For Barrayar mods (
barrayarmods) wrote in
forbarrayar2016-12-19 09:43 pm
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Entry tags:
- !event,
- #barrayaran camp,
- *olivia vorkosigan,
- *sonia vorbarra,
- adrien arbuckal | prorenataa,
- agent carolina | startpoint,
- agent maine | traitorous,
- arthur pendragon | changeth,
- beth greene | littlemissfutility,
- byerly vorrutyer | vorrutyer,
- elsa mars | starsneverpay,
- lakshmi bai | shri,
- miles vorkosigan | dendarii,
- zarya | sibearian
[ january i log: barrayar ]
Who: Everyone
What: Arrival on Barrayar and what follows
When: January 2nd - January 17th
Where: Barrayaran guerrilla camp
Warnings: None (at the moment)

welcome to barrayar.
It's the dark of night when you come to in the foothills. Snow on the ground, chill winter wind whistling. A steep mountain range towers just ahead, its peaks illuminated by the light of two moons. Whatever you last remember, it isn't how you got here, and you feel oddly jetlagged, slightly queasy.
And you're not alone. There are nine other people close by, all looking equally lost and confused. But before any of you have a chance to figure out what's going on, the soldiers arrive.
They're dressed in weather-worn green uniforms, bearing swords and bows, and they surround you immediately, poised to attack. But they quickly realize you're not their enemy, the ones they call Cetagandans. They're just as confused as you are, but rather than hanging around to puzzle it out, they start shepherding you toward their camp in the mountains while it's still dark. There's a war on, they say, and you unlucky bastards have just been dropped right smack in the middle of it.
the guerrilla camp
It's a few hours' hike through the mountains to get to their hidden camp, set up in a clearing framed by dense, hard forestry and backed against a rock face. Daylight is finally dawning when you make it there. You and your fellow sudden arrivals are ushered to an empty tent on the far end of the camp, just big enough to fit all ten of you. You can't help but notice they've posted guards all around it. You aren't under arrest – they just don't know what else to do with you.
You are able to glean, from hearsay and what the soldiers are willing to share with you, that you are on a planet called Barrayar, and this is their home, and ten years ago they were attacked without warning by the Cetagandan Empire. They've been holed up in the mountains fighting against their invaders ever since, outgunned and outmanned, but scoring little victories where they can. They don't tell you much more than that. Some dialect of Russian seems to be one of the predominant languages of the camp, but for the most part they all speak English too, if with an accent. They're gruff and wary, and if you look a little less – or more – than human, they'll eye you with suspicion, maybe even make obscure hex signs at you that seem intended to ward off evil or disease. But they aren't hostile to you, not unless you start something with them.
the outsiders' tent
It's not in the greatest shape, but if you look around the camp, the rest aren't much better off. It's cramped, but you've at least been provided with bedrolls and heavy wool blankets to ward off the frozen chill, and if you're in need of clothing, they'll provide it, although it probably hasn't been washed in…a while. The soldiers bring you food at mealtimes -- not very good food, mostly tough meat and groats, and they keep you your own campfire, just to keep you warm. They've also hastily dug you your own latrine area at the edge of the perimeter, just behind the treeline. No private bathroom stalls in this outfit, unfortunately. The entire camp seems tense and wary, and the soldiers are alert, but they don't talk much. You could try sneaking past them, but you probably won't get far.
Well, at least you've got each other for company: the outsiders on Barrayar.
What: Arrival on Barrayar and what follows
When: January 2nd - January 17th
Where: Barrayaran guerrilla camp
Warnings: None (at the moment)

welcome to barrayar.
It's the dark of night when you come to in the foothills. Snow on the ground, chill winter wind whistling. A steep mountain range towers just ahead, its peaks illuminated by the light of two moons. Whatever you last remember, it isn't how you got here, and you feel oddly jetlagged, slightly queasy.
And you're not alone. There are nine other people close by, all looking equally lost and confused. But before any of you have a chance to figure out what's going on, the soldiers arrive.
They're dressed in weather-worn green uniforms, bearing swords and bows, and they surround you immediately, poised to attack. But they quickly realize you're not their enemy, the ones they call Cetagandans. They're just as confused as you are, but rather than hanging around to puzzle it out, they start shepherding you toward their camp in the mountains while it's still dark. There's a war on, they say, and you unlucky bastards have just been dropped right smack in the middle of it.

It's a few hours' hike through the mountains to get to their hidden camp, set up in a clearing framed by dense, hard forestry and backed against a rock face. Daylight is finally dawning when you make it there. You and your fellow sudden arrivals are ushered to an empty tent on the far end of the camp, just big enough to fit all ten of you. You can't help but notice they've posted guards all around it. You aren't under arrest – they just don't know what else to do with you.
You are able to glean, from hearsay and what the soldiers are willing to share with you, that you are on a planet called Barrayar, and this is their home, and ten years ago they were attacked without warning by the Cetagandan Empire. They've been holed up in the mountains fighting against their invaders ever since, outgunned and outmanned, but scoring little victories where they can. They don't tell you much more than that. Some dialect of Russian seems to be one of the predominant languages of the camp, but for the most part they all speak English too, if with an accent. They're gruff and wary, and if you look a little less – or more – than human, they'll eye you with suspicion, maybe even make obscure hex signs at you that seem intended to ward off evil or disease. But they aren't hostile to you, not unless you start something with them.
the outsiders' tent
It's not in the greatest shape, but if you look around the camp, the rest aren't much better off. It's cramped, but you've at least been provided with bedrolls and heavy wool blankets to ward off the frozen chill, and if you're in need of clothing, they'll provide it, although it probably hasn't been washed in…a while. The soldiers bring you food at mealtimes -- not very good food, mostly tough meat and groats, and they keep you your own campfire, just to keep you warm. They've also hastily dug you your own latrine area at the edge of the perimeter, just behind the treeline. No private bathroom stalls in this outfit, unfortunately. The entire camp seems tense and wary, and the soldiers are alert, but they don't talk much. You could try sneaking past them, but you probably won't get far.
Well, at least you've got each other for company: the outsiders on Barrayar.
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"Then fashions in Vorbarr Sultana must have changed wildly in the last ten years," Sonia says, a touch dryly, because Vorbarr Sultana's been under occupation since she was thirteen. "And you're mistaken. This right here is haut couture among the Dendarii hillfolk."
A small smirk, a tilt of her head. Her hair tumbles down over one shoulder. "Vorbarr Sultana," she says, and it isn't a lie -- Xav and his wife had taken her uterine replicator back to Barrayar for the uncorking, for the Emperor-her-grandfather's benefit. And then, even more truthfully, "I miss it."
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It was thinking of that satire that helped him place it. She doesn't speak like a parody of the Viceroy of Sergyar; she speaks like a parody of his wife. Betan-inflected, this girl. Which makes her...What? Sister to the other Vor lady? Handmaiden? Servant-girl? Cousin? Mother? (You never could tell with Betans.)
"You strike me as more of a city girl than a country girl, it's true." He touches his chin, and offers, "Of late, there's been a trend towards trousers and tunics as formal-wear." Influence of the new Empress. "Silk, with daring décolletage, in the most gloriously jewellike shades. With your complexion, you'd look stunning in such attire."
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"Vor women in trousers? Really?" She looks amused. "Hm. Perhaps you can send me a catalogue. I do like color." A lame joke, but Sonia's struck with a sudden burst of homesickness. She leans forward. "So, what did you do in Vorbarr Sultana once you got there?"
He doesn't really look like he does anything, and she's curious.
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More simply: he doesn't do a damned thing, no.
"And you, dear lady? Since I have never had the pleasure of so traveling with you as my sparkling companion, what do you do here?"
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"Me? I help out around the camp, where I can. They tell me I'm good for morale."
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She blithely lets Bylery carry her away with flattery -- he isn't insincere, he's funny, and a strange taste of home -- and it's not likely to last, anyhow. It isn't as though she isn't aware of it. Sonia's still smiling, almost starry-eyed, but intent with curiosity.
"How did you find yourself all the way over here?" she asks, looking over him again with great interest. "You didn't really get -- zapped here, or whatever, like all the others from different worlds, did you?"
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And then he sweeps his hand at her. "So do tell me your duties, Sonia. Or your hobbies, I suppose - I do detest that duty has that more serious ring to it, as though what you undertake willingly is of less value than what you are requested and required to do. Tell me how you engage yourself, I suppose."
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But then he mentions the secret again, and oh, Sonia is invested in this game. She'll work for that secret.
"How I engage myself?" She lets the question hang in the air for an extra moment, smiling broadly. "Oh, you know. Staring at the moons in soulful contemplation. Braiding my hair. Long walks on the mountainside..."
She lets out a pfff and tosses her hair over her shoulder, still grinning. "Spending time with my sister, whenever I can. She always does make time for me." It's important, maybe one of the most important things to her in this war. She contemplates telling Byerly about the sport she's made of ditching her armsman, but hm, no. Not the time to let that slip. She pauses for a moment, thoughtfully, and then she turns slightly diffident, lacing her fingers together.
"I have an old camera," she confesses, "rather an antique, at least by galactic standards. But it still works. I take pictures, and...collect them, mostly. Some things ought to be remembered."
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So, altogether without flattery, with genuine curiosity, he asks, "Would I be able to see them? I'd quite like to."
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"Really?" Her smile grows sunny. "I could bring some along next time, if you like."
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"I'd like that very much," he says - with, he'll confess, a small twinge of the heart, because By might be jaded and cynical but even he is not (alas) immune to that sort of thing. Damn. "Your absolute favorites. The ones that make you gladdest. And I - " He glances around, then sighs - "I shall draw a few figures in the snow using a stick, and hope that they will bring you some measure of pleasure. Or at least pity enough that you'll smile at them."
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"I will," she says earnestly, and then her mouth tilts with amusement and interest, and she remembers the paper-wrapped sugar tucked against her palm. "Perhaps I shall bring some paper, too. Are you an artist, Byerly?"
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Still, it feels a poor thanks to answer her truths with only lies. So, confession for confession, passion for passion, he admits, "What I have some skill for - and passion for - is music." The corner of his mouth lifts. "Though I suppose they haven't too many violins sitting around this camp."
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"If they ever did, they've probably been broken down and used for firewood by now." A pitiful waste of a musical instrument. This damned war. "I'd like to ask you if you sing, but -- I believe it is your turn to ask a question." She grins a little wider, eyes alight. "Or would you consider the game over?"
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"At every available opportunity," she says, but then adds, regretfully, "but I don't get many."
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Then he looks up again, his smile equal parts sly and fond.
"Perhaps we ought to make an opportunity. Eh?"
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"If Count Vorkosigan ever lets you all out." She's pretty sure it isn't much of an if, but Sonia's not privy to what, exactly, his thoughts or intents on the matter are. She turns the maple sugar over between her fingers. "I'll hold you to that."
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He holds out his hand to her, then. It's a clear and rather courtly request for her wrist.
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Regardless, for most people, the wrist is not so intensely erotic - but if you treat it right, you can make them shiver. It has to do with timing, the precise length of each pause as you touch, press, meet their eyes, dip your head. It has to do with the exact pressure on their wrist. It has to do with the intensity of your own gaze as you meet theirs, the way your fingertips find beneath their glove in the split second before you lower your eyelashes. It has to do with ensuring there's just enough gap between glove and sleeve that they can feel, faintly, the butterfly-soft touch of the skin of your lips. And it has to do with the withdrawal - with the way you look at them after, the blend of admiration and longing and appreciation with which you meet their eyes.
"Milady," he murmurs, waiting to see if he's timed everything perfectly enough that she'll shiver bodily, or whether being unbathed and ungroomed has reduced his power.
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