For Barrayar mods (
barrayarmods) wrote in
forbarrayar2017-03-04 05:33 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
[ march i log: we need medicine ]
Who: Everyone
What: New arrivals, desperate times, whispers down the hall.
When: March 1st - 18th
Where: Barrayaran camp / Cetagandan base
Warnings: TBD
Quick links:
Riverfall
Barrayar: Plague / Camp / Missions
Cetaganda: Plague / Base / Missions

welcome to barrayar.
It's the dark of night when you come to in the foothills. Snow on the ground, chill winter wind whistling -- in fact, it's dangerously cold, and all you have is the clothes on your back.. A steep mountain range towers just ahead, its peaks illuminated by the light of two moons. Whatever you last remember, it isn't how you got here, and you feel oddly jetlagged, slightly queasy.
And you're not alone. There are a few other people close by, all looking equally lost and confused. But before any of you have a chance to figure out what's going on, the soldiers arrive. There's a war on, they say, and you unlucky bastards have just been dropped right smack in the middle of it.
With March comes some relief. The first few days to a week are still bitterly, dangerously cold, but the weather starts to pick up gradually over the course of the next couple of months. It only gets barely above freezing, but after the last month, it might as well be a summer's day.
riverfall
The party last month definitely boosted morale, and certainly brought the outsiders closer to the villagers. They're noticeably friendlier toward the outsiders afterward, although they still give the exotics and their accompanying ghem soldiers the evil eye.
Given the village's covert assistance with the war effort and the fact that the Cetagandans found enough data to include the village in its regular patrols, Riverfall has become sort of a middle ground between the two sides. Coinciding visits don't happen every day, but they can provide opportunities for the two factions to secretly meet. Of course, this always carries a risk…best be sure not to be caught by either side's soldiers. Thanks to Negri, the Barrayarans roughly know the patrol schedule.
barrayar
Temperatures are still pretty low by the time March rolls around, and the first week is considerably cold, but it's steadily getting warmer as the month goes on. By the second week, it's just warm enough to start taking baths again -- and boy is there ever a queue.
On the 2nd, a small troop of soldiers arrives, led by Prince Xav Vorbarra, Olivia and Sonia's father, and Piotr's aide-de-camp Captain Ezar Vorbarra, a distant cousin of theirs. They bring with them a load of relief supplies fom Beta Colony, improving not only their food and medicine situation, but some to pass on back to the Riverfall villagers in return for their help. Anyone lurking around at night might see Ezar talking to Negri from time to time as well, and Sonia seems to be getting up to some kind of mischief where Ezar is concerned.
Prince Xav gives Piotr a very helpful tipoff -- there's a Betan biochemist waiting in the occupied district capital, Vorkosigan Vashnoi, to rendezvous with him on his way back off Barrayar. Xav can't stay long; he needs to find another way off-planet, and Doctor Micah Niadem has been laying low in Vorkosigan Vashnoi, but the risk of their presence being detected grows with every day. It may be easier and safer to smuggle them back to the camp than try to get them back off-planet for now -- and besides, their expertise in astrophysics might prove useful. But Xav hasn't yet been able to make contact through the soldiers occupying the city, so Piotr sends his own scouts.
Piotr, with Xav and Ezar as advisors, is trying to come to a decision about what to do about the Cetagandans' wormhole project. There's no telling what the Cetagandans really intend to do with the wormhole device, but disrupting or destroying their project would mean no way home for the outsiders, and…Piotr no longer feels that to be the most honorable option. That, and the idea of this technology in Cetagandan hands does them no favors. But their intelligence on the project is limited -- Byerly will prove to be a useful intelligent asset, certainly, but Piotr is looking for more informants. Any outsiders willing and able to make connections with any exotics sympathetic to the cause would certainly be appreciated by the General.
plague
Early in the month, some of the villagers begin to get sick -- it looks just like a particularly nasty cold at first. It quickly worsens and spreads to the camp, and by the 7th it is evident there is an outbreak of the Barrayaran flu, an influenza variant that has mutated over the last several centuries. Barrayarans have built up antibodies against most strains, but this is a particularly virulent strain, and with a population that has neither vaccines nor modern medicine, it can be fatal. The recent cold snap and limited food haven't exactly fortified anyone's immune systems, either, and in the first half of the month, about half the population of the village and camp come down with the flu at some point.
Although the virus isn't spreading much more quickly than your average flu, it's still a nasty infection, and the symptoms are difficult to effectively treat without proper equipment of facilities. Some of the relief supplies brought by Prince Xav include surgical masks and gloves for the people working triage to protect them from the airborne illness as much as possible. The supplies also include some analgesics and synergine, but hardly enough to go around. Fevers, aches and chills, coughing, vomiting -- they treat them with what they have once they run out of relief supplies. And for the most part, those with the flu manage to pull through and recover -- but if the flu turns to pneumonia, there's almost nothing they can do at that point. Thanks to the tireless efforts of villagers, soldiers, and some outsiders, the first half of the month sees only a 10% mortality rate between the village and the camp, resulting in only 23 influenza-related deaths.
Sonia is among the first to get sick, but she sweats it out in five days or so and manages a full recovery. Olivia, on the other hand, falls much more seriously ill. Piotr takes great care not to get sick; the camp is already incapacitated as it is.
camp
Camp morale is still buckling under the weight of crisis after crisis, but the arrival of Prince Xav and the improving weather have done a lot to lighten the mood. Xav and Ezar coordiate to distribute the relief supplies even as the flu ravages the camp and village, never a dull moment . Olivia and Sonia haven't seen their father Xav in over two years, and it's a long-overdue family reunion. Piotr welcomes the return of his friend and aide-de-camp Ezar, and Sonia seems to be getting into some kind of mischief with her cousin. And in a quiet moment here and there, Ezar can be seen talking to Negri.
By the morning of the 1st, Byerly Vorrutyer will have abruptly disappeared from camp.
Piotr is trying to keep military operations running as much as he can while half the camp tends to the sick or fall sick themselves. They'd found the traitors, yes, but Piotr's anger is far from satisfied. The food shortage had derailed their power supply strategy, and it's only further pushed back by this current crisis, so large operations are off the table. But Piotr has never underestimated the value of psychological warfare in this war. He has a few conveniently available corpses for hacking up and planting in the Cetagandan base just to shake things up a little, and anyone who can lift a sword without coughing is qualified. Xav does not approve.
missions
The medical assistance provided by the outsiders doesn't go unappreciated, nor without effect. Not every day is a success, but they manage to keep the mortality rate relatively low.
The infiltration missions to plant the severed body parts mostly go according to plan, although Lakshmi and Nash run afoul of some guards. Between the outsiders and other Barrayaran squads, they manage to plant several body parts, and in doing so, inadvertently spread the Barrayaran flu to the Cetagandans.
The outsiders scouting out Vorkosigan Vashnoi manage to stay undetected by Cetagandan soldiers, although they run into exotics on the other side. They manage to get some information about Micah's location, but very little…thankfully, Byerly passes on to Miles much more specific information the exotics were able to obtain.
Here are the unabridged mission results.
cetaganda
The snow piled up around the base starts to gradually melt over the course of the month as temperatures rise. The new wave of exotics are processed and very gently prodded like every group has been, but they've been treated with the same level of civility. The Cetagandans are generally exceedingly polite, but they are becoming a little less patient with the exotics after the recent bouts of violence and escapism.
Despite the Barrayaran flu sweeping the base, military operations must carry on. Zahal might have lost his informants in the Barrayaran camp, but he knows they've been struggling, and wants to implement some more aggressive tactics to hit them while they're down -- and more than that, the dead body parts of his own soldiers scattered around the base have had their intended effect, rattling and aggravating the ghem-General -- even more so when they realize that this was the means by which the plague spread to the base. Whatever organized strategy Zahal starts to pull together is immediately disrupted by the rapid spread of the virus through the base. With Cetagandan soldiers dropping like flies, military operations all but come to a halt on the base.
However, Cetagandan intelligence gets wind of a Barrayar-allied astrophysicist from Beta Colony, a planet renowned for its cutting-edge technological advances, particularly in the field of wormhole science; they may be able to solve some of the pieces of the puzzle. The Betan scientist is apparently hiding out in Vorkosigan Vashnoi, the capital city of the city. The virus has spread there too; Barrayarans and Cetagandans alike are facing the outbreak, although the native population seems to be faring a bit better. The Cetagandans need help bringing medical supplies, so while they're at it, the ghem-General dispatches a few teams to try and sniff out the scientist's location. Meanwhile, in the R&D labs, some of the exotics who have been promoted to lab assistant are helping the Cetagandans to make some advancements, and they're finally let in on some more details about the project.
plague
A few days into the month, some of the soldiers start to show cold-like symptoms -- and then the outbreak of Barrayaran influenza spreads rapidly throughout the base. Unlike the Barrayarans, the Cetagandans have no antibodies for this strain, and even their advanced immune systems cannot defend them against a totally new pathogen. They are infected even more quickly than the Barrayarans and their symptoms escalate rapidly as well, resulting in an alarming mortality rate. Cetagandan soldiers are falling sick left and right. Triage starts in the medbay, but they have to quarantine off another wing of the building just to make room for the rapidly growing population of infected ghem. The airborne virus is spreading through the base at an alarming speed -- save for Byerly, no one on base has ever been exposed to it. The symptoms are severe and while the Cetagandans have plenty of equipment, they have neither an antiviral nor a vaccine for the Barrayaran flu. High fever, vomiting, dehydration, respiratory and sinus problems run rampant, and though they have plenty in the way of synergine and analgesics, the Barrayaran flu quickly leads to pneumonia in most Cetagandan patients, and with their immune systems so completely unprepared, most patients with pneumonia die within 24 to 48 hours. The triage assistants are, at least, provided with surgical masks and gloves and antibacterial gel by the bucket load to protect them from the airborne illness as much as possible. By mid-month, nearly two thirds of the base has been infected.
The medical staff scrambles to put up a quarantine while also working on a vaccine for the uninfected population on the base. Byerly, being the only person on base who has ever been exposed to the Barrayaran flu, offers a blood sample -- potentially containing antibodies to this strain. Some of the Cetagandans' testing methods are a little ethically questionable, but they're trying to work fast. They're able to develop a working vaccine with a projected effectiveness of 70%.
Toward the middle of the month, Amai catches the flu and is laid low for about a week. Diya and Zahal take great care not to catch it -- Diya seems particularly absent lately.
base
Paranoia of infection hovers over the entire base, but some of the Cetagandans are concerned with another upcoming event: the arrival of the Handmaiden of the Star Crèche. What the Handmaiden of the Star Crèche actually is or does seems to be rather vague to the exotics -- she seems to play some role in genetic politics -- but it's known that she's haut, like Diya. The Cetagandans are scrambling to prepare for her arrival with considerable worry about resolving the flu epidemic before she touches down. The Cetagandans are about as close to cultural panic as they get right now. Diya received personal notice from the Handmaiden of the Star Crèche herself.
Starting on the 1st, Byerly Vorrutyer joins the exotic ranks as an undercover agent, looking not only for information but to potentially recruit exotics sympathetic to the Barrayaran cause.
Meanwhile in the labs, the Cetagandans have been letting the exotics get a little more hands-on with their research. Natasha, York and Symmetra have risen a bit in the ranks and are brought in on more specific projects. The ghem ladies are, surprisingly, now looking for volunteers to work in the gene labs too -- personnel shortage, of course.
missions
Even though a few of their own fall prey to the illness, the exotics' medical assistance does wind up being quite helpful, particularly with development of the vaccine. Meanwhile, eavesdroppers are doing their usual business and digging deep in places they shouldn't -- particularly where Amai and Diya are concerned.
The exotics that accompany the Cetagandans to Vorkosigan Vashnoi manage to stay undetected by Barrayaran soldiers, although they run into exotics on the other side. They are able to get some very detailed information about Micah's location, which Byerly passes back to the Barrayarans via Miles.
Here are the unabridged mission results.
Note: Negri and Zahal are available for threads by request only. Please hit up Madi or Ammay respectively for you want threads with either of those NPCs. You can also request a thread with Village Speaker Yakiv Gura if you want, in which case hit up Madi.
What: New arrivals, desperate times, whispers down the hall.
When: March 1st - 18th
Where: Barrayaran camp / Cetagandan base
Warnings: TBD
Riverfall
Barrayar: Plague / Camp / Missions
Cetaganda: Plague / Base / Missions

welcome to barrayar.
It's the dark of night when you come to in the foothills. Snow on the ground, chill winter wind whistling -- in fact, it's dangerously cold, and all you have is the clothes on your back.. A steep mountain range towers just ahead, its peaks illuminated by the light of two moons. Whatever you last remember, it isn't how you got here, and you feel oddly jetlagged, slightly queasy.
And you're not alone. There are a few other people close by, all looking equally lost and confused. But before any of you have a chance to figure out what's going on, the soldiers arrive. There's a war on, they say, and you unlucky bastards have just been dropped right smack in the middle of it.
With March comes some relief. The first few days to a week are still bitterly, dangerously cold, but the weather starts to pick up gradually over the course of the next couple of months. It only gets barely above freezing, but after the last month, it might as well be a summer's day.
riverfall
The party last month definitely boosted morale, and certainly brought the outsiders closer to the villagers. They're noticeably friendlier toward the outsiders afterward, although they still give the exotics and their accompanying ghem soldiers the evil eye.
Given the village's covert assistance with the war effort and the fact that the Cetagandans found enough data to include the village in its regular patrols, Riverfall has become sort of a middle ground between the two sides. Coinciding visits don't happen every day, but they can provide opportunities for the two factions to secretly meet. Of course, this always carries a risk…best be sure not to be caught by either side's soldiers. Thanks to Negri, the Barrayarans roughly know the patrol schedule.
barrayar
Temperatures are still pretty low by the time March rolls around, and the first week is considerably cold, but it's steadily getting warmer as the month goes on. By the second week, it's just warm enough to start taking baths again -- and boy is there ever a queue.
On the 2nd, a small troop of soldiers arrives, led by Prince Xav Vorbarra, Olivia and Sonia's father, and Piotr's aide-de-camp Captain Ezar Vorbarra, a distant cousin of theirs. They bring with them a load of relief supplies fom Beta Colony, improving not only their food and medicine situation, but some to pass on back to the Riverfall villagers in return for their help. Anyone lurking around at night might see Ezar talking to Negri from time to time as well, and Sonia seems to be getting up to some kind of mischief where Ezar is concerned.
Prince Xav gives Piotr a very helpful tipoff -- there's a Betan biochemist waiting in the occupied district capital, Vorkosigan Vashnoi, to rendezvous with him on his way back off Barrayar. Xav can't stay long; he needs to find another way off-planet, and Doctor Micah Niadem has been laying low in Vorkosigan Vashnoi, but the risk of their presence being detected grows with every day. It may be easier and safer to smuggle them back to the camp than try to get them back off-planet for now -- and besides, their expertise in astrophysics might prove useful. But Xav hasn't yet been able to make contact through the soldiers occupying the city, so Piotr sends his own scouts.
Piotr, with Xav and Ezar as advisors, is trying to come to a decision about what to do about the Cetagandans' wormhole project. There's no telling what the Cetagandans really intend to do with the wormhole device, but disrupting or destroying their project would mean no way home for the outsiders, and…Piotr no longer feels that to be the most honorable option. That, and the idea of this technology in Cetagandan hands does them no favors. But their intelligence on the project is limited -- Byerly will prove to be a useful intelligent asset, certainly, but Piotr is looking for more informants. Any outsiders willing and able to make connections with any exotics sympathetic to the cause would certainly be appreciated by the General.
plague
Early in the month, some of the villagers begin to get sick -- it looks just like a particularly nasty cold at first. It quickly worsens and spreads to the camp, and by the 7th it is evident there is an outbreak of the Barrayaran flu, an influenza variant that has mutated over the last several centuries. Barrayarans have built up antibodies against most strains, but this is a particularly virulent strain, and with a population that has neither vaccines nor modern medicine, it can be fatal. The recent cold snap and limited food haven't exactly fortified anyone's immune systems, either, and in the first half of the month, about half the population of the village and camp come down with the flu at some point.
Although the virus isn't spreading much more quickly than your average flu, it's still a nasty infection, and the symptoms are difficult to effectively treat without proper equipment of facilities. Some of the relief supplies brought by Prince Xav include surgical masks and gloves for the people working triage to protect them from the airborne illness as much as possible. The supplies also include some analgesics and synergine, but hardly enough to go around. Fevers, aches and chills, coughing, vomiting -- they treat them with what they have once they run out of relief supplies. And for the most part, those with the flu manage to pull through and recover -- but if the flu turns to pneumonia, there's almost nothing they can do at that point. Thanks to the tireless efforts of villagers, soldiers, and some outsiders, the first half of the month sees only a 10% mortality rate between the village and the camp, resulting in only 23 influenza-related deaths.
Sonia is among the first to get sick, but she sweats it out in five days or so and manages a full recovery. Olivia, on the other hand, falls much more seriously ill. Piotr takes great care not to get sick; the camp is already incapacitated as it is.
camp
Camp morale is still buckling under the weight of crisis after crisis, but the arrival of Prince Xav and the improving weather have done a lot to lighten the mood. Xav and Ezar coordiate to distribute the relief supplies even as the flu ravages the camp and village, never a dull moment . Olivia and Sonia haven't seen their father Xav in over two years, and it's a long-overdue family reunion. Piotr welcomes the return of his friend and aide-de-camp Ezar, and Sonia seems to be getting into some kind of mischief with her cousin. And in a quiet moment here and there, Ezar can be seen talking to Negri.
By the morning of the 1st, Byerly Vorrutyer will have abruptly disappeared from camp.
Piotr is trying to keep military operations running as much as he can while half the camp tends to the sick or fall sick themselves. They'd found the traitors, yes, but Piotr's anger is far from satisfied. The food shortage had derailed their power supply strategy, and it's only further pushed back by this current crisis, so large operations are off the table. But Piotr has never underestimated the value of psychological warfare in this war. He has a few conveniently available corpses for hacking up and planting in the Cetagandan base just to shake things up a little, and anyone who can lift a sword without coughing is qualified. Xav does not approve.
missions
The medical assistance provided by the outsiders doesn't go unappreciated, nor without effect. Not every day is a success, but they manage to keep the mortality rate relatively low.
The infiltration missions to plant the severed body parts mostly go according to plan, although Lakshmi and Nash run afoul of some guards. Between the outsiders and other Barrayaran squads, they manage to plant several body parts, and in doing so, inadvertently spread the Barrayaran flu to the Cetagandans.
The outsiders scouting out Vorkosigan Vashnoi manage to stay undetected by Cetagandan soldiers, although they run into exotics on the other side. They manage to get some information about Micah's location, but very little…thankfully, Byerly passes on to Miles much more specific information the exotics were able to obtain.
Here are the unabridged mission results.
cetaganda
The snow piled up around the base starts to gradually melt over the course of the month as temperatures rise. The new wave of exotics are processed and very gently prodded like every group has been, but they've been treated with the same level of civility. The Cetagandans are generally exceedingly polite, but they are becoming a little less patient with the exotics after the recent bouts of violence and escapism.
Despite the Barrayaran flu sweeping the base, military operations must carry on. Zahal might have lost his informants in the Barrayaran camp, but he knows they've been struggling, and wants to implement some more aggressive tactics to hit them while they're down -- and more than that, the dead body parts of his own soldiers scattered around the base have had their intended effect, rattling and aggravating the ghem-General -- even more so when they realize that this was the means by which the plague spread to the base. Whatever organized strategy Zahal starts to pull together is immediately disrupted by the rapid spread of the virus through the base. With Cetagandan soldiers dropping like flies, military operations all but come to a halt on the base.
However, Cetagandan intelligence gets wind of a Barrayar-allied astrophysicist from Beta Colony, a planet renowned for its cutting-edge technological advances, particularly in the field of wormhole science; they may be able to solve some of the pieces of the puzzle. The Betan scientist is apparently hiding out in Vorkosigan Vashnoi, the capital city of the city. The virus has spread there too; Barrayarans and Cetagandans alike are facing the outbreak, although the native population seems to be faring a bit better. The Cetagandans need help bringing medical supplies, so while they're at it, the ghem-General dispatches a few teams to try and sniff out the scientist's location. Meanwhile, in the R&D labs, some of the exotics who have been promoted to lab assistant are helping the Cetagandans to make some advancements, and they're finally let in on some more details about the project.
plague
A few days into the month, some of the soldiers start to show cold-like symptoms -- and then the outbreak of Barrayaran influenza spreads rapidly throughout the base. Unlike the Barrayarans, the Cetagandans have no antibodies for this strain, and even their advanced immune systems cannot defend them against a totally new pathogen. They are infected even more quickly than the Barrayarans and their symptoms escalate rapidly as well, resulting in an alarming mortality rate. Cetagandan soldiers are falling sick left and right. Triage starts in the medbay, but they have to quarantine off another wing of the building just to make room for the rapidly growing population of infected ghem. The airborne virus is spreading through the base at an alarming speed -- save for Byerly, no one on base has ever been exposed to it. The symptoms are severe and while the Cetagandans have plenty of equipment, they have neither an antiviral nor a vaccine for the Barrayaran flu. High fever, vomiting, dehydration, respiratory and sinus problems run rampant, and though they have plenty in the way of synergine and analgesics, the Barrayaran flu quickly leads to pneumonia in most Cetagandan patients, and with their immune systems so completely unprepared, most patients with pneumonia die within 24 to 48 hours. The triage assistants are, at least, provided with surgical masks and gloves and antibacterial gel by the bucket load to protect them from the airborne illness as much as possible. By mid-month, nearly two thirds of the base has been infected.
The medical staff scrambles to put up a quarantine while also working on a vaccine for the uninfected population on the base. Byerly, being the only person on base who has ever been exposed to the Barrayaran flu, offers a blood sample -- potentially containing antibodies to this strain. Some of the Cetagandans' testing methods are a little ethically questionable, but they're trying to work fast. They're able to develop a working vaccine with a projected effectiveness of 70%.
Toward the middle of the month, Amai catches the flu and is laid low for about a week. Diya and Zahal take great care not to catch it -- Diya seems particularly absent lately.
base
Paranoia of infection hovers over the entire base, but some of the Cetagandans are concerned with another upcoming event: the arrival of the Handmaiden of the Star Crèche. What the Handmaiden of the Star Crèche actually is or does seems to be rather vague to the exotics -- she seems to play some role in genetic politics -- but it's known that she's haut, like Diya. The Cetagandans are scrambling to prepare for her arrival with considerable worry about resolving the flu epidemic before she touches down. The Cetagandans are about as close to cultural panic as they get right now. Diya received personal notice from the Handmaiden of the Star Crèche herself.
Starting on the 1st, Byerly Vorrutyer joins the exotic ranks as an undercover agent, looking not only for information but to potentially recruit exotics sympathetic to the Barrayaran cause.
Meanwhile in the labs, the Cetagandans have been letting the exotics get a little more hands-on with their research. Natasha, York and Symmetra have risen a bit in the ranks and are brought in on more specific projects. The ghem ladies are, surprisingly, now looking for volunteers to work in the gene labs too -- personnel shortage, of course.
missions
Even though a few of their own fall prey to the illness, the exotics' medical assistance does wind up being quite helpful, particularly with development of the vaccine. Meanwhile, eavesdroppers are doing their usual business and digging deep in places they shouldn't -- particularly where Amai and Diya are concerned.
The exotics that accompany the Cetagandans to Vorkosigan Vashnoi manage to stay undetected by Barrayaran soldiers, although they run into exotics on the other side. They are able to get some very detailed information about Micah's location, which Byerly passes back to the Barrayarans via Miles.
Here are the unabridged mission results.
Note: Negri and Zahal are available for threads by request only. Please hit up Madi or Ammay respectively for you want threads with either of those NPCs. You can also request a thread with Village Speaker Yakiv Gura if you want, in which case hit up Madi.
a)
no subject
However, realizing what was said, this makes her tip her head not unlike an owl.
"How is there no bar." She flips her hands out into the air and gestures broadly with them. "That's literally the benchmark for civilization."
no subject
"Are you--no." Solid bet that she's inorganic, with the way she's talking, but Ratchet's eyes narrow slightly. "What's your name?"
no subject
"You're looking at me like you're gonna yell at me and I've only been here like three seconds, I don't know you, and I have only maybe done something."
Her head tips again the other way.
"And the name's Whirl. Start with the W- add a few explosions, and you got it."
no subject
Ratchet drops his hand and looks at Whirl with a helpless expression on his face like he doesn't know whether to laugh or throw something, his electric blue eyes bright. "Whirl, it's Ratchet. I've been here for weeks. What the hell is going on?"
no subject
"What the everloving frag are you-"
Whirl throws up his hands suddenly, fingers hooked like claws trying, shaking his head and blinking rapidly like he's trying to figure out what exactly to comment on first.
"Ratchet what the frag are you doing here." His voice practically grinds and it very much sounds like the sort of thing that is going to utterly wreck this body's voice in no time at all if he keeps that up. "What do you mean you've been here for weeks, I literally saw you like...right before I got here."
"Woah woah woah." And then Whirl's expression suddenly flattens out and he spins his hand as he talks. "Stop the car. Back up. Tarn. What. What. WHAT."
no subject
no subject
And then he flings his arms out wide.
"So Tarn being here means I need to shove him into the nearest sun, thanks."
Then Whirl pauses, and his whole body seems to deflate for a moment.
"And my nightmare theory makes so much sense right now." Whirl pauses again to glare at Ratchet. "If you're here to be my conscience, you don't exist."
no subject
"I find him? And he's all right--he comes back?" Hard on the heels of this relief is another realization, one that has the color washing from Ratchet's face. "And I drag him right to the DJD?"
no subject
"You guys showed up like the cavalry, with shiny new paint and put Megatron back together when Tarn blasted a hole in him."
And seeing how Ratchet's literally gone as pale as his current body is, Whirl flaps a ruined hand at him.
"Blame Lottie, she's the one that used First Aid's panic button phone."
no subject
Ratchet rubs a hand over his face, indescribably weary, but he pulls himself together after a moment.
"We're here now, anyway. How are you feeling? Besides the strong desire to get drunk, I mean."
no subject
If Ratchet doesn't want to deal with the future deathtorture whirl can't blame him too much. He'd rather not focus on it either.
Whirl looks down at the question and works the hands he's seemingly got at the moment and curls his fingers as much as he can before holding them out almost like a child trying to show something there's no words for.
"They kind of hurt. And they don't move right. I- it's-" His head tilts again and he shrugs again. "I- I can't pull them off an fix it can I?"
no subject
"No, we can't just replace them here. But I'll see what I can do."
no subject
Whatever that is. He doesn't have tanks.
After a moment he shoves them at Ratchet, and it's clear on his face how much effort he's going through not to appear as nervous as he is.
It's obvious that they're a mess, right off the bat. On his right hand there are only three fingers, a blank space and a mass of scarring where the finger should be. On the left the fingers seem to be split two and two and hooked like the can't stretch out, the second finger missing at the second knuckle and the pinkie missing at the first. Tiny gouges and nicks and small scars cover both where there's bare skin, and the nails are a mess of broken or too short starts. The scars on the hands trail up to the elbows and taper off into smaller ones.
Whirl's head ducks like he can somehow hide his expression that way and his eyes keep flicking down and back.
no subject
"So," he says, his eyes intent on his work and not on Whirl's face. "The DJD, you said? How the hell did that happen?"
no subject
"Turns out, the crew didn't like Ol' helmet head, and anyone they thought would give him a chance was shipped off to the necroworld. And at the same time they decided to get rid of Roddy too cause they thought he couldn't captain for slag, and cause he was all co-captainy with megs."
And then after a moment, realising what that sounds like.
" And me! Cause I was decidedly not in the give Megs a chance camp, they just weren't fond of me since the whole Getaway incident. Aaaaaand then the DJD found Megatron and everything went downhill from an already downward hill."
no subject
"Two things. Who else is there with you, and what was 'the Getaway incident'?"
no subject
Whirl shrugs, and keeps watching where Ratchet works.
"So seventeen. Against the DJD and a bunch a other's that followed them to off Megs."
And then whirl pauses and his eyes flick back up. This whole thing is clearly embarrassing but if he doesn't talk about it he's going to have to focus on what Ratch is doing.
"So... Uh. Getaway tried to make it look like megs killed Tailgate so mechs would off Megs once and for all. And turns out I may be more fond of some people sticking around than I am not fond of helmet head. So I narc'ed to Cyc. Tailgate got to keep functioning and Getaway got locked up. Until he caused a mutany and probably killed us in the process."
no subject
"Wait, Getaway tried to get Tailgate killed and he's not dead? How the hell did he manage that? I'm surprised there wasn't a queue lined up to take a shot at him. I'd say shame on you for being involved, but I think you having to go to Cyclonus for help is probably punishment enough."
no subject
Whirl looks at his...his hands and he frowns, a weird shudder going up his back and Whirl rolls his shoulders to try and hide his nervousness.
"Hornhead's not the utter worst. I might even not cheer when he eventually dies."
no subject
"I won't tell anyone, I promise."
no subject
It's not a lot, but Whirl is pretty used to constant discomfort and any reprieve at all is something.
He's not at all able to hide the fact that he's looking weirdly pleased as he opens and closes that hand a few times, and Ratchet begins on the other.
"....See hornhead is hopeless, and once you figure that out, he's tolerable. And he looks at Panic button all the time like he's hiding the matrix and Primus and all that under his plates. It's hilarious. "
no subject
"...that better? I'm still learning the ropes here, I'm not exactly an expert on organic medicine yet, though I've been studying up."
no subject
He continues opening and closing his hand, folding his thumb in and out like he can barely figure out what connects to what movement. He continues watching his own hand for a moment, and his face looks like it's going through several horrifyingly complicated emotions he's not prepared to deal with.
"It's.....It doesn't hurt that bad." The edges of his mouth tug like he can't figure out which expression he means, until it screws up to stop the mass of confusion playing across his face. "It's not as-"
He doesn't have the word for it, and without Rung to talk him through it, he's not sure he can express the tangled mess in a way that isn't breaking something.
no subject
"Good," is all he says before he starts to work again, his thumbs firm and slow against scar tissue, his grip careful. "As long as I'm not hurting you."