For Barrayar mods (
barrayarmods) wrote in
forbarrayar2017-02-18 03:21 pm
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Entry tags:
- !event,
- #barrayaran camp,
- #cetagandan base,
- #riverfall village,
- *amai ghem-soren,
- *diya d'zefyst,
- *gail ghem-estif,
- *olivia vorkosigan,
- *piotr vorkosigan,
- *sonia vorbarra,
- agent washington | protocol,
- daryl dixon | pigsfeet,
- kaidan alenko | standsentinel,
- lakshmi bai | shri,
- lapis lazuli | mirrortide,
- lavernius tucker | lovernotafighter
[ february ii log ]
Who: Everyone
What: Traitors exposed, celebrations had, sleight hands passing cards under the table. And so begin the preparations for what is soon to come.
When: February 18th - 28th
Where: Barrayaran camp / Cetagandan base
Warnings: Torture (interrogations thread)
Quick links:
Riverfall
Barrayar: Barrayaran camp / Party / Missions
Cetaganda: Cetagandan base / Moon-poetry party / Missions
The harsh weather rages on, which temperatures still averaging far below freezing, and the wind is still strong. But things are a little less dire for the outsiders, and for the exotics -- well, they have their own chills to deal with.
riverfall
Riverfall village is your typical Dendarii mountain village, which means it's small, humble, and mostly poor. This is the most rural of the rural around here, a little backwater even by Barrayaran standards. Most of the villagers live in houses of wood and stone built themselves or by ancestors. Despite the cold, there are plenty of people outside at any given time -- working, mostly, because the daily grind stops for no one, but even the occasional group of children taken over by fits of cabin fever. The village is built up against a rocky mountain face, from the top of which the eponymous waterfall flows into the river that borders the west edge of the village and continues down the mountain. The place isn't exactly hidden, but if you don't know your way around, it'd be hard to find without a native guide.
The villagers are wary of the outsiders at first, even more than the soldiers had been -- the rural Dendarii are as superstitious as they come -- but, slowly convinced of their good intentions, start to warm to them. They're a blunt, hardy people, largely uneducated and tending toward the most extreme of Barrayaran sensibilities, but they are undeniably fierce. The General Count trusts them, so they'll be more or less civil (by Barrayaran standards, anyway), but you might catch the occasional scrutinizing, watchful stare. With Cetagandans in camp and exotics among them, they border on hostile, especially those who are visibly nonhuman. They keep their heads down enough to keep from getting into trouble with the soldiers, but they do not like you at all.
Not everyone in Riverfall speaks English -- Russian is everyone's first language, and only about half the village has any passable command of English. Thankfully, the village's Speaker Yakiv Gura speaks English, if heavily accented. They're clearly stretching to the limit to help the camp, but to the Dendarii, there's no higher act than one in the Count's service, especially when it comes to fighting this war.
barrayar
Even after scoring themselves a little extra food, morale in the camp is at an all-time low. The miserably dangerous weather hasn't let up, food is still heavily rationed, and everyone is still at least a little tired, cold, and hungry all of the time. It doesn't help that they've lost a few soldiers in the last couple of weeks, and in Riverfall, too, some villagers have died of the cold despite their relative warmth and safety, mostly children. This is hardly the first harsh winter they've faced, but that doesn't stop the inexorable loss that comes with it. Some villagers may be somberly putting their loved ones to rest in the village graveyard when the outsiders are in town.
But Piotr finally calls Negri out as a spy sent by his aide-de-camp Captain Ezar Vorbarra, partly to deliver a message and partly to test Piotr, because Ezar loves coy bullshit. However, he does learn that both Ezar and Prince Xav Vorbarra, Olivia and Sonia's father, are en route to Vorkosigan's District with relief supplies from Beta Colony secured by Xav's ambassadorial connections and tireless lobbying. Once Piotr judges it safe to release this information, it bring with it a bit of hope -- and to seal the deal, Piotr and Olivia arrange a celebration of sorts in the village.
Finally outing the ring of reason in the camp helps to bolster morale, too. Vorhalas is interrogated, and the names of his co-conspirators are revealed: Lieutenant Boris Vortala, who killed himself in disgrace shortly after his fast-penta interrogation at ghem-General Zefyst's hand, and their commander Captain Aaron Vorbataille. Vorbataille has, of course, already started to make his escape -- but with the help out of the outsiders, he won't get very far. Once Piotr is satisfied with Vorbataille's interrogation as well, both men are put to execution, but not by beheading as Doctor ghem-Miko: the sentence for treason is death by public starvation and exposure, and in this weather, it doesn't take long. They are publicly and emphatically denounced as traitors with no honor to speak of, sending a very clear message. Although this might seem like a gruesome sight to the outsiders, to the Barrayarans this is simply how it goes, and very few of them are sorry to see these traitors suffer, particularly as Vorhalas was the one responsible for their food shortage in the first place.
Reports from those soldiers and outsiders who were in the village at the same time as the Cetagandan field science team present the General Count with another troubling problem, however: the implications of the Cetagandans building a device that could control this phenomenon are terrifying, particularly to this threadbare resistance movement. But sabotage seems hardly a worthy solution, either. This is the only lead they have on sending the outsiders home, and so many of them have already put their lives on the line for the cause of a planet that otherwise nothing to most of them. There would be no honor in robbing them of their only chance to return home. But whether they should continue to allow the Cetagandans to proceed with their research or try to find a way to copy their plans themselves, a dubiously possible venture at best, weighs heavily on his mind. It only complicates his strategic concerns further, but by his military orders in the next couple of weeks, at least one thing is clear: he wants Cetagandan bodies.
camp
Morale is critically low among the soldiers, particularly after a few casualties during a recent skirmish with a Cetagandan patrol, but spirits definitely begin to lift with news of relief. The soldiers are now more or less accustomed to the outsiders' place in the camp, and they're even starting to become a little friendlier toward them, particularly those who've been involved in the war effort. They might invite outsiders to play card or dice games with them, or share a conversation over an admittedly meager meal, or better still, bond with them in the true Barrarayan form: over a lot of alcohol.
Negri has more or less built himself a niche in the camp, and doesn't look like he's going anywhere any time soon. But he isn't the only spy around. They desperately need a man on the inside, particularly with the troubling news about the wormhole device, and right now, that man is Byerly Vorrutyer. Starting next month, Piotr is sending him on assignment to infiltrate the Cetagandan base under the cover of a cowardly collaborator.
party
By the time they have the party on the 21st, the villagers have warmed up to the outsiders a little, but they don't really bond until the party. With what little they have to share, they scrape together as much of a feast as they can: not much, but by this month's standards, any hot meal prepared with fresh ingredients seems absolutely decadent. And because this is Barrayar there is, of course, plenty of liquor, that Barrayaran moonshine maple mead not the least among them, and there's no shortage of wine or vodka, either.
The hillfolk light lanterns all around the village and raise large tarps to cover the open center of the village where they usually hold gatherings. Inside, protected from the wind and lit by the bonfire and braziers placed around the perimeter, it's actually almost warm. Every villager who's ever laid hand to an instrument seems to gather there to play music all night long, an energetic mix of lively folk music and raucous drinking songs. Anyone with any musical talent would be welcome to join them as well. There's plenty of dancing, too, very little of it formal or complicated, but everyone's having a good time for the first time in weeks, maybe months, and the mood is infectious. By the end of the night, morale seems to have risen overall, and people in camp have something real to look forward to. The partygoing visitors are put up in warmed tents within the tarped village center or in the villagers' homes where they have room. Come morning, they'll head back, but for just one night, it's almost like there isn't even a war on.
missions
Outsiders have been assisting with moving supplies between the camp and Riverfall all throught he rest of the month, and it mostly goes smoothly. Vorbataille is caught on the 20th, although he and Vorhalas aren't publicly executed until a few days later, when Piotr is satisfied with the intelligence he's extracted. By the time he gets Vorbataille's name out of Vorhalas, the traitorous Captain has already fled -- but thanks to Carolina, Duv and Zarya, he's dragged back to camp for his interrogation.
That evening, Maine and William have the misfortune of encountering a dragon -- Darkstalker is on a mission with a Cetagandan patrol, and they run right smack into each other. A fight breaks out, but ultimately Darkstalker and the Cetagandans come out on top, and the outsiders and Barrayarans are forced to retreat -- but not before managing to kill a Cetagandan soldier or two, just barely escaping with one of the bodies.
Miles finds himself in a terrible position when a guard patrol shift goes horribly wrong in a skirmish against some Cetagandans, resulting in the death of their squad leader and a very ugly aftermath.
Zarya, William, Beth and Miles are in Riverfall with some Barrayaran soldiers on a supply run when a Cetagandan field science team arrives with a few exotics in tow. This is a rare chance to learn more about the Cetagandans' scientific exploits, and among other things, they find out that whatever it is that brought them here, the Cetagandan scientists are convincede it has something to do with the wormhole that collapsed 700 years ago.
The unabridged mission writeup is here.
cetaganda
The Cetagandans are a notoriously tight-lipped bunch, but they're blowing away most of the smoke surrounding their wormhole science research. As has been alluded, they're currently working on a device to harness the phenomenon that brought all the exotics here in the first place, and hopefully find a way to send them all home with it. They invite any exotics with scientific expertise to a series of interviews about neurology, astrophysics, and mechanical engineering. None of the advisement they receive helps to solve one of their most critical problems -- that of generating a Necklin field to match the one that must have surrounded each exotic -- but it certainly puts them closer to their goal, particularly in the area of neurology, and they're hardly going to stop there. But it's clear that the mathematicians and astrophysicists on base don't have sufficient expertise to solve the most complex equations before them. But on the brighter side of things, in the interest of this scientific exchange, they're letting the lab techs help a little more beyond just grunt work.
Meanwhile, the genetics project that seems so strange and arcane to the exotic carries on, largely behind the scenes, although Diya is increasingly at odds with her husband and even some of her senior staff, particularly the precocious Amai ghem-Soren. But there is very real purpose behind it -- and far more than just one -- and Diya d'Zefyst is a woman of great ambition. And more than anything else, she is haut.
Unfortunately, the relative peace on base is abruptly broken when Daryl, Lakshmi and Wash all manage to escape in a wild breakout attempt on the 25th. York and Ratchet are left behind, and as a result, some of their privileges revoked. They're now being watched a little more closely as a result.
base
Overall, despite simmering tensions under the surface and the miserable weather, life on base seems to be going more or less smoothly around them. The Cetagandans have had some recent victories against the Barrayarans, so morale is high. Unfortunately, after the breakout they begin cracking down on security with the exotics -- going back to treating the exotics a little more like they did when they first arrived. They aren't under guard, but after the 25th, they are being watched.
They still maintain that insistent veneer of civility, however, breaking only in cases where they feel the need or security risk is significant enough. The ghem on base remain overall cordial and courteous to the exotics as they ever were, which is to say considerably and always with a touch of smug superiority. With her success at the party earlier this month followed by her performance in the moon-poetry garden, the often-sequestered Amai ghem-Soren is seen more around the base.
moon-poetry party
The moon-poetry party is about three hours long and steeped in ceremony, each participant taking their turn to recite. This is, apparently, not a recitation of one's own work, but rather selections of classical Cetagandan poems, and in so referencing something culturally ubiquitous, each makes a statement in its mere selection and juxtapositions. If you pay close enough attention, you might notice that each participant has very subtly coordinated their outfits to further complement the theme of their recitation. Although there is a definite dignity to the party, it doesn't take much to pick up on the fact that this is yet another arena ghem use to try and socially one-up one another. Among the participants are both the Chief Medical Officer Colonel Faro ghem-Naru and Doctor Amai ghem-Soren, whose performance was especially well-received, the theme apparently being something about subtle passions.
missions
The science interviews with the exotics go more or less well, although not quite so hopeful as the Cetagandans were hoping. They do, however, learn some things about FTL travel in other worlds as well as other kinds of neural implants.
On the evening of the 21st, York, Natasha and Kaidan accidentally bear witness to what is clearly some kind of travesty: clearly a human being, but both overgrown and underdeveloped, and exhibiting powers of hydrokinesis and psychic empathy, referred to only as a ba.
On the 23rd, Jasper, Lapis, Pearl and Darkstalker accompany some soldiers and a field science team to Riverfall village, coinciding with a visit from some outsiders and soldiers. They encounter some outsiders while there but also pick up a bit on what it is the Cetagandans are doing -- that the Necklin field problem still remains their biggest problem, and they've been getting conflicting orders from the higher ups lately.
The unabridged mission writeup is here.
Note: Negri and Zahal are available for threads by request only this round. Please hit up Madi or Ammay respectively if you want threads with either of those NPCs. You can also request a thread with Village Speaker Yakiv Gura if you want, in which case hit up Madi.
What: Traitors exposed, celebrations had, sleight hands passing cards under the table. And so begin the preparations for what is soon to come.
When: February 18th - 28th
Where: Barrayaran camp / Cetagandan base
Warnings: Torture (interrogations thread)
Riverfall
Barrayar: Barrayaran camp / Party / Missions
Cetaganda: Cetagandan base / Moon-poetry party / Missions
The harsh weather rages on, which temperatures still averaging far below freezing, and the wind is still strong. But things are a little less dire for the outsiders, and for the exotics -- well, they have their own chills to deal with.
riverfall
Riverfall village is your typical Dendarii mountain village, which means it's small, humble, and mostly poor. This is the most rural of the rural around here, a little backwater even by Barrayaran standards. Most of the villagers live in houses of wood and stone built themselves or by ancestors. Despite the cold, there are plenty of people outside at any given time -- working, mostly, because the daily grind stops for no one, but even the occasional group of children taken over by fits of cabin fever. The village is built up against a rocky mountain face, from the top of which the eponymous waterfall flows into the river that borders the west edge of the village and continues down the mountain. The place isn't exactly hidden, but if you don't know your way around, it'd be hard to find without a native guide.
The villagers are wary of the outsiders at first, even more than the soldiers had been -- the rural Dendarii are as superstitious as they come -- but, slowly convinced of their good intentions, start to warm to them. They're a blunt, hardy people, largely uneducated and tending toward the most extreme of Barrayaran sensibilities, but they are undeniably fierce. The General Count trusts them, so they'll be more or less civil (by Barrayaran standards, anyway), but you might catch the occasional scrutinizing, watchful stare. With Cetagandans in camp and exotics among them, they border on hostile, especially those who are visibly nonhuman. They keep their heads down enough to keep from getting into trouble with the soldiers, but they do not like you at all.
Not everyone in Riverfall speaks English -- Russian is everyone's first language, and only about half the village has any passable command of English. Thankfully, the village's Speaker Yakiv Gura speaks English, if heavily accented. They're clearly stretching to the limit to help the camp, but to the Dendarii, there's no higher act than one in the Count's service, especially when it comes to fighting this war.
barrayar
Even after scoring themselves a little extra food, morale in the camp is at an all-time low. The miserably dangerous weather hasn't let up, food is still heavily rationed, and everyone is still at least a little tired, cold, and hungry all of the time. It doesn't help that they've lost a few soldiers in the last couple of weeks, and in Riverfall, too, some villagers have died of the cold despite their relative warmth and safety, mostly children. This is hardly the first harsh winter they've faced, but that doesn't stop the inexorable loss that comes with it. Some villagers may be somberly putting their loved ones to rest in the village graveyard when the outsiders are in town.
But Piotr finally calls Negri out as a spy sent by his aide-de-camp Captain Ezar Vorbarra, partly to deliver a message and partly to test Piotr, because Ezar loves coy bullshit. However, he does learn that both Ezar and Prince Xav Vorbarra, Olivia and Sonia's father, are en route to Vorkosigan's District with relief supplies from Beta Colony secured by Xav's ambassadorial connections and tireless lobbying. Once Piotr judges it safe to release this information, it bring with it a bit of hope -- and to seal the deal, Piotr and Olivia arrange a celebration of sorts in the village.
Finally outing the ring of reason in the camp helps to bolster morale, too. Vorhalas is interrogated, and the names of his co-conspirators are revealed: Lieutenant Boris Vortala, who killed himself in disgrace shortly after his fast-penta interrogation at ghem-General Zefyst's hand, and their commander Captain Aaron Vorbataille. Vorbataille has, of course, already started to make his escape -- but with the help out of the outsiders, he won't get very far. Once Piotr is satisfied with Vorbataille's interrogation as well, both men are put to execution, but not by beheading as Doctor ghem-Miko: the sentence for treason is death by public starvation and exposure, and in this weather, it doesn't take long. They are publicly and emphatically denounced as traitors with no honor to speak of, sending a very clear message. Although this might seem like a gruesome sight to the outsiders, to the Barrayarans this is simply how it goes, and very few of them are sorry to see these traitors suffer, particularly as Vorhalas was the one responsible for their food shortage in the first place.
Reports from those soldiers and outsiders who were in the village at the same time as the Cetagandan field science team present the General Count with another troubling problem, however: the implications of the Cetagandans building a device that could control this phenomenon are terrifying, particularly to this threadbare resistance movement. But sabotage seems hardly a worthy solution, either. This is the only lead they have on sending the outsiders home, and so many of them have already put their lives on the line for the cause of a planet that otherwise nothing to most of them. There would be no honor in robbing them of their only chance to return home. But whether they should continue to allow the Cetagandans to proceed with their research or try to find a way to copy their plans themselves, a dubiously possible venture at best, weighs heavily on his mind. It only complicates his strategic concerns further, but by his military orders in the next couple of weeks, at least one thing is clear: he wants Cetagandan bodies.
camp
Morale is critically low among the soldiers, particularly after a few casualties during a recent skirmish with a Cetagandan patrol, but spirits definitely begin to lift with news of relief. The soldiers are now more or less accustomed to the outsiders' place in the camp, and they're even starting to become a little friendlier toward them, particularly those who've been involved in the war effort. They might invite outsiders to play card or dice games with them, or share a conversation over an admittedly meager meal, or better still, bond with them in the true Barrarayan form: over a lot of alcohol.
Negri has more or less built himself a niche in the camp, and doesn't look like he's going anywhere any time soon. But he isn't the only spy around. They desperately need a man on the inside, particularly with the troubling news about the wormhole device, and right now, that man is Byerly Vorrutyer. Starting next month, Piotr is sending him on assignment to infiltrate the Cetagandan base under the cover of a cowardly collaborator.
party
By the time they have the party on the 21st, the villagers have warmed up to the outsiders a little, but they don't really bond until the party. With what little they have to share, they scrape together as much of a feast as they can: not much, but by this month's standards, any hot meal prepared with fresh ingredients seems absolutely decadent. And because this is Barrayar there is, of course, plenty of liquor, that Barrayaran moonshine maple mead not the least among them, and there's no shortage of wine or vodka, either.
The hillfolk light lanterns all around the village and raise large tarps to cover the open center of the village where they usually hold gatherings. Inside, protected from the wind and lit by the bonfire and braziers placed around the perimeter, it's actually almost warm. Every villager who's ever laid hand to an instrument seems to gather there to play music all night long, an energetic mix of lively folk music and raucous drinking songs. Anyone with any musical talent would be welcome to join them as well. There's plenty of dancing, too, very little of it formal or complicated, but everyone's having a good time for the first time in weeks, maybe months, and the mood is infectious. By the end of the night, morale seems to have risen overall, and people in camp have something real to look forward to. The partygoing visitors are put up in warmed tents within the tarped village center or in the villagers' homes where they have room. Come morning, they'll head back, but for just one night, it's almost like there isn't even a war on.
missions
Outsiders have been assisting with moving supplies between the camp and Riverfall all throught he rest of the month, and it mostly goes smoothly. Vorbataille is caught on the 20th, although he and Vorhalas aren't publicly executed until a few days later, when Piotr is satisfied with the intelligence he's extracted. By the time he gets Vorbataille's name out of Vorhalas, the traitorous Captain has already fled -- but thanks to Carolina, Duv and Zarya, he's dragged back to camp for his interrogation.
That evening, Maine and William have the misfortune of encountering a dragon -- Darkstalker is on a mission with a Cetagandan patrol, and they run right smack into each other. A fight breaks out, but ultimately Darkstalker and the Cetagandans come out on top, and the outsiders and Barrayarans are forced to retreat -- but not before managing to kill a Cetagandan soldier or two, just barely escaping with one of the bodies.
Miles finds himself in a terrible position when a guard patrol shift goes horribly wrong in a skirmish against some Cetagandans, resulting in the death of their squad leader and a very ugly aftermath.
Zarya, William, Beth and Miles are in Riverfall with some Barrayaran soldiers on a supply run when a Cetagandan field science team arrives with a few exotics in tow. This is a rare chance to learn more about the Cetagandans' scientific exploits, and among other things, they find out that whatever it is that brought them here, the Cetagandan scientists are convincede it has something to do with the wormhole that collapsed 700 years ago.
The unabridged mission writeup is here.
cetaganda
The Cetagandans are a notoriously tight-lipped bunch, but they're blowing away most of the smoke surrounding their wormhole science research. As has been alluded, they're currently working on a device to harness the phenomenon that brought all the exotics here in the first place, and hopefully find a way to send them all home with it. They invite any exotics with scientific expertise to a series of interviews about neurology, astrophysics, and mechanical engineering. None of the advisement they receive helps to solve one of their most critical problems -- that of generating a Necklin field to match the one that must have surrounded each exotic -- but it certainly puts them closer to their goal, particularly in the area of neurology, and they're hardly going to stop there. But it's clear that the mathematicians and astrophysicists on base don't have sufficient expertise to solve the most complex equations before them. But on the brighter side of things, in the interest of this scientific exchange, they're letting the lab techs help a little more beyond just grunt work.
Meanwhile, the genetics project that seems so strange and arcane to the exotic carries on, largely behind the scenes, although Diya is increasingly at odds with her husband and even some of her senior staff, particularly the precocious Amai ghem-Soren. But there is very real purpose behind it -- and far more than just one -- and Diya d'Zefyst is a woman of great ambition. And more than anything else, she is haut.
Unfortunately, the relative peace on base is abruptly broken when Daryl, Lakshmi and Wash all manage to escape in a wild breakout attempt on the 25th. York and Ratchet are left behind, and as a result, some of their privileges revoked. They're now being watched a little more closely as a result.
base
Overall, despite simmering tensions under the surface and the miserable weather, life on base seems to be going more or less smoothly around them. The Cetagandans have had some recent victories against the Barrayarans, so morale is high. Unfortunately, after the breakout they begin cracking down on security with the exotics -- going back to treating the exotics a little more like they did when they first arrived. They aren't under guard, but after the 25th, they are being watched.
They still maintain that insistent veneer of civility, however, breaking only in cases where they feel the need or security risk is significant enough. The ghem on base remain overall cordial and courteous to the exotics as they ever were, which is to say considerably and always with a touch of smug superiority. With her success at the party earlier this month followed by her performance in the moon-poetry garden, the often-sequestered Amai ghem-Soren is seen more around the base.
moon-poetry party
The moon-poetry party is about three hours long and steeped in ceremony, each participant taking their turn to recite. This is, apparently, not a recitation of one's own work, but rather selections of classical Cetagandan poems, and in so referencing something culturally ubiquitous, each makes a statement in its mere selection and juxtapositions. If you pay close enough attention, you might notice that each participant has very subtly coordinated their outfits to further complement the theme of their recitation. Although there is a definite dignity to the party, it doesn't take much to pick up on the fact that this is yet another arena ghem use to try and socially one-up one another. Among the participants are both the Chief Medical Officer Colonel Faro ghem-Naru and Doctor Amai ghem-Soren, whose performance was especially well-received, the theme apparently being something about subtle passions.
missions
The science interviews with the exotics go more or less well, although not quite so hopeful as the Cetagandans were hoping. They do, however, learn some things about FTL travel in other worlds as well as other kinds of neural implants.
On the evening of the 21st, York, Natasha and Kaidan accidentally bear witness to what is clearly some kind of travesty: clearly a human being, but both overgrown and underdeveloped, and exhibiting powers of hydrokinesis and psychic empathy, referred to only as a ba.
On the 23rd, Jasper, Lapis, Pearl and Darkstalker accompany some soldiers and a field science team to Riverfall village, coinciding with a visit from some outsiders and soldiers. They encounter some outsiders while there but also pick up a bit on what it is the Cetagandans are doing -- that the Necklin field problem still remains their biggest problem, and they've been getting conflicting orders from the higher ups lately.
The unabridged mission writeup is here.
Note: Negri and Zahal are available for threads by request only this round. Please hit up Madi or Ammay respectively if you want threads with either of those NPCs. You can also request a thread with Village Speaker Yakiv Gura if you want, in which case hit up Madi.
no subject
"I know everyone here," he responds, though the twist in his voice makes that rather transparently metaphorical. "There's little enough Earth-descended biological material on Barrayar - I expect the atoms that once made up my own ancestors were transferred into these people at some point. Don't you think?"
He sighs, then, and without looking around settles back into a sitting position. "You don't clap after funereal songs, you know."
no subject
“Why not?” There was a shrug of his shoulder, the cup held loosely in his hand before he took another sip. It burned on the way down, and he liked it, needed it. “Well, it’s not like they’re clapping for you, so I thought I would.”
Because the song was good, it had a mood, it had a feeling. Hell, if the people here were alive, they’d be clapping, too, so he was just channeling their appreciation on the whole damn thing. This guy…Tucker didn’t know what to make of him, still, didn’t understand him; who the hell came out to play for a bunch of dead people?
Well, there were a few people back on Chorus that he thought would, but…
Brown eyes flickered to fresh dirt, the grave he and Sonia helped bury a woman’s child in. He stared, his lips screwed up tight, before back at Byerly. “I guess if you want to be a hippie and all ‘We’re all part of the same universe’ stuff, I guess? But I kind of meant someone more, um, immediate.”
no subject
"No," he says, rather more shortly and rather more honestly. "I'm not from anywhere around here. And I've never met these people before in my life. Do you know someone here?"
no subject
“I guess it depends on what you mean by ‘know’. I helped bury someone here with one of the local chicks.” Local chick, but he really meant friend. Not just any chick, but someone he was confiding in, talking to, all the things people did. And that day had sucked, because burying kids could wreck a soul, but he was glad he could help. He would want someone to help if it had been his son.
“But, dude, let’s be real: if it’s a war, I’m sure I’ll know someone in here before it’s all over. But I’ll fight like hell to make sure that I’m all sorts of wrong about that.” Because he was sick of fucking losing people, dammit.
no subject
"Ooh, what a hero," Byerly jeers in return, pursing his lips mockingly. "And how exactly will you do that? Do you have a plan? I'd love to learn at your feet. Tell me all about how you're going to personally keep the people around you alive."
no subject
Just like he earned the respect he was getting now. A little. Kind of. Well, not exactly here but back home. Whatever.
And the first person who fucking believed in him was on the other side, so yeah. Yeah, say what you want Byerly, because this was nothing to him.
"One of the last plans I had involved cutting through ice with my sword to get into a base, then hid inside snowmen to hide from guards. Pretty sure that I don't have a shortage of ideas when it comes to crap like saving my friends." It was, in fairness, a shitty fucking plan, but all of theirs were. That's what made them work.
"What the fuck is your plan to keep your friends safe, huh? Sit here and be a dick to everyone? Because I'm thinking that's not helping anything, dude."
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He crouches down, now, looking out at the graveyard with its fresh graves hacked brutally into the frozen ground. He feels...exhausted. Exhausted, and furious at the fact that there's still someone this optimistic. This chosen one with his talk of women in bikinis and lousy witless pick-up lines. Byerly decides, then and there, that he loathes this man. He loathes him with a passion. He wants to destroy that joy of his.
"But please, go on. I want to hear more about how you will be playacting the part of the noble hero."
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Not that it really stopped him and his own stupid teammates when all odds were stacked against them; even when there should have been no way to win, they went in fighting. Maybe that sheer determination was why they won. Maybe it was dumb luck. Probably more of the latter, but who the hell cared? He was still breathing.
The others-- Well, most of them were still, too, right? Fuck he hoped so.
Tucker shook his head, not feeling optimistic, never really feeling optimistic as much as he was realistic. This was only determination, which was moldable, workable, and far, far more dangerous.
"Look, you think you're the first person who lost someone to bullshit wars? Guess what genius: you're fucking not. But because I did lose someone twice, I'm sure as shit not going to let another person go out on me like that again.
"So yeah, I don't have a plan right this second, but I'll do whatever the hell I have to." Shrugging, he started to turn on his heel. "It beats sitting in a graveyard all by myself."
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Still, the accent wasn't bad?
"Dense? Fuck that." He shook his head as he looked back over his shoulder at him, huffs of steam in front of his face like a fog. "I'm just not going to let it. Like my mom said, I was born to make this life my bitch, so that's what I'm going to do."
J-Fucking-Christ, when did he become the voice of an inspirational speaker? He needed another drink. You know, or twelve. Definitely twelve.
"The world only breaks you when you stop giving a fuck about everything, and I'm not there yet." One dark eyebrow arched. "But hell, I guess you're there enough for the both of us, right?"
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"I don't suppose," he says after a moment, "you're one of the assholes who likes getting into fights."
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The question caught him off guard, and he turned all the way around to face him, confusion written all over his eyes. “Like ‘Fight Club’? I mean, I’d totally be Brad Pitt and you’d be Edward Norton, but—I mean, not really?” His shoulders rolled as he took a step closer, having an idea of where this was going, but not sure if he was a hundred percent on board yet. Shit like this was a little heavier than he liked to get dragged into.
“If you’re looking for someone to kick your ass just because you feel like shit, come back when you’re not drunk and maybe. I mean, sure, ladies love scars and you might get a sympathy lay, but I don’t want everyone to think I’m an asshole, either.” A little smirk played over his lips.
"Besides, it wouldn't be a fair fight considering how much of a badass I am."
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"Ah," he says, stretching luxuriously. "A coward. That's okay. I won't tell anyone, I promise."
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Tucker has buttons, big glaring red buttons, buttons in the shape of his beloved alien son Junior, his stupid team members, in the shape of Freelancers, all begging to be pushed. They’re shaped like things most people wouldn’t know outside of Chorus, ones forming the names of the soldiers who died under him or Felix or Hargrove. They’re Church.
Name calling wasn’t going to get him there. He was effectively numb to it.
“You can tell them what you want,” he said. “I mean, they watch me in action for three seconds, and they’ll know that I’m pretty fucking awesome. They don't just make anyone the Chosen One.”
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Shit, was it safer with him being away from there, from them, where he couldn’t immediately die in that damn trophy room and have it fall into the wrong hands?
Fuck. “I don’t know; there’s probably more stuff. The Sangheili have their prophecies, but I didn’t exactly pay that much attention.” What a surprise. Or maybe he wasn’t telling everything, keeping some of it close to his chest because he was a little wiser than he used to be.
Just a little.
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Well. "I always must think that it must be so difficult for the chosen ones," By says. "After all, people endeavor to keep them alive, no? But everyone around them gets chewed up and spit out. Say, have you ever watched anyone die, Tucker?"
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Tucker couldn’t stop himself from frowning, his brow furrowed as he listened to those words and felt the guilt that crawled up his throat at. He had watched a lot of people die; war was just chocked full of it, but he knew what Byerly was hinting at. Friends. Had he watched friends die. Had he been responsible for it.
There was no pause to wonder if A.I. count; Church and Epsilon both fucking counted. They were alive just like anyone else. And Tex had been blown up on the ship. And Doyle. And—and Cunningham and Rogers.
“It wouldn’t be a real war if I didn’t say yes.”
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"Anyone particularly good? Anyone you really cared about?"
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“Is it any of your business?”
Could there be any more of a red blinking neon sign that yes, yes, it was someone he really cared about. Was he good? Not as a character, but to Tucker…to Tucker, it was his best fucking friend, so…
“He was an asshole.” But the words didn't have any bite to them; for their little group, asshole was practically a term of endearment. "Why?"
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"Church."
His best friend. His best damn friend even if they never acted like it, even if dying words included I always hated you the most. Even if Tucker couldn't say it back anymore.
"Again, why the hell do you care?"
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"Church," he repeats quietly. His voice is almost gentle in its softness - not quite sweet, stopping just short of that, but without stridency or any sound of cruelty. "Tell me about Church. What was he like?"
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What? Were there supposed to be kind words over this sort of thing? Was he supposed to talk about his best friend in death different than he had in life? That seemed more disrespectful than anything else he could say; he was pretty sure that Church wouldn't have changed any of his views just because Tucker died. Hell, most people wouldn't.
But Tucker sighed, letting his shoulders fall as he thought back on it, thought hard and tried like fucking hell not to hurt as badly as he wanted to. "I mean, he bailed on us, bitched all the time, was pretty fucking selfish eighty percent of the time, but we were all fuck ups in our own way. Except for when he was being a self-sacrificing prick and--"
Fuck, he said too much.
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