For Barrayar mods (
barrayarmods) wrote in
forbarrayar2016-12-20 10:13 am
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Entry tags:
- !event,
- #cetagandan base,
- *diya d'zefyst,
- *gail ghem-estif,
- adrien arbuckal | prorenataa,
- agent washington | protocol,
- agent york | infailtration,
- darkstalker | threemoons,
- daryl dixon | pigsfeet,
- duv galeni | komarran,
- egil dagsson | norms,
- kaidan alenko | standsentinel,
- lapis lazuli | mirrortide,
- ratchet | asafepairofhands,
- vlad tepes | theyfear
[ january i log: cetaganda ]
Who: Everyone
What: Arrival on Barrayar and what follows
When: January 2nd - January 17th
Where: Cetagandan base
Warnings: None (at the moment)

welcome to barrayar.
It's the dark of night when you come to beyond the foothills. Snow on the ground, chill winter wind whistling. A steep mountain range towers overhead, its peaks illuminated by the light of two moons, and the foothills behind you ascend quickly into rocky mountain faces. Whatever you last remember, it isn't how you got here, and you feel oddly jetlagged, slightly queasy.
And you're not alone. There are nine other people close by, all looking equally lost and confused. But before any of you have a chance to figure out what's going on, the soldiers arrive.
They're fitted with what look like futuristic tactical vests and armed with some kind of energy weapons that look deadlier than not. They surround you at gunpoint, dealing orders in intelligible English, but with some obscure, unplaceable accent, and their faces are colored with vivid paint. It quickly becomes apparent, however, that you are not the people they at first assumed -- something about Barrayarans, the barbarians in the mountains. The one who seems to be in charge steps away to murmur into what looks like a wristwatch-like communicator. After a minute or two of inaudible conversation, the officer steps back in. He orders his men to escort you all back to their base. As long as you cooperate, that's all that will happen.

the base
You are taken back to a military base of considerable scale and some serious fortification. There are two rounds of guard checks to go through, both taking what must be a lot longer than usual, and it's cold out. You are ushered past the guard checks into what looks like a barracks building, but relegated to a bunk on one end. They seem to have cleared the immediate area, with guards posted at the door, but there's audible activity beyond the short hallway in front of the door. They make it clear you are not under arrest, that you are merely being detained until they have ascertained the situation -- the word quarantine is used, but it doesn't seem to be of a medical sort. Either way, the only people who come to the bunk are those cleared by the guards, and they all seem much more interested than hostile.
They answer your questions with the very basic facts: the people who hold custody of you are the military service of the Cetagandan Empire, and the planet you are on is their Ninth Satrapy, and they're currently at odds with some of the native population. They won't say it outright, but it's clear they have no clue how you came to be here or why, but it's clearly of great interest to them. For the most part, the Cetagandan soldiers are civil, if at times distant and aloof, but if you look a little less -- or more -- than human, they'll eye you with visible curiosity, perhaps even some kind of appreciation.
At daylight, a few women in lab coats and the same face-paint as the soldiers come to the room to escort you across the base to the nearby medbay, two or three at a time. The medbay is an intimidatingly sterile and state-of-the-art facility, all gleaming chrome and polished glass and crisp holo displays. You are taken in one at a time for a physical examination -- they have to make sure you haven't brought any foreign contagions into their base, after all -- but the military physician isn't the only base personnel in the exam room. You hear the word exotic tossed around a few times until they realized they're talking about you. They call you the exotics.

the exotics room
For a military bunk, it's in surprisingly tasteful design. The room sleeps a dozen soldiers, so you even have a little bit of room to yourself, and while the furnishings are relatively spartan, they're hardly uncomfortable. If you're in need of clothing, the soldiers will bring you base fatigues – no rank insignia, of course, but the make of the textile is surprisingly fine.
You're served food at mealtimes, a combination of shelf-stable meal rations and what seems to be fresh food, all prepared with unusual artistry for a military base. There's a sophistication to the preparation that seems more like it belongs in a four-star restaurant than a military base. If you have any special medical needs, they'll do their best to attend to them -- and their medicine seems impressively advanced.
Soldiers and scientists alike come to the room every so often to ask you questions, more like interviews than interrogations, but behind the civility there's a burning intellectual curiosity. They seem intent on knowing as much as you'll tell them, and then some.
The nearest bathroom is at the end of the hall, and while they seem to have cleared the area of all other personnel, showers and baths are scheduled, and any trips to the restroom are chaperoned. The guards, while not hostile, are certainly not interested in letting you escape. You could try sneaking past them, but you probably won't get far.
Well, at least you've got each other for company: the exotics on the Ninth Satrapy.
What: Arrival on Barrayar and what follows
When: January 2nd - January 17th
Where: Cetagandan base
Warnings: None (at the moment)

welcome to barrayar.
It's the dark of night when you come to beyond the foothills. Snow on the ground, chill winter wind whistling. A steep mountain range towers overhead, its peaks illuminated by the light of two moons, and the foothills behind you ascend quickly into rocky mountain faces. Whatever you last remember, it isn't how you got here, and you feel oddly jetlagged, slightly queasy.
And you're not alone. There are nine other people close by, all looking equally lost and confused. But before any of you have a chance to figure out what's going on, the soldiers arrive.
They're fitted with what look like futuristic tactical vests and armed with some kind of energy weapons that look deadlier than not. They surround you at gunpoint, dealing orders in intelligible English, but with some obscure, unplaceable accent, and their faces are colored with vivid paint. It quickly becomes apparent, however, that you are not the people they at first assumed -- something about Barrayarans, the barbarians in the mountains. The one who seems to be in charge steps away to murmur into what looks like a wristwatch-like communicator. After a minute or two of inaudible conversation, the officer steps back in. He orders his men to escort you all back to their base. As long as you cooperate, that's all that will happen.

the base
You are taken back to a military base of considerable scale and some serious fortification. There are two rounds of guard checks to go through, both taking what must be a lot longer than usual, and it's cold out. You are ushered past the guard checks into what looks like a barracks building, but relegated to a bunk on one end. They seem to have cleared the immediate area, with guards posted at the door, but there's audible activity beyond the short hallway in front of the door. They make it clear you are not under arrest, that you are merely being detained until they have ascertained the situation -- the word quarantine is used, but it doesn't seem to be of a medical sort. Either way, the only people who come to the bunk are those cleared by the guards, and they all seem much more interested than hostile.
They answer your questions with the very basic facts: the people who hold custody of you are the military service of the Cetagandan Empire, and the planet you are on is their Ninth Satrapy, and they're currently at odds with some of the native population. They won't say it outright, but it's clear they have no clue how you came to be here or why, but it's clearly of great interest to them. For the most part, the Cetagandan soldiers are civil, if at times distant and aloof, but if you look a little less -- or more -- than human, they'll eye you with visible curiosity, perhaps even some kind of appreciation.
At daylight, a few women in lab coats and the same face-paint as the soldiers come to the room to escort you across the base to the nearby medbay, two or three at a time. The medbay is an intimidatingly sterile and state-of-the-art facility, all gleaming chrome and polished glass and crisp holo displays. You are taken in one at a time for a physical examination -- they have to make sure you haven't brought any foreign contagions into their base, after all -- but the military physician isn't the only base personnel in the exam room. You hear the word exotic tossed around a few times until they realized they're talking about you. They call you the exotics.

the exotics room
For a military bunk, it's in surprisingly tasteful design. The room sleeps a dozen soldiers, so you even have a little bit of room to yourself, and while the furnishings are relatively spartan, they're hardly uncomfortable. If you're in need of clothing, the soldiers will bring you base fatigues – no rank insignia, of course, but the make of the textile is surprisingly fine.
You're served food at mealtimes, a combination of shelf-stable meal rations and what seems to be fresh food, all prepared with unusual artistry for a military base. There's a sophistication to the preparation that seems more like it belongs in a four-star restaurant than a military base. If you have any special medical needs, they'll do their best to attend to them -- and their medicine seems impressively advanced.
Soldiers and scientists alike come to the room every so often to ask you questions, more like interviews than interrogations, but behind the civility there's a burning intellectual curiosity. They seem intent on knowing as much as you'll tell them, and then some.
The nearest bathroom is at the end of the hall, and while they seem to have cleared the area of all other personnel, showers and baths are scheduled, and any trips to the restroom are chaperoned. The guards, while not hostile, are certainly not interested in letting you escape. You could try sneaking past them, but you probably won't get far.
Well, at least you've got each other for company: the exotics on the Ninth Satrapy.
washington | red vs. blue | ota
ARRIVAL // EN ROUTE TO BASE BASE // MEDBAY EXOTICS ROOM // WILDCARD
exotics room, first day;
...there's no way.
Is there?
York squints his good eye, then opens it wide to stare. It is him. Older, more scarred, and with a wary expression that York's never seen on him before, but that's Wash. He feels a pang of guilt as he gets to his feet and works his way across the room -- he left. He left his friend behind in a horrible state. There's no making up for that, but... Wash is here.
Maybe he's not alone. If the other man can forgive him. ]
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There's a girl who's entirely blue ( paint like these Cetagandan soldiers have on, maybe, but something tells him that's not the case ), people who are clearly soldiers, others who -- clearly aren't, and then there's someone looking his way, someone walking towards him.
Wash notices the scar, first, the blind eye, and then it actually still takes him a second or two to place that face, his heart seizing hard in his chest, lungs twisting into knots. It's been years. It's been years, and he hadn't had the time to bury him, hadn't had the time to do anything other than send the report to command, to take Delta and move on, and it's probably a good thing he isn't armed because the way his hand moves when he leaps up to his feet, he's very clearly reaching for one. He takes a step back when his hand finds nothing, only to find himself just bumping against the bunk, staring wide-eyed at York as if he's seen a ghost, and. Well. ]
This -- [ His eyes flick briefly to the door. There aren't any of those soldiers here, now, but if this is some kind of trick, some kind of a fucking joke, but there he is, standing in front of him in the flesh, looking completely real and very much alive. He shakes his head slightly, turns back to look at him. ] -- York?
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When Wash says his name he nods and drops his hands, a hint of a smile lighting his expression. ]
Hey Wash. It's been a long time.
[ He has a million questions he wants to ask but he'll give the other man time to adjust to his presence. Wash looks like he's seen a ghost but of course it's a shock, he thinks, considering their situation. What are the odds they'd both wind up here? ]
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The last time he'd seen York he was face-down against the concrete with bullet wounds in his side, already dead for hours, and the last time he'd seen York before that was -- at Freelancer. At Freelancer, during the attack, when they'd locked him in because of his fucking condition and how unstable he was when the entire project itself was the problem, the entire thing was unstable, when Tex was tearing the place apart, and York, he remembers --
If this had been a few years ago, Wash probably wouldn't be handling this all that well, would've attacked him by now, would be letting all those whispers ( this is wrong wrong wrong are you slipping again, Wash, are you slipping ) get the better of him. He's different, better with those things now, and outwardly at least he stays calm enough, though obviously in some kind of shock, and something in that almost-smile makes him ache. Freelancer was too long ago. He and Carolina are the only ones left. ]
You look -- [ A pause. ] -- Better, than I remember.
[ It's meant to be friendly, meant to be a joke, meant to bring a smile -- but also the last time he saw you, you were fucking dead. ]
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So do you. Last I saw you was when you woke up from the surgery -- do you remember anything from then?
[ He'd been there, waiting for Wash to wake up, startled with all the others when he'd done so screaming and they'd been hustled out. And then. Well. A huge part of York wants to apologize right now, but Wash doesn't seem ready to hear it. So he waits, gestures to the bunk silently asking if Wash wants to sit down to talk. The other man looks a bit unsteady on his feet, which York understands. He does wonder why Wash hasn't put on the fatigues yet -- even inside it's cold and his own undersuit was sadly lacking for warmth. ]
What've you been doing all this time?
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[ Everything. Everything. Too much, too clearly, always, all the time, the surgeons standing over him with their assurances of everything will be fine before his world started to go black, their voices murmuring above him, the light, the flashes, the pain, memories that aren't his forcing their way into his mind and digging in until it hurts until it hurts and Allison, Allison, don't --
He shouldn't have said that. He knows better than that, now, but seeing an old friend back to the dead has a way of messing with you. What has he been doing all this time, so much, too much, he's fucked up in a hundred different ways, and part of him just wants to tell him and take comfort in the presence of an old friend, of someone he's missed dearly, but this can't be what it seems. Not to mention they're hardly somewhere private.
Wash doesn't particularly want to sit down to talk. Something isn't right. A lot of things aren't right, but. ]
What've you been doing all this time? [ Because apparently if you're here, you can't really have died. Did York manage to fake his own death, somehow, get Delta to go with the plan? But no, why would York ever have willingly left Delta behind, knowing the protocol at the time was for AI to be destroyed? ]
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Laying low, trying to keep tabs on everyone mostly. Just trying to survive and stay off the radar. [ That's what everyone he's heard about has been doing, except Maine. He takes a slow breath. ] I'm sorry I didn't come back for you. I had to run. I couldn't let anyone get D.
[ He rubs the back of his neck, fingers brushing over the base of the implant, and sighs. ] Guess that doesn't matter right now. Not here.
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Breathe, Wash, breathe. He really doesn't want to talk about Delta or AI or anything Freelancer related within earshot of anyone else, realizes that just babbling about shit like that to people who have no business knowing it in a situation like this would be a hell lot more trouble than it's worth, but there's something that York says, something about the way he says it.
That doesn't matter now. Not here. They'd taken their armor, they could probably take their AI, but York couldn't fucking possibly have Delta with him because even if he'd faked his death even if he'd stayed alive, Wash had taken Delta from his fucking corpse. Couldn't let anyone get D. That doesn't -- ]
When was the last time you had him?
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wildcardish.
When he does move, it's to swear and scrub his face, bristling with restrained anger. He takes a moment to regain himself, before he looks around the room in its entirety, turning to the nearest new guy. His words are still slightly slurred. "How long's I out?"
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He's already gone back to studying something else in the room when the man shifts, moves, and turns towards him, asking a question in a voice just slurred enough that Wash is only a little sure that he heard what he asked him.
"They just brought you in here a while ago -- if you were out before then, I don't know for how long." Wash gives him a bit of a look, careful, considering. "Are you okay?"
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"Shit." He stops for a respite, leaning against a bedpost with a bleary expression.
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"You might want to take it easy for a bit there," he says, just watching him carefully. There isn't any outward injury, nothing obviously wrong.
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In the next few days, allies might make all the difference.
Daryl takes another halting step, and avoids any help the other man might be offering.
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"According to them, none of us have been drugged. We just turned up." A half-shrug, though it's clear enough from his tone that he does find this hard to believe, to say the least.
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This guy, giving him his space, trying not to make any assumptions, that's good. That's normal.
"And you believe that," Daryl says, more of an open-ended remark than a statement or a question. He'll let other people fill in the blanks.
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Simple, straightforward -- Wash doesn't have trouble admitting that. There are a lot of things that he's careful about, a lot of things he has to hide, but that he's suspicious of their caregivers ( or captors, really ) and the circumstances of arrival isn't one of them. They've been civil enough so far, but they've still given Wash no reason to trust them.
And he still has no idea where the hell he is or how they got here. The Cetagandans shrugging and telling them that they don't know how they got here either is a little too convenient, for his tastes.
Wash looks back at him, studying his expression. "Do you?"
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MEDBAY
"Not a big fan of medical?"
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"Not at all," he says, shaking his head, offering a wry smile. "You?"
Trying to be friendly, here, and while his voice is surprisingly steady he certainly still looks tense.
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"I'm going to hazard to guess that you've got no idea how you ended up here, either?"
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Wash shakes his head. "Woke up in the snow, and if the people here know any more than that, they aren't keen to share."
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"Did this place... do anything to you, when it dumped you here? Besides dumping you here, I mean. Are you different at all, that you can tell?"
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How long were they even out? What could they have possibly done in that stretch of time?
"Maybe they really don't know how we got here, but -- they did take us in. Why would they, unless we were of some use to them?"
He may have some trust issues.
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"Either way, it beats the hell out of being outside I guess, at least for now."
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Wash doesn't explain further than that, he doesn't feel like he needs to. Leaving them out in the cold to die was a perfectly viable option. So was killing them there and then, just to be sure. In some kind of war situation, extra mouths to feed, people of mysterious origin that might turn out to have some relation to the enemy . . . Then again, they don't particularly seem short on supplies. Still, it's more than suspect.
He does nod in agreement with that statement, though. Wash is still really only dressed in the under-armor bodysuit and that does provide some thermal protection, but not to that degree. It's mostly designed to deal with heating, besides.
"Hopefully they won't throw you out there for having a cold," he says a moment later. Haha? Hah.
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