For Barrayar mods (
barrayarmods) wrote in
forbarrayar2016-12-20 10:13 am
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Entry tags:
- !event,
- #cetagandan base,
- *diya d'zefyst,
- *gail ghem-estif,
- adrien arbuckal | prorenataa,
- agent washington | protocol,
- agent york | infailtration,
- darkstalker | threemoons,
- daryl dixon | pigsfeet,
- duv galeni | komarran,
- egil dagsson | norms,
- kaidan alenko | standsentinel,
- lapis lazuli | mirrortide,
- ratchet | asafepairofhands,
- vlad tepes | theyfear
[ january i log: cetaganda ]
Who: Everyone
What: Arrival on Barrayar and what follows
When: January 2nd - January 17th
Where: Cetagandan base
Warnings: None (at the moment)

welcome to barrayar.
It's the dark of night when you come to beyond the foothills. Snow on the ground, chill winter wind whistling. A steep mountain range towers overhead, its peaks illuminated by the light of two moons, and the foothills behind you ascend quickly into rocky mountain faces. Whatever you last remember, it isn't how you got here, and you feel oddly jetlagged, slightly queasy.
And you're not alone. There are nine other people close by, all looking equally lost and confused. But before any of you have a chance to figure out what's going on, the soldiers arrive.
They're fitted with what look like futuristic tactical vests and armed with some kind of energy weapons that look deadlier than not. They surround you at gunpoint, dealing orders in intelligible English, but with some obscure, unplaceable accent, and their faces are colored with vivid paint. It quickly becomes apparent, however, that you are not the people they at first assumed -- something about Barrayarans, the barbarians in the mountains. The one who seems to be in charge steps away to murmur into what looks like a wristwatch-like communicator. After a minute or two of inaudible conversation, the officer steps back in. He orders his men to escort you all back to their base. As long as you cooperate, that's all that will happen.

the base
You are taken back to a military base of considerable scale and some serious fortification. There are two rounds of guard checks to go through, both taking what must be a lot longer than usual, and it's cold out. You are ushered past the guard checks into what looks like a barracks building, but relegated to a bunk on one end. They seem to have cleared the immediate area, with guards posted at the door, but there's audible activity beyond the short hallway in front of the door. They make it clear you are not under arrest, that you are merely being detained until they have ascertained the situation -- the word quarantine is used, but it doesn't seem to be of a medical sort. Either way, the only people who come to the bunk are those cleared by the guards, and they all seem much more interested than hostile.
They answer your questions with the very basic facts: the people who hold custody of you are the military service of the Cetagandan Empire, and the planet you are on is their Ninth Satrapy, and they're currently at odds with some of the native population. They won't say it outright, but it's clear they have no clue how you came to be here or why, but it's clearly of great interest to them. For the most part, the Cetagandan soldiers are civil, if at times distant and aloof, but if you look a little less -- or more -- than human, they'll eye you with visible curiosity, perhaps even some kind of appreciation.
At daylight, a few women in lab coats and the same face-paint as the soldiers come to the room to escort you across the base to the nearby medbay, two or three at a time. The medbay is an intimidatingly sterile and state-of-the-art facility, all gleaming chrome and polished glass and crisp holo displays. You are taken in one at a time for a physical examination -- they have to make sure you haven't brought any foreign contagions into their base, after all -- but the military physician isn't the only base personnel in the exam room. You hear the word exotic tossed around a few times until they realized they're talking about you. They call you the exotics.

the exotics room
For a military bunk, it's in surprisingly tasteful design. The room sleeps a dozen soldiers, so you even have a little bit of room to yourself, and while the furnishings are relatively spartan, they're hardly uncomfortable. If you're in need of clothing, the soldiers will bring you base fatigues – no rank insignia, of course, but the make of the textile is surprisingly fine.
You're served food at mealtimes, a combination of shelf-stable meal rations and what seems to be fresh food, all prepared with unusual artistry for a military base. There's a sophistication to the preparation that seems more like it belongs in a four-star restaurant than a military base. If you have any special medical needs, they'll do their best to attend to them -- and their medicine seems impressively advanced.
Soldiers and scientists alike come to the room every so often to ask you questions, more like interviews than interrogations, but behind the civility there's a burning intellectual curiosity. They seem intent on knowing as much as you'll tell them, and then some.
The nearest bathroom is at the end of the hall, and while they seem to have cleared the area of all other personnel, showers and baths are scheduled, and any trips to the restroom are chaperoned. The guards, while not hostile, are certainly not interested in letting you escape. You could try sneaking past them, but you probably won't get far.
Well, at least you've got each other for company: the exotics on the Ninth Satrapy.
What: Arrival on Barrayar and what follows
When: January 2nd - January 17th
Where: Cetagandan base
Warnings: None (at the moment)

welcome to barrayar.
It's the dark of night when you come to beyond the foothills. Snow on the ground, chill winter wind whistling. A steep mountain range towers overhead, its peaks illuminated by the light of two moons, and the foothills behind you ascend quickly into rocky mountain faces. Whatever you last remember, it isn't how you got here, and you feel oddly jetlagged, slightly queasy.
And you're not alone. There are nine other people close by, all looking equally lost and confused. But before any of you have a chance to figure out what's going on, the soldiers arrive.
They're fitted with what look like futuristic tactical vests and armed with some kind of energy weapons that look deadlier than not. They surround you at gunpoint, dealing orders in intelligible English, but with some obscure, unplaceable accent, and their faces are colored with vivid paint. It quickly becomes apparent, however, that you are not the people they at first assumed -- something about Barrayarans, the barbarians in the mountains. The one who seems to be in charge steps away to murmur into what looks like a wristwatch-like communicator. After a minute or two of inaudible conversation, the officer steps back in. He orders his men to escort you all back to their base. As long as you cooperate, that's all that will happen.

the base
You are taken back to a military base of considerable scale and some serious fortification. There are two rounds of guard checks to go through, both taking what must be a lot longer than usual, and it's cold out. You are ushered past the guard checks into what looks like a barracks building, but relegated to a bunk on one end. They seem to have cleared the immediate area, with guards posted at the door, but there's audible activity beyond the short hallway in front of the door. They make it clear you are not under arrest, that you are merely being detained until they have ascertained the situation -- the word quarantine is used, but it doesn't seem to be of a medical sort. Either way, the only people who come to the bunk are those cleared by the guards, and they all seem much more interested than hostile.
They answer your questions with the very basic facts: the people who hold custody of you are the military service of the Cetagandan Empire, and the planet you are on is their Ninth Satrapy, and they're currently at odds with some of the native population. They won't say it outright, but it's clear they have no clue how you came to be here or why, but it's clearly of great interest to them. For the most part, the Cetagandan soldiers are civil, if at times distant and aloof, but if you look a little less -- or more -- than human, they'll eye you with visible curiosity, perhaps even some kind of appreciation.
At daylight, a few women in lab coats and the same face-paint as the soldiers come to the room to escort you across the base to the nearby medbay, two or three at a time. The medbay is an intimidatingly sterile and state-of-the-art facility, all gleaming chrome and polished glass and crisp holo displays. You are taken in one at a time for a physical examination -- they have to make sure you haven't brought any foreign contagions into their base, after all -- but the military physician isn't the only base personnel in the exam room. You hear the word exotic tossed around a few times until they realized they're talking about you. They call you the exotics.

the exotics room
For a military bunk, it's in surprisingly tasteful design. The room sleeps a dozen soldiers, so you even have a little bit of room to yourself, and while the furnishings are relatively spartan, they're hardly uncomfortable. If you're in need of clothing, the soldiers will bring you base fatigues – no rank insignia, of course, but the make of the textile is surprisingly fine.
You're served food at mealtimes, a combination of shelf-stable meal rations and what seems to be fresh food, all prepared with unusual artistry for a military base. There's a sophistication to the preparation that seems more like it belongs in a four-star restaurant than a military base. If you have any special medical needs, they'll do their best to attend to them -- and their medicine seems impressively advanced.
Soldiers and scientists alike come to the room every so often to ask you questions, more like interviews than interrogations, but behind the civility there's a burning intellectual curiosity. They seem intent on knowing as much as you'll tell them, and then some.
The nearest bathroom is at the end of the hall, and while they seem to have cleared the area of all other personnel, showers and baths are scheduled, and any trips to the restroom are chaperoned. The guards, while not hostile, are certainly not interested in letting you escape. You could try sneaking past them, but you probably won't get far.
Well, at least you've got each other for company: the exotics on the Ninth Satrapy.
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"I was thinking being in a better-lit room might be helping too, as long as the hallucinations aren't giving you migraines on top of everything else. The breathing exercises, too." He's quiet for a long moment, digesting what York said and contemplating his place in the universe, specifically right here, apparently human, on an utterly unknown planet in an unknown galaxy with unknown, possibly hostile organics, trapped in a science lab-slash-military base with nine strangers and sitting on the cold floor of a bathroom with his arms wrapped around an ex-military science experiment with a malfunctioning neural implant. He lets out a slow, steady breath.
"I'm glad," he finally says, his voice a little rough. "That it helps. And, I'm not going anywhere."
no subject
He's relaxing now, breathing smoothing out and eyes open again, trying to adjust to what he's seeing. Trying to adjust to everything, still, really. Delta sits at his shoulder and York turns away from the hallucination, towards Ratchet. It's tempting to just bury his face in the other man's neck and pretend none of this is happening but he can't keep his eyes closed forever. And it might not be appreciated.
"I forgot about the breathing exercises... next time." Because he knows there will be one. Kaidan talked him through a panic attack a few days ago and the breathing exercises helped then, he just needs to get used to using them more. When things start going sideways. "They can't be missing this," he says, sounding tired and stressed. "What do you think they do to people around here that cause problems?"
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"If they decide to kick up a fuss over someone attempting to handle neurological damage without trained psychiatric aid, they'll find out pretty quick what a 'problem' actually looks like. ...in the meantime, I wouldn't worry about it too much. I think you're right, that they at least know something's going on, and they haven't said anything yet. You've got enough to worry about."
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There's something protective in Ratchet's voice that soothes York's worry -- he's sure Kaidan and probably Wash would object to his being hauled off, too. Maybe even Daryl. He's not sure if the hillbilly gives a shit, but it would be an excuse to fight. "Staying sane's probably enough to worry about, yeah." He sighs, "I haven't been doing such a great job of it."
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"Wash is here, you know -- the friend whose implantation failed. So it does get better. He's different, but functional, so I'll take it."
no subject
"What happened? To Washington, I mean, with his AI implantation? Feel free to not tell me, I know it's not strictly my business, but I don't know a lot about these implants to begin with so I'm curious."
no subject
"And I'd tell you, I trust you to keep it quiet, but he wouldn't tell me. I don't know how bad it got for him." He thinks back to Wash's face as he talked, though, how changed everything about him was. "When I say different, though, I mean... he's like another person entirely. It's scary."
He wants to be there for Wash again, but doesn't know if the other man will let him back in.
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"Do you find yourself much changed? I mean, besides the sudden spatial displacement and the hallucinations and the stress and everything else--I know it can be hard to judge, but I didn't know you before, so I certainly can't tell."
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"I meant more in personality, like you mentioned with Washington. I suspect the physical changes were done more as a disabling mechanism than anything else." He does not sound thrilled about this fact.
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"A disabling mechanism?" He's curious about what that could mean. "You think the dragon used to be bigger or something?"
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"Okay. Good to know. And, yeah--not just him, too. The blue person--Lapis Lazuli, I think--doesn't appear to be laboring under the impression that she's human, which is going to be a huge disappointment for her when she finally passes out because she hasn't eaten anything in a week. She kept going on about 'water powers,' which isn't ominous at all. And, well." He nudges at York companionably.
"Pardon me for saying so, but I'm getting the idea that you aren't exactly operating at peak capacity since your AI was disabled. I don't think all that's a coincidence." He carefully does not mention anything about his own changes--the less he has to lie to York, the better, as far as he's concerned.
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York considers the group, the abilities they might have had that were taken away. He glances up at Ratchet, what he can see of the other man. "Do you feel any different?"
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"Yeah. Yeah, I do. I don't know if I can really explain, but this place messed with me too. You're in good company."
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"Promise me something, though?"
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"Don't ask me to kill you again," he says quietly, but he doesn't look away. "I don't know if you remember, but--don't. Please."
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"Come on. You need some rest, too." York climbs to his feet, takes a moment to steady himself and then offers Ratchet a hand up.
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"I'm not upset or anything," he says, his voice low, that weird, helpless uncertainty still flickering in his eyes. "You just... aren't the first person to ask, and it never gets any easier to hear." His expression steadies and one corner of his mouth tugs up, just slightly. "I told the last guy who made that particular request to go to hell too, for the record, lest you think I'm singling you out."
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