For Barrayar mods (
barrayarmods) wrote in
forbarrayar2016-12-20 10:13 am
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Entry tags:
- !event,
- #cetagandan base,
- *diya d'zefyst,
- *gail ghem-estif,
- adrien arbuckal | prorenataa,
- agent washington | protocol,
- agent york | infailtration,
- darkstalker | threemoons,
- daryl dixon | pigsfeet,
- duv galeni | komarran,
- egil dagsson | norms,
- kaidan alenko | standsentinel,
- lapis lazuli | mirrortide,
- ratchet | asafepairofhands,
- vlad tepes | theyfear
[ january i log: cetaganda ]
Who: Everyone
What: Arrival on Barrayar and what follows
When: January 2nd - January 17th
Where: Cetagandan base
Warnings: None (at the moment)

welcome to barrayar.
It's the dark of night when you come to beyond the foothills. Snow on the ground, chill winter wind whistling. A steep mountain range towers overhead, its peaks illuminated by the light of two moons, and the foothills behind you ascend quickly into rocky mountain faces. Whatever you last remember, it isn't how you got here, and you feel oddly jetlagged, slightly queasy.
And you're not alone. There are nine other people close by, all looking equally lost and confused. But before any of you have a chance to figure out what's going on, the soldiers arrive.
They're fitted with what look like futuristic tactical vests and armed with some kind of energy weapons that look deadlier than not. They surround you at gunpoint, dealing orders in intelligible English, but with some obscure, unplaceable accent, and their faces are colored with vivid paint. It quickly becomes apparent, however, that you are not the people they at first assumed -- something about Barrayarans, the barbarians in the mountains. The one who seems to be in charge steps away to murmur into what looks like a wristwatch-like communicator. After a minute or two of inaudible conversation, the officer steps back in. He orders his men to escort you all back to their base. As long as you cooperate, that's all that will happen.

the base
You are taken back to a military base of considerable scale and some serious fortification. There are two rounds of guard checks to go through, both taking what must be a lot longer than usual, and it's cold out. You are ushered past the guard checks into what looks like a barracks building, but relegated to a bunk on one end. They seem to have cleared the immediate area, with guards posted at the door, but there's audible activity beyond the short hallway in front of the door. They make it clear you are not under arrest, that you are merely being detained until they have ascertained the situation -- the word quarantine is used, but it doesn't seem to be of a medical sort. Either way, the only people who come to the bunk are those cleared by the guards, and they all seem much more interested than hostile.
They answer your questions with the very basic facts: the people who hold custody of you are the military service of the Cetagandan Empire, and the planet you are on is their Ninth Satrapy, and they're currently at odds with some of the native population. They won't say it outright, but it's clear they have no clue how you came to be here or why, but it's clearly of great interest to them. For the most part, the Cetagandan soldiers are civil, if at times distant and aloof, but if you look a little less -- or more -- than human, they'll eye you with visible curiosity, perhaps even some kind of appreciation.
At daylight, a few women in lab coats and the same face-paint as the soldiers come to the room to escort you across the base to the nearby medbay, two or three at a time. The medbay is an intimidatingly sterile and state-of-the-art facility, all gleaming chrome and polished glass and crisp holo displays. You are taken in one at a time for a physical examination -- they have to make sure you haven't brought any foreign contagions into their base, after all -- but the military physician isn't the only base personnel in the exam room. You hear the word exotic tossed around a few times until they realized they're talking about you. They call you the exotics.

the exotics room
For a military bunk, it's in surprisingly tasteful design. The room sleeps a dozen soldiers, so you even have a little bit of room to yourself, and while the furnishings are relatively spartan, they're hardly uncomfortable. If you're in need of clothing, the soldiers will bring you base fatigues – no rank insignia, of course, but the make of the textile is surprisingly fine.
You're served food at mealtimes, a combination of shelf-stable meal rations and what seems to be fresh food, all prepared with unusual artistry for a military base. There's a sophistication to the preparation that seems more like it belongs in a four-star restaurant than a military base. If you have any special medical needs, they'll do their best to attend to them -- and their medicine seems impressively advanced.
Soldiers and scientists alike come to the room every so often to ask you questions, more like interviews than interrogations, but behind the civility there's a burning intellectual curiosity. They seem intent on knowing as much as you'll tell them, and then some.
The nearest bathroom is at the end of the hall, and while they seem to have cleared the area of all other personnel, showers and baths are scheduled, and any trips to the restroom are chaperoned. The guards, while not hostile, are certainly not interested in letting you escape. You could try sneaking past them, but you probably won't get far.
Well, at least you've got each other for company: the exotics on the Ninth Satrapy.
What: Arrival on Barrayar and what follows
When: January 2nd - January 17th
Where: Cetagandan base
Warnings: None (at the moment)

welcome to barrayar.
It's the dark of night when you come to beyond the foothills. Snow on the ground, chill winter wind whistling. A steep mountain range towers overhead, its peaks illuminated by the light of two moons, and the foothills behind you ascend quickly into rocky mountain faces. Whatever you last remember, it isn't how you got here, and you feel oddly jetlagged, slightly queasy.
And you're not alone. There are nine other people close by, all looking equally lost and confused. But before any of you have a chance to figure out what's going on, the soldiers arrive.
They're fitted with what look like futuristic tactical vests and armed with some kind of energy weapons that look deadlier than not. They surround you at gunpoint, dealing orders in intelligible English, but with some obscure, unplaceable accent, and their faces are colored with vivid paint. It quickly becomes apparent, however, that you are not the people they at first assumed -- something about Barrayarans, the barbarians in the mountains. The one who seems to be in charge steps away to murmur into what looks like a wristwatch-like communicator. After a minute or two of inaudible conversation, the officer steps back in. He orders his men to escort you all back to their base. As long as you cooperate, that's all that will happen.

the base
You are taken back to a military base of considerable scale and some serious fortification. There are two rounds of guard checks to go through, both taking what must be a lot longer than usual, and it's cold out. You are ushered past the guard checks into what looks like a barracks building, but relegated to a bunk on one end. They seem to have cleared the immediate area, with guards posted at the door, but there's audible activity beyond the short hallway in front of the door. They make it clear you are not under arrest, that you are merely being detained until they have ascertained the situation -- the word quarantine is used, but it doesn't seem to be of a medical sort. Either way, the only people who come to the bunk are those cleared by the guards, and they all seem much more interested than hostile.
They answer your questions with the very basic facts: the people who hold custody of you are the military service of the Cetagandan Empire, and the planet you are on is their Ninth Satrapy, and they're currently at odds with some of the native population. They won't say it outright, but it's clear they have no clue how you came to be here or why, but it's clearly of great interest to them. For the most part, the Cetagandan soldiers are civil, if at times distant and aloof, but if you look a little less -- or more -- than human, they'll eye you with visible curiosity, perhaps even some kind of appreciation.
At daylight, a few women in lab coats and the same face-paint as the soldiers come to the room to escort you across the base to the nearby medbay, two or three at a time. The medbay is an intimidatingly sterile and state-of-the-art facility, all gleaming chrome and polished glass and crisp holo displays. You are taken in one at a time for a physical examination -- they have to make sure you haven't brought any foreign contagions into their base, after all -- but the military physician isn't the only base personnel in the exam room. You hear the word exotic tossed around a few times until they realized they're talking about you. They call you the exotics.

the exotics room
For a military bunk, it's in surprisingly tasteful design. The room sleeps a dozen soldiers, so you even have a little bit of room to yourself, and while the furnishings are relatively spartan, they're hardly uncomfortable. If you're in need of clothing, the soldiers will bring you base fatigues – no rank insignia, of course, but the make of the textile is surprisingly fine.
You're served food at mealtimes, a combination of shelf-stable meal rations and what seems to be fresh food, all prepared with unusual artistry for a military base. There's a sophistication to the preparation that seems more like it belongs in a four-star restaurant than a military base. If you have any special medical needs, they'll do their best to attend to them -- and their medicine seems impressively advanced.
Soldiers and scientists alike come to the room every so often to ask you questions, more like interviews than interrogations, but behind the civility there's a burning intellectual curiosity. They seem intent on knowing as much as you'll tell them, and then some.
The nearest bathroom is at the end of the hall, and while they seem to have cleared the area of all other personnel, showers and baths are scheduled, and any trips to the restroom are chaperoned. The guards, while not hostile, are certainly not interested in letting you escape. You could try sneaking past them, but you probably won't get far.
Well, at least you've got each other for company: the exotics on the Ninth Satrapy.
no subject
"We are not doing you any harm."
no subject
no subject
no subject
"But lemme guess," he says, "if I say no, you won't just lemme up and walk away."
no subject
no subject
He hopes the other 'Exotics' are watching this shit; otherwise, he's going down for nothing. One thing's for sure, though. However he goes down, it's gonna be swinging. He grabs the nearest lab assistant and pushes them back, trying to make a b-line for the door. He knows he won't make it, but he's gonna try.
LMK IF THIS IS OK
"I suggest twenty milligrams of hortazelam in addition to the stun," Diya murmurs from the other end of the room. The CMO gives her an unreadable look, then repeats the suggestion as an order to one of the med techs as he and his male assistant move to pick Daryl up.
👍👍👌👀
He can't run. He can barely move. All his limbs feel completely fried. He trashes ineffectually against the guards carrying him toward the observation table, but he knows it's no use. It's more for his pride than anything else.
"Ain't done me no harm, huh?" He looks Diya square in the eye, ignoring anyone else. He knows she's in charge. Everybody else is some gutless lackey. "Some- s-some doctor you are."
no subject
Diya meets Daryl's gaze straight on, unwavering as stone. "We did ask for your cooperation first," she says reasonably as a medtech presses a hypospray to the crook of Daryl's arm to deliver the hortalezpam -- a conscious sedative that will leave Daryl awake enough to talk, but little else.
no subject
"Just means you're too lazy to be upfront." He keeps his eyes on Diya the whole time. She'll do it, he knows, but he'll make her look him in the eyes. No flinching from either side.
no subject
"On the contrary." Diya's voice is as still as her face. "I think we have been quite clear."
no subject
"If this is for our own good," Daryl says, voice grim, "that's just a accident."
no subject
The med techs continue with their examination, using handheld scanners and one mounted on a multi-jointed metal arm attached to the wall, all arcane to Daryl's eye, no doubt. But aside from the blood drawn, none of it is invasive.
"Do you have any extant medical conditions?" the CMO asks, although by his tone it's clear he's not expecting much of an answer.
no subject
"Yeah," he says, "you shot me."
no subject
"I think," Diya says, and when she speaks, none of them look at her but all of them stop, "you will get more answers from your results than from him, Colonel."
She's not so sure the man has anything useful to offer anyway. She waves the CMO away from the exam table to converse in indistinct murmured tones for a few moments, and although he is facing her, he doesn't look directly at her when she speaks -- rather some distant point just above her head, or just past. The CMO steps back to the exam table and Daryl's supine form.
"The stun will wear off in a couple of hours," he says, pulling the mounted scanner to hang a foot or so above Daryl's head. "The sedative, a little after that. We'll have you escorted back to your room after your recovery."
no subject
The pain is significant, but it's not worse than he's had before. The type is new, but that's somehow easier to deal with. There's no memories to tie him back to worse times. And as much as this lady must think she's got him under her heel, this isn't shit compared to Earth.
"What's thisall for?"
no subject
im sorry
It was worth it for Diya to lean in a little closer so Daryl could hock a loogie and try to spit on her.
never
The sleeve of her lab coat is dirtied instead of Diya, and the tech looks both indignant and disgusted -- so does the rest of the room, the heat rising palpably in the otherwise cool room; Diya looks distantly disappointed as she draws back. The martyred med tech grabs a sterile pad to clean her sleeve off, a faint flush showing through the thin veneer of delicate face paint. "She is haut," she starts angrily, but Diya, not looking pleased, holds up a hand to silence her, as does the CMO.
"My lady, I think," the CMO says, looking pained, "that you will find little interest in the rest of the proceedings. I think you'll find the reports much more to your satisfaction."
It's the politest way he can request she leave, a careful attempt to save some very fragile face in the upset of the room.
no subject
The makeup, Daryl begins to suspect, ain't just a fashion thing. It's status. She isn't wearing it because she's... hmm. He's not sure. Maybe if he ever sleeps again, that'll help his thinking.
It might be better for him if she left. It might be worse. Really, all of this boils down to one fine point, sharp and direct enough to fit through the head of a pin: Daryl doesn't care what they do to him. His people aren't here. He's never going to see them again. Beth's brains are blown out over linoleum flooring in Atlanta. He's on some goddamn alien operating table. Daryl is finding it harder and harder to care about anything at all.
So he goads her. "Better run," he says. "Let your little slaves do the real work."
no subject
"You are a simple man," she says, sounding disappointed, and turns toward the door, moving like water. "Colonel, you may deliver your reports directly to my comconsole."
The door opens into that slice of hallway Daryl had fallen just short of, and as soon as Diya is through, it closes again with a hiss.
no subject
He doesn't. Daryl stares at the head nurse as Diya disappear. "Get on with it." He's prepared for whatever comes.
no subject
He gestures with a pinched mouth at the scanners, some mounted, some handheld, in the room. "Whatever it is you're paranoid about, you're overreacting. We just needed you to hold still -- and stop accosting our med techs."