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forbarrayar2017-03-18 02:15 pm
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[ march ii log: ageless beauty ]
Who: Everyone!
What: The skies finally lighten, and so do spirits, but there are still quiet machinations in the dark. The good doctor's fate is finally decided.
When: March 18th - 31st
Where: Barrayaran camp, Cetagandan base & Riverfall Village
Warnings: TBD
Quick links:
Riverfall
Barrayar: Plague / Camp / Missions
Cetaganda: Plague / Base / Missions
First: Special thanks and credit to Vee (
veelynn) for lending us her beautiful photography for this event!
TIMELINE
3/19 Art Fair
3/20 York & Ratchet's arrival to the Barrayaran camp
3/22 Raid: Medical Supplies
3/26 Haut Sei's arrival, Eavesdropping Eta
3/27 Eavesdropping Sigma
3/27 - 3/28 Rat Race
3/29 Official reception for Haut Sei
3/30 Mystery Plot
One thing can be said for the month of March: at least the weather's gotten better. By mid-month, while the piled-up snow is slow to melt, the temperatures have now risen to just freezing rather than well below freezing. It's still a pretty cold March, but by this point, anything close to freezing feels like a balmy spring, and they have a nice string of sunny days for the rest of the month.
riverfall
Although their numbers have been thinned by the flu epidemic, Cetagandan patrols still pass regularly through the village, allowing those spying for the Cetagandans to pass along information via dead drop.
Riverfall was hit just as hard by the epidemic as the camp, and by the end of the month, the village houses no more than sixty people. The aid from the outsiders and soldiers in caring for and treating the sick goes a long way, but by the end, there are still a lot of bodies to bury and souls to burn death offerings for. There's an overall somber cast to the village despite the brightening weather.
barrayar
The Barrayarans haven't been hit as dramatically as the Cetagandans, but their numbers are much fewer, and patrols are still thin. Anyone healthy enough is being asked to pull double shifts, stretching their resources where they can, but at least the food situation is improving considerably thanks to both Xav's relief supplies and the lightening weather.
Once seeing both his daughters recover from the flu, Prince Xav leaves camp on the 19th to rendezvous with his transport back to Vorbarr Sultana so he can make another risky attempt at getting off-planet and back through the wormhole blockade. Ezar, as Piotr's aide-de-camp, sticks around -- and so does Negri, of course.
Knowing that it would be safer (if less comfortable) and possibly more useful for the Barrayarans to rendezvous with Micah rather than try to get them back off-planet, Xav leaves Doctor Niadem's fate in Barrayaran hands…and not to great result. Now that the Cetagandans have Micah, Piotr and his general staff -- and anyone in-the-know enough about the situation to provide any advisement -- are still debating what to do about Micah and the wormhole device. They could either try to rescue Micah to their side…or leave them in Cetagandan hands and hope to make contact via one of their informants.
This makes cultivating informants on the Cetagandan side an even higher priority, and if anyone has any ties to outsiders on the other side, personal or otherwise, Piotr wants to hear about it. Any intelligence about the Star Gate Project is vital.
plague
The ill in the camp and Riverfall are recovering, slowly, but the flu is still spreading, reaching its apex, and people are still getting sick. Even as the weather clears up, it's still damp, and many of the sick are falling to pneumonia, a near-certain death without antibiotics. They've already exhausted the medical supplies Xav and Ezar brought with them, and the medical raids went poorly -- only resulting in enough antibiotics for about 20% of the village and camp's combined population.
By the end of the month, though, the Barrayarans are finally beginning to pull through. The camp and village start to recover, with the mortalities over the month total to 58 influenza-related deaths. It's time to bury the death, burn a death offering, and keep on moving on.
camp
Both Olivia and Sonia have recovered from their bouts with the flu, more or less intact despite Olivia's very touch-and-go health for a while. Now Sonia's repaying everyone's visits to her by tending to the sick and helping out where she can. And as the weather warms up and people start to recover, the line for the bath tent starts getting longer…it's still pretty cold, but after lying around in the sickbay tent for a while, few people are going to complain for the chance to wash.
Morale is still buckling, so amidst all the doom and gloom, Sonia decides to try and bring a little levity to the camp by hosting a makeshift little art show on the 19th. The Princess can often be seen with her old antique camera, taking candids or scenic pictures in the mountains, although she rarely shows her work to anyone else. Tonight, though, she has hung up a variety of her black-and-white photos around the camp for the art fair -- some of the candids are even of outsiders, and Sonia's aim seems to be catching everyone in their warmest, happiest moment. There's no sense of tragedy or despair in her work.
She's encouraged as many of the soldiers and outsiders to contribute anything in the way of art -- stories, songs, performance, or craft, she invites it all. A few soldiers make a surprisingly harmonic little chorus, and some visiting villagers give engaging tellings of Barrayaran legends. Lakshmi shows off some of her embroidery, and Beth and Tucker both bring a little singing to the table, although the majority of Barrayarans probably aren't going to appreciate a cappella Queen. Daryl shoots a mouse and either fails to understand art entirely or transcends to a brand new plane of artistic enlightenment. Also, please don't let Tucker pose nude for you.
It winds up doing some good for morale -- giving the soldiers some other context to focus on besides the war, something of an escape, or a reminder of what they're fighting for and what they long to live to see again. And for the first time, Sonia doesn't feel quite so useless.
missions
The medical assistance provided by the outsiders doesn't go unappreciated, nor without effect. Not every day is a success, but at least they manage to keep the mortality rate from climbing too high.
The medical raids are a near-unmitigated disaster, with every single raiding party running afoul of Cetagandan guards and losing some of their bounty on the way out. They only manage to make away with supplies/topicals/OTC analgesics for 40% of the population, vaccine for 20% of the population, and antibiotics for 35% of the population.
The race to Micah's location in Vorkosigan Vashnoi is a frantic one, but despite the outsiders' efforts as well as Natasha, Byerly and Kaidan's efforts to slow down the Cetagandans, the Cetagandans get to Doctor Micah Niadem first.
Here are the unabridged mission results.
cetaganda
Piotr's attempt at psychological warfare was a total success: Zahal is furious over the severed body parts of his own soldiers discovered around the camp, and even more so over the wholly unintentional but devastating biowarfare that comes with it. That part has Piotr rather tickled.
With full intel on Micah's location in hand, Zahal sends as many able-bodied squads to Vorkosigan Vashnoi as he can, including several exotics. Natasha, Kaidan and Byerly work covertly to try and slow the operation down, but ultimately, the Cetagandans still reach Micah first and bring them back to base -- taking proper precaution to vaccinate them before bringing them in, of course. It wouldn't do for their newest and very valuable asset to suddenly die of some backwater plague.
The Cetagandan base is still pretty thin on the personnel front, but they're managing to continue operations as normal. The announcement of the visit from the Handmaiden of the Star Crèche has every able-bodied person on base in a frenzy as they try to prepare and make the base suitable for receiving her. This is clearly an occasion of great honor as well as face -- if she were improperly received, ghem-General Zahal and Lady Diya would surely suffer for it.
plague
The plague reaches its apex in the Cetagandan base, but with Ratchet and Natasha's help, they were able to synthesize a vaccine for the flu. The quarantine isn't airtight, so there's still risk of infection, and they have to make sure those distributing the vaccine aren't at risk of spreading the infection. Overall, they're able to inoculate about 80% of the uninfected population.
Amai makes a full recovery, despite being dramatically (albeit not entirely unrealistically) convinced she was on death's door every second.
By the end of the month, the Barrayaran flu has about a 30% mortality rate on the Cetagandan base, resulting in about 3000 influenza-related deaths.
base
The quarantine remains in effect until nearly the end of the month, but finally, once the epidemic has died down and the Handmaiden has been vaccinated, Haut Sei Navarr arrives. The base hurriedly puts together a formal reception for her on the 30th, and rather than another party, it is just that -- a clearly ritualized receiving of her presence, so rarely seen beyond Eta Ceta, let alone the rest of the Empire.
The reception for Haut Sei is exceedingly formal, and unlike the relatively lighter air of the party last month, inappropriate behavior is going to be much less generously tolerated here. The exotics are not required to attend, but if they do, it'll be about a four-hour reception with a clear ritual protocol that will nonetheless seem very obtuse to outside viewers. Diya is prominent in the reception, being the only other haut on base, and is in fact the only one truly suited to receive her -- although, unlike Diya, Haut Sei does not appear in public unmasked. As is the custom of haut ladies still in their constellations, Haut Sei travels in a float chair encased in an opaque force bubble -- she can see out, but no one can see in. She brings with her a small entourage of servitors known as the ba, who serve not only as testing grounds for new genetic combinations, but are also genetically engineered for loyalty and service. Ba are not clones -- each ba is a work of art unto itself, each carefully created, and while they are not quite so fey in their beauty, the aesthetic effort is undeniable. All of the ba with Haut Sei are curiously hairless, which seems to be a popular trend in their design among the haut these days.
Meanwhile on the scientific end, the Cetagandans are delving deeper into what is officially referred to as the Star Gate Project. They're working with Satya to build a hard-light mapping device, but in the meantime, they have laid out the most crucial parts needed to build it: high-precision electromagnetic bearings to hold up the Necklin rods and spin them by a magnetic field for reduced friction; high-quality seals and pumps to create the necessary vacuum required for precise jump-plotting; something generating EM shielding to prevent interference, a problem unique to creating a Necklin field of this size and in this environment; and high-precision controls and controls software based on those used in existing jump ships, modifications for which are underway. And, of course, the Necklin rods themselves, which they have yet to figure out a way to fabricate.
And now that Micah is on base, the Cetagandans can finally put them to work in the wormhole lab on some of those elusive five-space math problems.
They're still developing their theory of neural netting and how a Necklin field might directly interact with the human brain without a jump implant. Based on their research so far, this may not actually be much of a problem, but there's another factor they have yet to work out: how to key the Star Gate to an exotics' own home universe. The Cetagandan neurologists have a few theories that they're working with Deanna and Natasha on.
missions
With help from the exotics, they're able to vaccinate 80% of the base's uninfected population. Satya and Pearl, despite their hard efforts, have yet to finish the hard-light mapping device by the end of the month.
A few exotics learn a bit more about Sei and Diya's history, as well as Diya and Amai's plans for covering up their less than authorized experiments. It also comes to light that the haut are planning to open gene therapy trials for any exotics who experienced power loss.
The race to Micah's location in Vorkosigan Vashnoi is a frantic one, but despite the outsiders' efforts as well as Natasha, Byerly and Kaidan's efforts to slow down the Cetagandans, the Cetagandans get to Doctor Micah Niadem first.
Here are the unabridged mission results.
Note: Negri, Amai, Zahal, and Olivia are available for threads by request only. Please hit up Madi (Negri & Amai) or Ammay (Zahal & Olivia) respectively for you want threads with either of those NPCs. You can also request a thread with Village Speaker Yakiv Gura if you want, in which case hit up Madi.
What: The skies finally lighten, and so do spirits, but there are still quiet machinations in the dark. The good doctor's fate is finally decided.
When: March 18th - 31st
Where: Barrayaran camp, Cetagandan base & Riverfall Village
Warnings: TBD
Riverfall
Barrayar: Plague / Camp / Missions
Cetaganda: Plague / Base / Missions
First: Special thanks and credit to Vee (
![[profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
TIMELINE
3/19 Art Fair
3/20 York & Ratchet's arrival to the Barrayaran camp
3/22 Raid: Medical Supplies
3/26 Haut Sei's arrival, Eavesdropping Eta
3/27 Eavesdropping Sigma
3/27 - 3/28 Rat Race
3/29 Official reception for Haut Sei
3/30 Mystery Plot
One thing can be said for the month of March: at least the weather's gotten better. By mid-month, while the piled-up snow is slow to melt, the temperatures have now risen to just freezing rather than well below freezing. It's still a pretty cold March, but by this point, anything close to freezing feels like a balmy spring, and they have a nice string of sunny days for the rest of the month.
riverfall
Although their numbers have been thinned by the flu epidemic, Cetagandan patrols still pass regularly through the village, allowing those spying for the Cetagandans to pass along information via dead drop.
Riverfall was hit just as hard by the epidemic as the camp, and by the end of the month, the village houses no more than sixty people. The aid from the outsiders and soldiers in caring for and treating the sick goes a long way, but by the end, there are still a lot of bodies to bury and souls to burn death offerings for. There's an overall somber cast to the village despite the brightening weather.
barrayar
The Barrayarans haven't been hit as dramatically as the Cetagandans, but their numbers are much fewer, and patrols are still thin. Anyone healthy enough is being asked to pull double shifts, stretching their resources where they can, but at least the food situation is improving considerably thanks to both Xav's relief supplies and the lightening weather.
Once seeing both his daughters recover from the flu, Prince Xav leaves camp on the 19th to rendezvous with his transport back to Vorbarr Sultana so he can make another risky attempt at getting off-planet and back through the wormhole blockade. Ezar, as Piotr's aide-de-camp, sticks around -- and so does Negri, of course.
Knowing that it would be safer (if less comfortable) and possibly more useful for the Barrayarans to rendezvous with Micah rather than try to get them back off-planet, Xav leaves Doctor Niadem's fate in Barrayaran hands…and not to great result. Now that the Cetagandans have Micah, Piotr and his general staff -- and anyone in-the-know enough about the situation to provide any advisement -- are still debating what to do about Micah and the wormhole device. They could either try to rescue Micah to their side…or leave them in Cetagandan hands and hope to make contact via one of their informants.
This makes cultivating informants on the Cetagandan side an even higher priority, and if anyone has any ties to outsiders on the other side, personal or otherwise, Piotr wants to hear about it. Any intelligence about the Star Gate Project is vital.
plague
The ill in the camp and Riverfall are recovering, slowly, but the flu is still spreading, reaching its apex, and people are still getting sick. Even as the weather clears up, it's still damp, and many of the sick are falling to pneumonia, a near-certain death without antibiotics. They've already exhausted the medical supplies Xav and Ezar brought with them, and the medical raids went poorly -- only resulting in enough antibiotics for about 20% of the village and camp's combined population.
By the end of the month, though, the Barrayarans are finally beginning to pull through. The camp and village start to recover, with the mortalities over the month total to 58 influenza-related deaths. It's time to bury the death, burn a death offering, and keep on moving on.
camp
Both Olivia and Sonia have recovered from their bouts with the flu, more or less intact despite Olivia's very touch-and-go health for a while. Now Sonia's repaying everyone's visits to her by tending to the sick and helping out where she can. And as the weather warms up and people start to recover, the line for the bath tent starts getting longer…it's still pretty cold, but after lying around in the sickbay tent for a while, few people are going to complain for the chance to wash.
Morale is still buckling, so amidst all the doom and gloom, Sonia decides to try and bring a little levity to the camp by hosting a makeshift little art show on the 19th. The Princess can often be seen with her old antique camera, taking candids or scenic pictures in the mountains, although she rarely shows her work to anyone else. Tonight, though, she has hung up a variety of her black-and-white photos around the camp for the art fair -- some of the candids are even of outsiders, and Sonia's aim seems to be catching everyone in their warmest, happiest moment. There's no sense of tragedy or despair in her work.
She's encouraged as many of the soldiers and outsiders to contribute anything in the way of art -- stories, songs, performance, or craft, she invites it all. A few soldiers make a surprisingly harmonic little chorus, and some visiting villagers give engaging tellings of Barrayaran legends. Lakshmi shows off some of her embroidery, and Beth and Tucker both bring a little singing to the table, although the majority of Barrayarans probably aren't going to appreciate a cappella Queen. Daryl shoots a mouse and either fails to understand art entirely or transcends to a brand new plane of artistic enlightenment. Also, please don't let Tucker pose nude for you.
It winds up doing some good for morale -- giving the soldiers some other context to focus on besides the war, something of an escape, or a reminder of what they're fighting for and what they long to live to see again. And for the first time, Sonia doesn't feel quite so useless.
missions
The medical assistance provided by the outsiders doesn't go unappreciated, nor without effect. Not every day is a success, but at least they manage to keep the mortality rate from climbing too high.
The medical raids are a near-unmitigated disaster, with every single raiding party running afoul of Cetagandan guards and losing some of their bounty on the way out. They only manage to make away with supplies/topicals/OTC analgesics for 40% of the population, vaccine for 20% of the population, and antibiotics for 35% of the population.
The race to Micah's location in Vorkosigan Vashnoi is a frantic one, but despite the outsiders' efforts as well as Natasha, Byerly and Kaidan's efforts to slow down the Cetagandans, the Cetagandans get to Doctor Micah Niadem first.
Here are the unabridged mission results.
cetaganda
Piotr's attempt at psychological warfare was a total success: Zahal is furious over the severed body parts of his own soldiers discovered around the camp, and even more so over the wholly unintentional but devastating biowarfare that comes with it. That part has Piotr rather tickled.
With full intel on Micah's location in hand, Zahal sends as many able-bodied squads to Vorkosigan Vashnoi as he can, including several exotics. Natasha, Kaidan and Byerly work covertly to try and slow the operation down, but ultimately, the Cetagandans still reach Micah first and bring them back to base -- taking proper precaution to vaccinate them before bringing them in, of course. It wouldn't do for their newest and very valuable asset to suddenly die of some backwater plague.
The Cetagandan base is still pretty thin on the personnel front, but they're managing to continue operations as normal. The announcement of the visit from the Handmaiden of the Star Crèche has every able-bodied person on base in a frenzy as they try to prepare and make the base suitable for receiving her. This is clearly an occasion of great honor as well as face -- if she were improperly received, ghem-General Zahal and Lady Diya would surely suffer for it.
plague
The plague reaches its apex in the Cetagandan base, but with Ratchet and Natasha's help, they were able to synthesize a vaccine for the flu. The quarantine isn't airtight, so there's still risk of infection, and they have to make sure those distributing the vaccine aren't at risk of spreading the infection. Overall, they're able to inoculate about 80% of the uninfected population.
Amai makes a full recovery, despite being dramatically (albeit not entirely unrealistically) convinced she was on death's door every second.
By the end of the month, the Barrayaran flu has about a 30% mortality rate on the Cetagandan base, resulting in about 3000 influenza-related deaths.
base
The quarantine remains in effect until nearly the end of the month, but finally, once the epidemic has died down and the Handmaiden has been vaccinated, Haut Sei Navarr arrives. The base hurriedly puts together a formal reception for her on the 30th, and rather than another party, it is just that -- a clearly ritualized receiving of her presence, so rarely seen beyond Eta Ceta, let alone the rest of the Empire.
The reception for Haut Sei is exceedingly formal, and unlike the relatively lighter air of the party last month, inappropriate behavior is going to be much less generously tolerated here. The exotics are not required to attend, but if they do, it'll be about a four-hour reception with a clear ritual protocol that will nonetheless seem very obtuse to outside viewers. Diya is prominent in the reception, being the only other haut on base, and is in fact the only one truly suited to receive her -- although, unlike Diya, Haut Sei does not appear in public unmasked. As is the custom of haut ladies still in their constellations, Haut Sei travels in a float chair encased in an opaque force bubble -- she can see out, but no one can see in. She brings with her a small entourage of servitors known as the ba, who serve not only as testing grounds for new genetic combinations, but are also genetically engineered for loyalty and service. Ba are not clones -- each ba is a work of art unto itself, each carefully created, and while they are not quite so fey in their beauty, the aesthetic effort is undeniable. All of the ba with Haut Sei are curiously hairless, which seems to be a popular trend in their design among the haut these days.
Meanwhile on the scientific end, the Cetagandans are delving deeper into what is officially referred to as the Star Gate Project. They're working with Satya to build a hard-light mapping device, but in the meantime, they have laid out the most crucial parts needed to build it: high-precision electromagnetic bearings to hold up the Necklin rods and spin them by a magnetic field for reduced friction; high-quality seals and pumps to create the necessary vacuum required for precise jump-plotting; something generating EM shielding to prevent interference, a problem unique to creating a Necklin field of this size and in this environment; and high-precision controls and controls software based on those used in existing jump ships, modifications for which are underway. And, of course, the Necklin rods themselves, which they have yet to figure out a way to fabricate.
And now that Micah is on base, the Cetagandans can finally put them to work in the wormhole lab on some of those elusive five-space math problems.
They're still developing their theory of neural netting and how a Necklin field might directly interact with the human brain without a jump implant. Based on their research so far, this may not actually be much of a problem, but there's another factor they have yet to work out: how to key the Star Gate to an exotics' own home universe. The Cetagandan neurologists have a few theories that they're working with Deanna and Natasha on.
missions
With help from the exotics, they're able to vaccinate 80% of the base's uninfected population. Satya and Pearl, despite their hard efforts, have yet to finish the hard-light mapping device by the end of the month.
A few exotics learn a bit more about Sei and Diya's history, as well as Diya and Amai's plans for covering up their less than authorized experiments. It also comes to light that the haut are planning to open gene therapy trials for any exotics who experienced power loss.
The race to Micah's location in Vorkosigan Vashnoi is a frantic one, but despite the outsiders' efforts as well as Natasha, Byerly and Kaidan's efforts to slow down the Cetagandans, the Cetagandans get to Doctor Micah Niadem first.
Here are the unabridged mission results.
Note: Negri, Amai, Zahal, and Olivia are available for threads by request only. Please hit up Madi (Negri & Amai) or Ammay (Zahal & Olivia) respectively for you want threads with either of those NPCs. You can also request a thread with Village Speaker Yakiv Gura if you want, in which case hit up Madi.
no subject
[ There's no harshness, to his voice. Just a quiet calm, and he's actually smiling a little when he looks back at Ratchet. It's true, though. The problem with Ratchet offering help like that is that it just -- reminds him of the vulnerability that he has, that Ratchet knows of, that he didn't give him. Unfortunately a rough start, for them, but Wash can recognize that Ratchet's. Really not at fault here, and there's nothing really for it. ]
It'll be fine. [ Shifting slightly next to the fire, and offering a hand. ] Back to square one, yeah?
no subject
You got it, then. [He reaches out and takes Wash's hand, gripping it briefly.] Honestly, I'm just as happy to not have any of you mad at me. I think I still have bruises from when you were trying to train me how to not get my ass kicked. It came in handy, by the way.
no subject
[ A smile, and he drops his hand away, propping it back up over his knee. ]
That training might make it a little easier for you to pick up a sword, here, if you're interested.
no subject
I was considering it. I'm more of a marksman though, even if the only person I know who uses a bow is an ass. They're around, where I come from, they're just rare, and they tend to be energy weapons. I think I could learn to shoot with one though. [He rubs one scar again, his lips thinning.] Maybe I can just shoot Tarn then, next time, instead of having to crack two of his ribs.
no subject
[ He misses his guns, man. ]
I can't help you that much with a bow, I'm still learning, myself. Swords I've a little more practice with, but knife work is where I'd actually be able to teach you something. [ A pause, a lift of an eyebrow. ] York's mentioned Tarn.
no subject
[Ratchet's expression is closed now and he curls his fingers into his palms to keep from rubbing at his wrists again.] Someone from home. He's a murderer and a torturer and he drove one of my best friends insane, so we don't really get along.
He gave me a slight concussion but he made the mistake of threatening York which, even for him, was fairly phenomenally stupid. I, ah. Lost my temper a bit, I guess. [He has the grace to look at least a little sheepish.] I broke his nose in two places, cracked a few ribs, and dislocated his shoulder, among a few other minor injuries. He'll live, unfortunately.
no subject
If it were me, he'd be dead.
[ And he doesn't mean to cast doubt on your abilities for not managing to kill him. He means it in more of a don't feel bad about losing your temper way. ]
no subject
no subject
I guess your style is is just to beat them within an inch of his life, instead?
no subject
Oh, he's fine, both his legs still worked, he could walk himself to medical. Anyway, he's stuck on that base with Whirl now, a crewmate of mine, and that's a far better punishment than a swift death.
no subject
[ Wash still would've killed him. But well, there's nothing for it, now, and don't mind as he narrows in on a detail. ]
What made him so helpless, here? [ This place messed with him as badly as it did with me. Interesting, given what he knows about what the wormhole took from some of them. He won't pry too much, if this turns out to be something Ratchet wants to talk around, but that is definitely something he caught. ]
no subject
I see York hasn't told you. Which makes sense--he's been too busy coughing his throat raw and not keeping fluids down to chat with you about my history, and he's the only one who knows so far but--well. At the risk of you thinking I've lost my mind, because what I'm about to tell you is crazy even by the standards of this place, before I was put here I wasn't human. Not even remotely. I've been to Earth, I've known humans but I'm not one, not really. [He watches Wash's face, his own eyes wary, but he doesn't stop.] I only told York after the escape attempt because we were both fast penta'd and it all came spilling out then, and the Cetagandans were the one I was trying to keep it from to prevent myself from ending up flat on my back in a surgical suite being vivisected or some damn thing. And York deserved to know.
But like I said, I'm not an organic. Before I was put here I was fifteen feet tall and made entirely of metal, and I'm around five and a half million years old. Tarn's the same, but he knows way less about organics than I do, let alone humans--he's never met something small and squishy that he didn't want to step on and he's used to being a thirty foot tall tank. After that, you don't expect being kicked in the shin to hurt so damned much. [Ratchet rubs at the back of his neck and his nerve fails, his eyes sliding away from Wash's face.]
Anyway. I know that sounds insane and there's no real way for me to prove what I'm telling you but... there it is, I guess. If I've been cagey about anything we talked about back at the Cetagandan base, that's probably why.
no subject
Otherwise, he just attentive, pausing for a while once Ratchet's done just to make sure he's actually said his piece. Aliens, unsurprising, he's met aliens, after all. Being turned human, also unsurprising, he's been through this with Jasper. Fifteen feet tall and made of metal and being five and a half million years old, okay, surprising. But nothing he can't handle.
There's a murmur of something at the back of his mind, a whisper that this can't possibly be real, are you fucking kidding me, David, but he ignores it. ]
You're doing a pretty good job at this whole being human thing, then. [ It's been a couple of months and you're getting laid, good for you, Ratchet. ] So -- what are you, if there's a name for it? What would the humans you knew call you?
[ Wash apparently doesn't have much of a problem with your big infodump, Ratchet. He just wants to know more. ]
no subject
Well, the humans I knew would call me a pain in the ass, but so were they, so that's all right. The only reason I'm doing as well as I am is because I was stationed on Earth for a while. Picked up some medicine there so I could help out in an emergency, made some friends. The technical term is Cybertronian, for the planet I'm from--my full name is Ratchet of Tagan Heights, which is where I was born, for lack of a better word for it--but there are others like me from different places who classify themselves differently. We're at the tail end of a four million year civil war that left our planet dead and what's left of our species in diaspora so there's no clear-cut answer for you, sorry.
[He settles back a little, watching Wash curiously.]
You seem to be taking this relatively well. Not that I'm complaining.
no subject
Might've been around the block some in terms of the whole alien thing. [ Though the smile -- fades, there. ] I'm sorry to hear about what's happened to your planet. To your -- people.
[ ??? Words. You know what he meant. ]
York's probably mentioned, but where we come from we've just gotten out of a twenty-eight year war against an alien hegemony. A much shorter war, but. Their aim was to wipe out humanity. [ A slight grimness to his tone. ] Depending on how you measure things, they may have essentially succeeded.
no subject
[That gives Ratchet pause, though, and he shifts a little where he's sitting.]
That's... why we were on Earth, actually. Not, y'know, to wipe out humanity ourselves, but that was the opposing faction's M.O. The war got really politically complicated on top of being really stupid, but the Decepticons would go from organic planet to organic planet and just... [Ratchet makes a tiny gesture with one hand, the lines on his face deep in the flickering light of the fire.] Scour them clean. Some slag about the inherent supremacy of inorganic life, but we stepped in as much as we could. Earth ended up... all right, for the most part. But I'm sorry too.
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We're a little past Earth, where I come from.
Pre-war, we'd had about eight hundred colonies, and after, well. A lot less than that. [ Under two hundred. ] The Covenant did something we called glassing. Plasma orbital bombardment . . . like terraforming a planet, but in reverse. Literally fusing rock into silica glass. The entire place would be unlivable.
Earth ended up all right for the most part for us, too.
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That's... it was just Earth, where I'm from. Humans hadn't gotten into serious space travel yet, not really. The Decepticons weren't quite that organized--they had people for that sort of thing, specially trained to just be dropped onto a planet and leave absolutely nothing in their wake. It was... vile.
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He sighs a little, smiles, bitter and dry. ]
There's always a war, isn't there? [ Always, always a war. That's one thing Wash feels like he's learning more and more, when he talks to people from different worlds. ]
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Four million years. Don't need to tell me. [His mouth tilts, wry.] Not that it's a contest, obviously. Damn. And even after it's over, it's back to the same old slag. Getting shot at and patching injuries and trying to keep people I know from dropping dead on a daily basis. It was a hell of an anticlimax.
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[ A half-shrug. ]
Can't escape it even in a different universe, huh?
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[Ratchet looks at the fire for a moment, pensive.]
Seems like somethings are universal. I can't decide if that's comforting or depressing.
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[ An amused lift of an eyebrow. ] I guess five and a half million years isn't enough, either.
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You'd think we'd get cleverer the longer we're alive but I think we just get more stubborn. That works out better for some than it does for others.