barrayarmods: (Default)
For Barrayar mods ([personal profile] barrayarmods) wrote in [community profile] forbarrayar2017-02-02 08:00 pm

[ february i log ]

Who: Everyone
What: New arrivals, desperate times, whispers down the hall.
When: February 1st - 18th
Where: Barrayaran camp / Cetagandan base
Warnings: TBD


Quick links:
Barrayar: Barrayaran camp / Missions
Cetaganda: Cetagandan base / Missions



welcome to barrayar.
It's the dark of night when you come to in the foothills. Snow on the ground, chill winter wind whistling -- in fact, it's dangerously cold, and all you have is the clothes on your back.. A steep mountain range towers just ahead, its peaks illuminated by the light of two moons. Whatever you last remember, it isn't how you got here, and you feel oddly jetlagged, slightly queasy.

And you're not alone. There are a few other people close by, all looking equally lost and confused. But before any of you have a chance to figure out what's going on, the soldiers arrive.
There's a war on, they say, and you unlucky bastards have just been dropped right smack in the middle of it.

barrayar
The cold snap hits the guerrilla camp hard, especially with a handful of new people to care for. On the 1st, a few people from Riverfall Village come to the camp, Village Speaker Yakiv Gura among them, who seems to have a rapport with Piotr. They bring extra supplies with them, such as clothing, heavy wool blankets and bedrolls, as well as extra firewood to help fend off the cold. The new outsiders are accommodated the best they can -- they're all provided bedrolls and any extra clothing they (probably) need -- but the Barrayarans don't have an extra tent to spare, so that means all twelve outsiders are force to share a tent that ordinarily sleeps ten. On the plus side, it should provide some warmth. The cold is

A young boy comes in tow of the villagers; Speaker Gura tells Piotr that the boy turned up a week ago and insisted on helping them with the supply haul, despite his small size. He's clearly Barrayaran, and looks as though he might have been living on hisown for a while. He doesn't speak mcuh, and when asked his name, will only give it as Negri -- first or last, no one's sure, but the boy doesn't seem easily fazed. Piotr tells the villagers he has no room in his camp for lost children, but somehow the day after the villagers leave, Negri turns up in camp again. He's curious, but quiet and unobtrusive, wherever he is in camp. He's a very good listener…even when you might not want him to be.



On the 3rd, the Barrayarans and outsiders awake to discover that the part of the cave where they've kept the majority of their food supply has collapsed, either blocking their access to the cache or destroying it entirely. It's impossible to tell. The villagers can't spare much more than they already have been -- certainly not enough to feed the hundred and fifty-odd soldiers in the camp -- so while they try to find out a way to recoup their food supply, they have no choice but to slaughter their own horses for food. Food will be heavily rationed, but fairly -- the outsiders receive no less than the rest. The prisoners, on the other hand, get nothing. There probably isn't enough wild game in the area to sustain the camp, but Piotr sends out hunting parties, and when they get wind of a Cetagandan supply drop on its way, they organize a raid on the supply lines.

camp
With temperatures well below freezing, no food, and excruciatingly little in the way of advantage against the Cetagandans after their last infiltration attempt, morale is beginning to drop. Piotr and Olivia remain bastions of perseverance as always, but Sonia is beginning to buckle and wilt as the days go on. The soldiers do their best to entertain themselves and keep morale up, but all they've got are maple mead, and old card and dice games. They could use some new forms of entertainment. Maybe a snowball fight might get the blood moving -- assuming you can stand the wind chill. Thankfully, there's no shortage of warm clothes and wool scarves.

The cave isn't big enough to simply move all of camp inside, but the sickbay and mess tents are moved where it's a little warmer and out of the harsh wind. It's generally crowded with off-duty soldiers despite the food shortage, because no one wants to be out in the cold right now. Things get a little better after the mostly successful raids, but food is still heavily rationed.



missions
The hunting parties are only moderately successful; there isn't much wild game out there right now, and while the soldiers fare alright, the outsiders' hunting party fails miserably. The raiding parties yield a little more in the way of relief, enough now that they don't have to keep eating horse meat, but Pearl was captured by enemy forces in the chaos.

Maine helps Piotr with a very successful final interrogation of ghem-Miko, the Cetagandan scientist taken prisoner last month. He reveals that the Cetagandans have been studying the locations where exotics appeared, as it seems to be linked to wormhole technology, and that the Cetagandans are planning on building a device to control it. They have the technology, they're almost sure, but it's a puzzle they haven't solved yet. Ghem-Miko doesn't live long past his interrogation -- public execution by decapitation is his sentence, and when it's done, a few soldiers carry off his body and severed head.

Piotr's interrogation of Duv Galeni goes about as well but, blessedly, less fatally. It becomes known that Duv is from Komarr, the planet that sold Barrayar out to the Cetagandans, and that Duv Galeni is really David Galen, a relative of a few Counselors in the head of Komarran government. However, he's able to successfully convince Piotr that he isn't allied with the Cetagandans, and after a few days of agony, Duv is granted parole at Piotr's discretion.

On the evening of the 15th, Maine, Beth and Byerly inadvertently catch Vorhalas in the act of trying to sabotage what little of their food supply they've been able to recoup. He tries both fight and flight, but the three outsiders are able to take him down and drag him to Piotr's doorstep. It quickly becomes apparent that Vorhalas was responsible for the cave-in earlier in the month. Piotr is both furious and victorious; he now has a lead on the traitor conspiracy among his men, and his esteem of Beth, Maine and Byerly has gone up considerably for their part. Vorhalas is up next in the interrogation chair, and this one won't be pretty.

The unabridged event writeup is here.

cetaganda
The recent supply drop not only provides resources for the base and for distribution to their other outposts, but also brings fresh species for transplant into the gardens at the Grow Labs. The arrival of a handful of new exotics gives rise to a fresh wave of buzzing curiosity around the base. All of the new exotics are given thorough physicals, just as the first wave were, and provided with fatigues and anything else they might need. They make an even dozen now, their bunk at capacity. The Cetagandans are beginning to become accustomed to having the exotics on base, some of them even forward enough with their curiosity to be friendly. Darkstalker now has a small following of ghem lady scientists who regularly feature him as a subject in their art.

New arrivals will be processed as the first were -- once everyone has been whisked out of the extreme cold, everyone is subject to a thorough physical, including a number of scans that may or may not seem totally arcane to you. Other than a blood sample, nothing they're doing is at all invasive. Lady Diya d'Zefyst, while not a physician, is present at all physicals. She is easily notable not only for her striking, almost ethereal beauty as is typical of the haut, but, as the only haut on base, she is easily distinguishable by her lack of facepaint.

While the exotics still have freedom of movement around the base, the recent extreme temperatures have their hosts diplomatically suggesting they travel as much as possible, they are provided cold weather wear, as the mess hall and medbay are in separate buildings from the barracks. Weather warning aside, they encourage the exotics to take advantage of the non-restricted recreational facilities -- exercise rooms, art rooms, the lush gardens in the Grow Labs -- and will satisfy any reasonable curiosities.

base
In an effort to make the exotics feel more at home, the Cetagandans decide to put on the sort of function they might for visiting diplomats, full of art of all sorts, to show that they're just as willing to share their culture with the exotics as they're asking the exotics to share with them. The function is hosted on the evening of the 7th in an annex to the Grow Labs apparently meant for this express purpose, as it shows off the most beautiful and elegant of the Grow Labs' specimens, and acts as a live arboretum in and of itself, and quite vibrantly beautiful.



If there's one thing the Cetagandans are good at (besides art, and language, and genetics) it's throwing a good party. Functions like this are always an opportunity for Cetagandans to try and socially one-up one another; everyone is in their most fashionable dress in the latest fashions they manage to keep off-planet, or at least a dress uniform, wearing fanciful scents and vibrant facepaint they might not otherwise on the job. For the artistically inclined ghem (read: a lot of them), this is the chance to show off their artistic endeavors as well -- large sculptures of unusual and improbable materials, walkable installations meant to engage every sense, and of course the living art engineered by the ghem ladies, ranging from relatively simple and tame pieces such as koi fish patterned with clan insignia or black roses and blue orchids, to complex combinations of non-human DNA to create some genetic sculpture. There is, of course, food and drink -- in the usual flagrant Cetagandan style, although the hors d'oeuvres and drinks are even more ecletic than the usual mess hall fare. It seems as though the Cetagandan passion for genetic art extends even into the culinary realm.

At the center of the party is a particular kind of art installation called a discernment garden. Housed in a beautiful, improbably architectural tent, the discernment garden consists of a series of rooms, each meant to test the refinement of the senses -- not unlike a varietal wine tasting. Each room is dedicated to a single sense, inviting participants to judge a collection of samples and suss out the differences, or match tastes and smells and textures to labels; the end of the garden presents its visitors with a final art piece incorporating all five senses, as a final test of one's refinement. Some of the ghem might (a bit wryly) confess that this is actually more of an education tool used for Cetagandan children, but this is meant as a gesture of good will toward the exotics.



missions
On the evenings of the 6th and the 8th, some of the exotics do a little sneaking around, and not for the first time. York lends Kaidan his access badge to the R&D Lab on the 6th and Kaidan, along with Sans and Symmetra, stumble onto a whole lot of wormhole data and schematics to construct a device capable of controlling the phenomena of the exotics' appearance. On the 8th, Deanna and Natasha sneak around to the tactical buildings and overhear some marital discord between Zahal and Diya, and a troubling glimpse at their diverging plans.

On the evening of the 13th, Jasper, York and Daryl are all in the medbay when a biocontainment breach sends it into automatic lockdown, trapping them inside. They overhear Diya arguing with one of her subordinates over unauthorized use of ba genetic material, whatever that is.

The unabridged event writeup is here.
vorrutyer: (intense (but smug))

[personal profile] vorrutyer 2017-02-05 01:57 am (UTC)(link)
By is, at the moment, not doing anything particularly interesting. Not really. He simply makes his way through camp, exchanging occasional nods with the seediest and most disreputable soldiers in camp (with whom he made fast friends, thanks). Gradually, slowly, he makes his way to the cave that had collapsed - and he stands for a while, examining it, frowning. Eventually, he squats down, digging a few pebbles up from under the snow.
how_high: (pic#10987033)

[personal profile] how_high 2017-02-05 03:24 am (UTC)(link)
Negri watches Byerly from a distance, leaned against a tree while the man starts digging up little rocks. Negri does not have any good feelings about what happened to their food supply, and this is...maybe not suspicious behavior, but Byerly doesn't strike him as a very trustworthy person.
vorrutyer: (confused)

[personal profile] vorrutyer 2017-02-05 03:31 am (UTC)(link)
At some point, during his investigation, By becomes aware of his shadow. And so, abruptly, in between one grab under the surface of the snow and the next, Byerly stands and turns and hurls a tiny rock in Negri's direction.

"Scat!" he yells. The rock...does not even come close to hitting the boy.
how_high: (pic#10987035)

[personal profile] how_high 2017-02-05 03:33 am (UTC)(link)
Maybe he's drunk. From what Negri has observed of the man, it would make sense. Negri doesn't even flinch at the motion, and the rock sails harmlessly past. He raises his eyebrows dubiously at Byerly.
vorrutyer: (I'm honestly having a time telling)

[personal profile] vorrutyer 2017-02-05 03:36 am (UTC)(link)
Good God. Usually when he aims kicks at orphans in the street who won't leave him alone, they scatter. What on earth is wrong with this era? Why aren't the orphans more skittish? Honestly, dreadful things happen to orphans at this time and place. They ought to be afraid of their own shadows.

"I said get out of here," he calls, throwing another pebble vaguely in Negri's direction. "Go on!"
how_high: (pic#10987032)

[personal profile] how_high 2017-02-05 03:38 am (UTC)(link)
Negri's gaze tracks the pebble's trajectory as it falls short of him by several meters. He looks back up at Byerly, unimpressed, and doesn't move. Least skittish orphan ever.
vorrutyer: (really fucking stressed)

[personal profile] vorrutyer 2017-02-05 03:42 am (UTC)(link)
Finally, Byerly comes over altogether and walks within striking range of Negri. Not that he does, of course, but the threat is there - and compounded by him lifting a fist and shaking it at the child.

"Go on. Go."
how_high: (pic#10987037)

[personal profile] how_high 2017-02-05 03:46 am (UTC)(link)
Either Negri doesn't believe the threat or it doesn't faze him, because either way, all he does is look up at Byerly, silent and oddly impassive for a child his age. He finds it more interesting to stay and see his present aggravate this man than listen to him and go off to find something potentially more useful to do.
vorrutyer: (annoyed and/or stressed)

[personal profile] vorrutyer 2017-02-05 03:49 am (UTC)(link)
Damn it - Byerly shoots the boy a look that's equal parts long-suffering, angry, and incredulous. There's something about this look that says, Can't you cut me a break? But By stops short of slapping the child, even though as Vor and as an adult and as the annoyed party he'd be well within his rights to do so. Instead, he turns on his heel and stalks off, trying to pull together the tattered shreds of his dignity as he returns to his investigation.

"Fine. Stand there. Freeze to death. You'd be doing us all a kindness if you did."
how_high: (pic#10987034)

[personal profile] how_high 2017-02-05 04:46 am (UTC)(link)
Negri's eyebrows knit into a dubious, unspoken question. The man's hostility alone makes him stand out, so if he was trying to escape Negri's attention, he's failed utterly. That level of hostility seems utterly disproportionate. Then again, he might be drunk.

But, since the man's attempts at intimidation also failed, Negri trails a little closer this time. He wants to see exactly what it is Byerly's doing here.
vorrutyer: (haughty (and smug))

[personal profile] vorrutyer 2017-02-05 02:35 pm (UTC)(link)
Honestly, a good part of the hostility is Byerly's honest dislike of children. Part of it is transitioning, though, into a calculated, considered sort of possibility. He comes back to the mouth of the cave, and crouches, and starts arranging the stones in a pattern.
how_high: (pic#10987033)

[personal profile] how_high 2017-02-05 03:01 pm (UTC)(link)
Negri watches, bemused but sort of entertained. After a few minutes he treads closer to get a better look. The odds that Byerly will actually hit him are low, but he's fast.
vorrutyer: (satisfied (but smug))

[personal profile] vorrutyer 2017-02-05 03:11 pm (UTC)(link)
By has tried to arrange the stones into something someone else wouldn't use. So no symbols of the Cetagandan Empire, no heraldic symbols - nothing of the sort. He's settled on a nice rendition of two overlapping triangles, something altogether without meaning to anyone. He frowns down at it and makes adjustments, trying to look like it's a symbol of huge significance.

"Don't touch this, brat," he says to Negri, and stands and starts to stalk away. Right. So the next step will be finding out if the General suddenly wants to question him about these particular symbols - that'll mean that Negri is reporting back to the old man after all. And if someone else is interested in those symbols...Well. That will be interesting, won't it?
Edited 2017-02-05 15:11 (UTC)
how_high: (pic#10987035)

[personal profile] how_high 2017-02-05 03:18 pm (UTC)(link)
Negri watches as Byerly walks away, glances down at the meticulous arrangement of stones, and then back at Byerly. Then with one booted foot he gives it a good kick, scattering the pebbles.
vorrutyer: (haughty (and smug))

[personal profile] vorrutyer 2017-02-05 03:25 pm (UTC)(link)
And By, nobly, pretends not to notice. Brat.
how_high: (pic#10987034)

[personal profile] how_high 2017-02-05 03:28 pm (UTC)(link)
Byerly's reactions are increasingly entertaining, and interesting. Negri follows at about Byerly's pace, hands in his coat pockets.