For Barrayar mods (
barrayarmods) wrote in
forbarrayar2016-12-19 09:43 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- !event,
- #barrayaran camp,
- *olivia vorkosigan,
- *sonia vorbarra,
- adrien arbuckal | prorenataa,
- agent carolina | startpoint,
- agent maine | traitorous,
- arthur pendragon | changeth,
- beth greene | littlemissfutility,
- byerly vorrutyer | vorrutyer,
- elsa mars | starsneverpay,
- lakshmi bai | shri,
- miles vorkosigan | dendarii,
- zarya | sibearian
[ january i log: barrayar ]
Who: Everyone
What: Arrival on Barrayar and what follows
When: January 2nd - January 17th
Where: Barrayaran guerrilla camp
Warnings: None (at the moment)

welcome to barrayar.
It's the dark of night when you come to in the foothills. Snow on the ground, chill winter wind whistling. A steep mountain range towers just ahead, its peaks illuminated by the light of two moons. Whatever you last remember, it isn't how you got here, and you feel oddly jetlagged, slightly queasy.
And you're not alone. There are nine other people close by, all looking equally lost and confused. But before any of you have a chance to figure out what's going on, the soldiers arrive.
They're dressed in weather-worn green uniforms, bearing swords and bows, and they surround you immediately, poised to attack. But they quickly realize you're not their enemy, the ones they call Cetagandans. They're just as confused as you are, but rather than hanging around to puzzle it out, they start shepherding you toward their camp in the mountains while it's still dark. There's a war on, they say, and you unlucky bastards have just been dropped right smack in the middle of it.
the guerrilla camp
It's a few hours' hike through the mountains to get to their hidden camp, set up in a clearing framed by dense, hard forestry and backed against a rock face. Daylight is finally dawning when you make it there. You and your fellow sudden arrivals are ushered to an empty tent on the far end of the camp, just big enough to fit all ten of you. You can't help but notice they've posted guards all around it. You aren't under arrest – they just don't know what else to do with you.
You are able to glean, from hearsay and what the soldiers are willing to share with you, that you are on a planet called Barrayar, and this is their home, and ten years ago they were attacked without warning by the Cetagandan Empire. They've been holed up in the mountains fighting against their invaders ever since, outgunned and outmanned, but scoring little victories where they can. They don't tell you much more than that. Some dialect of Russian seems to be one of the predominant languages of the camp, but for the most part they all speak English too, if with an accent. They're gruff and wary, and if you look a little less – or more – than human, they'll eye you with suspicion, maybe even make obscure hex signs at you that seem intended to ward off evil or disease. But they aren't hostile to you, not unless you start something with them.
the outsiders' tent
It's not in the greatest shape, but if you look around the camp, the rest aren't much better off. It's cramped, but you've at least been provided with bedrolls and heavy wool blankets to ward off the frozen chill, and if you're in need of clothing, they'll provide it, although it probably hasn't been washed in…a while. The soldiers bring you food at mealtimes -- not very good food, mostly tough meat and groats, and they keep you your own campfire, just to keep you warm. They've also hastily dug you your own latrine area at the edge of the perimeter, just behind the treeline. No private bathroom stalls in this outfit, unfortunately. The entire camp seems tense and wary, and the soldiers are alert, but they don't talk much. You could try sneaking past them, but you probably won't get far.
Well, at least you've got each other for company: the outsiders on Barrayar.
What: Arrival on Barrayar and what follows
When: January 2nd - January 17th
Where: Barrayaran guerrilla camp
Warnings: None (at the moment)

welcome to barrayar.
It's the dark of night when you come to in the foothills. Snow on the ground, chill winter wind whistling. A steep mountain range towers just ahead, its peaks illuminated by the light of two moons. Whatever you last remember, it isn't how you got here, and you feel oddly jetlagged, slightly queasy.
And you're not alone. There are nine other people close by, all looking equally lost and confused. But before any of you have a chance to figure out what's going on, the soldiers arrive.
They're dressed in weather-worn green uniforms, bearing swords and bows, and they surround you immediately, poised to attack. But they quickly realize you're not their enemy, the ones they call Cetagandans. They're just as confused as you are, but rather than hanging around to puzzle it out, they start shepherding you toward their camp in the mountains while it's still dark. There's a war on, they say, and you unlucky bastards have just been dropped right smack in the middle of it.

It's a few hours' hike through the mountains to get to their hidden camp, set up in a clearing framed by dense, hard forestry and backed against a rock face. Daylight is finally dawning when you make it there. You and your fellow sudden arrivals are ushered to an empty tent on the far end of the camp, just big enough to fit all ten of you. You can't help but notice they've posted guards all around it. You aren't under arrest – they just don't know what else to do with you.
You are able to glean, from hearsay and what the soldiers are willing to share with you, that you are on a planet called Barrayar, and this is their home, and ten years ago they were attacked without warning by the Cetagandan Empire. They've been holed up in the mountains fighting against their invaders ever since, outgunned and outmanned, but scoring little victories where they can. They don't tell you much more than that. Some dialect of Russian seems to be one of the predominant languages of the camp, but for the most part they all speak English too, if with an accent. They're gruff and wary, and if you look a little less – or more – than human, they'll eye you with suspicion, maybe even make obscure hex signs at you that seem intended to ward off evil or disease. But they aren't hostile to you, not unless you start something with them.
the outsiders' tent
It's not in the greatest shape, but if you look around the camp, the rest aren't much better off. It's cramped, but you've at least been provided with bedrolls and heavy wool blankets to ward off the frozen chill, and if you're in need of clothing, they'll provide it, although it probably hasn't been washed in…a while. The soldiers bring you food at mealtimes -- not very good food, mostly tough meat and groats, and they keep you your own campfire, just to keep you warm. They've also hastily dug you your own latrine area at the edge of the perimeter, just behind the treeline. No private bathroom stalls in this outfit, unfortunately. The entire camp seems tense and wary, and the soldiers are alert, but they don't talk much. You could try sneaking past them, but you probably won't get far.
Well, at least you've got each other for company: the outsiders on Barrayar.
no subject
But maybe he's a figment of mine. Maybe she's lying on the floor of the hospital as they speak, twitching while the trade-off stalls around them. Or maybe the trade-off never happened, and she's actually dozing off next to Carol. If the hospital was even real. Once you start wondering if everything happening is just you being so crazy that you think you're on another planet, there's nowhere to stop besides your birth. So it's not a good possibility to dwell on, because it's too huge to consider--and there's no real solution for it, anyway.
"And I've seen what people can do. But that'd be a huge thing to cover up--wouldn't it? The whole world is covered in walkers. Somebody would notice, even if nobody gave a damn." Because that's the problem with that possibility, because it assumes that the whole universe is so full of assholes that nobody else cares that Earth's being consumed by the dead. And she can't do any more with that than she can the possibility that she's just nuts. "So a whole other universe looks like the best idea we've got."
no subject
What a dreadful thought. And how...plausible. Well, plausible morally. Not in terms of practicality.
"But - yes. That would be an enormous undertaking. Hiding a livable terraformed planet alone - that would be phenomenally difficult. The heretofore unknown seems more likely than the wildly implausible."
no subject
She's pretty sure she was right the first time: the whole idea is screwed up. But it's starting to sound like the kind of screwed up the world's always been. People have always done unthinkable things to each other. Would it really make that much difference if they were doing them to all eight billion people?
It sounds like it'd be hard to do it, but the idea is still a little better than a different universe. She'd prefer the idea that they could find some non-Earth planet and rescue Maggie, Rick, and everyone else.
Beth shakes her head, worry pinching her features. "It doesn't really matter until we actually go someplace," she finally says. "It's all the same from here. "
no subject
"We've not exchanged names, have we?" he asks. "Byerly. Vorrutyer, obviously - eugh, how loathsome, that I introduced myself as Vorrutyer before I introduced myself as By. I consider myself an individual, rather than a representative of my family. Not a Vorish trait, but I'm not a Vorish Vor." He sweeps a half-bow, stumbles theatrically, rights himself, hiccups, and says, "Who are you?"
no subject
That same petulance, not to mention her lingering wariness about the guy (Byerly. By.), leaves her hesitant to introduce herself in turn. But for all she doesn't think she trusts him, she can't deny that he's given her plenty of useful information on this stupid, freezing walk. It might be helpful to have an ally when they get wherever they're going, even an ally kept at arm's length.
"Everyone's a representative of their family," she says instead. You're the sum of the people you know and all the things you learned from them, and all the ways your personality bent those lessons. Even if you don't like them, they're part of what makes you you. And then, after another moment or two considering, she adds, "My name's Beth."
no subject
"So are you a representative of your family, then? I notice you didn't give me any family name. Not that I'd know them, of course, you being a prole galactic and all."
no subject
By instinct, she puts out a hand when some of the stone beneath their feet looks like it might trip him up--but he notices, too, and she doesn't actually have to catch his arm. Drawing her hand back, she answers, "I guess I have to be. There's no one else here."
The word prole sounds vaguely familiar, but she can't place where from or what it must mean exactly. She takes a few more steps before she adds, "And it's Greene. Beth Greene."
no subject
"Lonely for the other Greenes, perhaps? Wishing they were here with you?"
no subject
She's starting to wish she'd left his coat in the snow after all. He's just being a jerk to be a jerk, and about something she really doesn't want to talk about to somebody like him. Somebody she just met, who's kind of an asshole, drunk, and maybe a little creepy. Who's going to be honest under these circumstances?
As contrary as she's feeling, she can't bring herself to snap No back at him. It feels like betraying Maggie, especially when she'd give anything to see her. Instead, she says nothing, just tries to pick up some speed so they aren't walking next to each other anymore. It's easier said than done, though, with snow this deep and a steepening incline.
no subject
"I wish my cousin were here." He doesn't know if that will help. Probably not. But it's something true, at least. And his voice is a little subdued when he speaks, with less of an ironic ring. "He'd be furious at me for even thinking it - he'd enjoy this little wilderness retreat even less than I do - but he always does make me laugh. And he makes even completely insane things seem quite rational. All of this would seem vastly less terrifying."
no subject
It'd be nicer if he'd just leave her alone, but of course, he doesn't. She should've known better than to hope. But when he does speak again, it sounds a little more genuine. Maybe he's trying to make up for the questions, or maybe this is what he wanted to talk about in the first place; maybe asking her about her people was just a vehicle to get to talk about his.
The thought doesn't make her feel much better, but their captors haven't mentioned how far away they are from their destination. Fighting this snow might tire her out before they arrive, and she can't be tired for that--not when she doesn't know what's going to happen or who they might have to face down. So she stops struggling in favour of the trudging step she's used for the last hour.
"Then you're better off wishing you were with him," she says, staring straight ahead. "If he'd be unhappy here."
no subject
He walks a little further, then continues - "You ought to wish he was here, too, though. You'd like him. Everyone likes him - or, well, nearly everyone. Everyone who's not scandalized by him. He was born a woman, you see - my cousin was named Donna for the first thirty-odd years I knew her - but when the Count died, he went to Beta Colony and had surgery to become a man so he could take over the Countship. It wasn't going to work, of course - the Counts are all hideously small-minded, and were going to vote against him on the basis of his history as a woman, or on the basis of him going to Galactics to treatment, or simply on the basis of having no idea what just happened - but then he was attacked by his rival. And honor compelled all of them to stand behind Dono."
He bounces his walking stick on the ground again and proclaims to the air, "Barrayarans are honorable. You can be certain of that." Another few steps, and then, for once not couching his true meaning in cryptic asides and mockery, he says, "You're going to be all right."
no subject
They also have space travel, according to him--like, real space travel. You're probably not supposed to be surprised about the last one. But it still seems impressive to her, the way he mentions it as off-handedly as if his cousin stopped by the store for a gallon of milk.
She thinks maybe he's trying to be nice, the way he tells her she's going to be all right, but the words are such a departure from everything else that she's not entirely sure what to do with them. After a moment, she shrugs. All right is relative, and they're still stuck out here in the middle of nowhere. Even if they weren't, her relative safety is another thing she's pretty sure she's not in the mood to discuss with him.
"Don't you have countesses here?" is what she finally asks, sidestepping all her other questions and vague concerns for the moment.
no subject
"Oh, yes, dozens," he answers easily, then flips up a hand - "All of whom got there by marrying a Count, and their duties consist of ruling his household, not his District. It's a fool who writes off the power of our women, but voting rights rest with the men. Hence Dono's clever workaround. They say that women are just too foolish and short-sighted to rule appropriately. So emotional, they cluck, completely blinded by their emotions. The more charitable ones simply say that a woman's upbringing doesn't develop the skills needed for good governance - though it must be noted that Dono, who had a woman's upbringing, is easily the best of them." And that's hardly even family loyalty speaking - even his opponents have come to rather admire the energetic, charismatic new Count.
"Your clothes hint to me that you're from a rather...egalitarian world. You can usually tell that a planet's all right to their women when it's all right for those women to wear trousers." He gives a little sigh. "This planet's sexism is such a pity - trousers are far more flattering to the backside than skirts."
no subject
Besides, she's appalled enough at his explanation that she's kind of busy gaping at him. "You can go to other planets."
They have space ships, but women can't vote. It seems insane to her--though it occurs to her after a moment that people with bows and arrows, at least, probably don't have space ships. And plenty of places before the turn didn't let women do anything, let alone voting. They just weren't anywhere near Georgia.
It's enough to make her forget the fact that he'd wobbled over words about being okay, just a minute or two ago. "The strongest people I know are women."
no subject
By the amusement in his voice, he doesn't actually have all that much pity for this particular vision. He tends to agree with the girl: women, in his experience, have always been far more worthwhile than men. Far more formidable. In a Countess Cordelia-esque way, blasting through enemies, yes - but there's also always been the likes of Alys Vorpatril, with her cool polite words and her razor wit and her ability to wield courtesy like a whip. What a woman.
"We've a curious history on this planet, though. We lost access to the rest of the Nexus for seven hundred years. Hence the bows and arrows in place of more Galactic stunners and plasma arcs. And hence the sexism."
no subject
"It's like you got stuck in the dark ages." And they never left. Maybe that's a matter of pride for them--she recognizes something in the way the hill people carry themselves, albeit distantly. The kind of people Daryl and Merle Dixon probably grew up around, stubborn, proud hicks you knew instinctively not to call "hicks" to their faces.
She fixes her gaze on Byerly, considering where he fits. Silly and drunk and rich, even less to do with hillfolk than Beth had with the real rednecks at home, and only a little less out of place on this slope than she is. "Is that why you left?"
no subject
He sighs again. Would he leave if he could? No, he thinks. He's too...tied to his duties. He loathes this place, loathes the people sometimes - loathes his lifestyle, loathes his friends - loathes his family, God knows - but he lives to serve. His patriotism (a curious thing to have in combination with his hatred of his planet), and his desire to make things different for the people kicked around by the paranoid and powerful, ties him down here. Ah, if he dies here, he hopes he's done enough for the people he cares about...
"And the whole rest of the planet is less benighted than this place. This is the poorest district of this entire world. The rest of the place is less like this, I promise."
no subject
"Okay," she corrects herself. "Not left. But you've seen the world. Or the...the galaxy, or whatever."
He's been places completely different from where he's from, even if that's where he came back to. She's envious, in a distant sort of way. (It might not be justifiable, now that she's on another planet, but she always daydreamed about going to faraway places on Earth.)
no subject
So he comments, "It's not expensive, though. Travel like that. If you get out of here, you can pursue it yourself. Could be...fun."
no subject
"Maybe," she agrees, after a moment or so. She'd like that, truthfully--seeing real cities again, with consistent electricity and running water, and maybe law enforcement, and of course, food that's never been canned--but it can't be her first priority. It's low on her to-do list, well below entries like find out what happened to Earth and go back and find everyone...but he doesn't need to know that. "What's your favorite place you've been?"
no subject
"The Spacefaring Museum on Beta Colony. I know that probably sounds dreadfully dull, a museum for heaven's sake, but it's actually quite fascinating. Tracing the development of the technologies through the centuries. If you can endure something educational, that's the place to spend your time." He considers, then allows, "That or Crater Lakes on Escobar."
no subject
After a moment or two, she adds, "I always liked museums."
no subject
"My second-favorite because my first-favorite is a secret," he responds. "Anyway, you'll quite like Beta Colony, then. They're hideously educational. All over, trying to force all the information they possibly can down your throat to make sure you're a maximally educated citizen who can make the best possible decisions at all times, as though information will make that happen." He flutters his hand dismissively. "It's both charming and very obnoxious."
no subject
"I don't like museums that much," she admits, with a little shrug. There just aren't that many that can be visited at home, these days. It's novel, thinking of visiting one. After a moment though, with an expression that's unsmiling but not exactly unfriendly. "But I could visit one or two. Couldn't hurt to find out how y'all get around."
The more she understands the kind of space travel they have here, the more prepared she'll be to navigate it.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)