wrist-mounted Electroshock weapons with a grappling hook and garrote for emergencies, EMP taser discs, that sort of thing. My friend Tony was working on a plasma rifle, but, it was still a work in progress.

[When she ended up here, she means.]
protocol: (Default)

[personal profile] protocol 2017-03-17 10:44 am (UTC)(link)
[ Yep. Guns.

It's nice to have landed on something they have in common that doesn't involve personal tragedy ( though this probably does too, if they dig deeper, or even just pause to think about a little, but they've done enough of that for a day, maybe ), though there's probably plenty of those they just haven't had the chance to talk about, what with how little they've spoken. The smile on his face is genuine when she talks about her weapons of choice, and no they aren't particularly familiar to him but what is familiar is the way she talks about them, the cadence to her voice and the way she lists off the models with a familiarity, like they were the names of people that had fought by her side more than the make and manufacture of things. ]


I've fired a plasma rifle. Fired a couple, actually -- Covenant uses them, they were easy enough to pick up in any battlefield. Hell if we know how it works, no obvious mechanisms anywhere on the thing, the triggers don't even seem to connect to anything, but you pull them and it fires, so it's good enough for use. It's got no real sight-line, clearly wasn't made for human hands, and if it overheats, well, I've only ever used one in armor, but I'd bet it'd burn the skin off your palms pretty quick. But if you got used to firing it? [ A low whistle. ] Hell of a thing. Instant third-degree burns, cauterizes wounds on impact, easily burns targets on near misses. At close range the shots can pass straight through a body, human or not, could even slice a limb straight off. Chews up shields like nobody's business.

Post-war, we've been trying to negotiate treaties to let us study the tech. The Sangheili have been pretty cagey about giving it up, though, with what I've heard. [ A pause, a dry laugh. ] Suppose I can't blame them for that.

My old favourite was a BR55 -- just a standard-issue battle rifle back home, but hey. Can't beat old reliable. [ That's what Wash is best at, anyway, reliable, practical, a fallback for when anything else goes wrong, and he has some pride in the skill he has with it. One of the few things he could edge the other Freelancers out in. ] M6G Magnum sidearms, and I'm fond of knives, too.

No wrist-mounted electroshocks, though.

[ But he's had, uh, experience. With grappling hooks. ]
natalia_vdova: (i want him)

[personal profile] natalia_vdova 2017-03-18 01:52 pm (UTC)(link)
[Talking about guns is easy, but the very fact that it is easy hints at a tragedy. Because they are not people that collect guns to put in a rack on their wall, whose only use comes at a range. They're soldiers, children of war each in their own way, and that always comes with tragedy. But at least it's one they don't have to address, or think about. Not now anyway, and that's what counts. They've definitely done enough of that so far.

Instead, she gets to listen as he talks, and boy, aliens with plasma rifles. It's strange, the way that she knows that their worlds are different, and yet there is somehow enough similarity that when he talks about things, she understands, has a story that's similar enough. That's not something she can say even for most people from her own world. She smiles lightly, letting herself slide into the ease of it, to ignore the tales told about men of vision.]


Yeah, when they invaded New York City they had plasma rifles, it's sort of the basis for it, to be honest. I fired a few, like you said- pick them up on the battlefield. But they were certainly nice. I caught one of the Chitauri at close range and it cut straight through. They're still working on figuring out the tech. Most of it stopped working after the battle, but there's been at least one case of people being able to reactivate the dormant models. But, none of it quite seems to be intuitive to any of the techs I've seen working on it -- I'll admit I enjoy seeing Tony struggle.

[There's a flash of a grin there, amused and just a touch mean, but in a vaguely good-natured way.] You have shields? [It's an easy question, and right now they're taking the easy route. Not the one about casualties of the attack and what those plasma rifles did to civilians. Because she's sure he's seen it too, maybe worse, maybe more than she has.] Yeah, I can imagine. We'd like to make inroads with the Asgardians for tech, but even with Thor being on our team they're not really interested. I get the impression they're not too impressed with humans in general though, so we sort of leave things be.

No shame in standard-issue. [She realizes, sort of belatedly that she hadn't actually explained what any of the guns were.] The Colt M4A1 was SHIELD's standard-issue automatic carbine. The M249 was a portable machine gun, ammo drum, telescoping stock, heat shield. The Barrett's my sniper rifle, .50 caliber, effective range of 1800 meters by the book, though I've pushed it out further in the right terrain with good wind conditions and the right bullet.

[She smiles. It's a little edged, but in a good sort of way, more or less. That same sort of way she'd talked about her sniper rifle.] Knives are fun if you know how to use them.