For Barrayar mods (
barrayarmods) wrote in
forbarrayar2016-12-20 10:13 am
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Entry tags:
- !event,
- #cetagandan base,
- *diya d'zefyst,
- *gail ghem-estif,
- adrien arbuckal | prorenataa,
- agent washington | protocol,
- agent york | infailtration,
- darkstalker | threemoons,
- daryl dixon | pigsfeet,
- duv galeni | komarran,
- egil dagsson | norms,
- kaidan alenko | standsentinel,
- lapis lazuli | mirrortide,
- ratchet | asafepairofhands,
- vlad tepes | theyfear
[ january i log: cetaganda ]
Who: Everyone
What: Arrival on Barrayar and what follows
When: January 2nd - January 17th
Where: Cetagandan base
Warnings: None (at the moment)

welcome to barrayar.
It's the dark of night when you come to beyond the foothills. Snow on the ground, chill winter wind whistling. A steep mountain range towers overhead, its peaks illuminated by the light of two moons, and the foothills behind you ascend quickly into rocky mountain faces. Whatever you last remember, it isn't how you got here, and you feel oddly jetlagged, slightly queasy.
And you're not alone. There are nine other people close by, all looking equally lost and confused. But before any of you have a chance to figure out what's going on, the soldiers arrive.
They're fitted with what look like futuristic tactical vests and armed with some kind of energy weapons that look deadlier than not. They surround you at gunpoint, dealing orders in intelligible English, but with some obscure, unplaceable accent, and their faces are colored with vivid paint. It quickly becomes apparent, however, that you are not the people they at first assumed -- something about Barrayarans, the barbarians in the mountains. The one who seems to be in charge steps away to murmur into what looks like a wristwatch-like communicator. After a minute or two of inaudible conversation, the officer steps back in. He orders his men to escort you all back to their base. As long as you cooperate, that's all that will happen.

the base
You are taken back to a military base of considerable scale and some serious fortification. There are two rounds of guard checks to go through, both taking what must be a lot longer than usual, and it's cold out. You are ushered past the guard checks into what looks like a barracks building, but relegated to a bunk on one end. They seem to have cleared the immediate area, with guards posted at the door, but there's audible activity beyond the short hallway in front of the door. They make it clear you are not under arrest, that you are merely being detained until they have ascertained the situation -- the word quarantine is used, but it doesn't seem to be of a medical sort. Either way, the only people who come to the bunk are those cleared by the guards, and they all seem much more interested than hostile.
They answer your questions with the very basic facts: the people who hold custody of you are the military service of the Cetagandan Empire, and the planet you are on is their Ninth Satrapy, and they're currently at odds with some of the native population. They won't say it outright, but it's clear they have no clue how you came to be here or why, but it's clearly of great interest to them. For the most part, the Cetagandan soldiers are civil, if at times distant and aloof, but if you look a little less -- or more -- than human, they'll eye you with visible curiosity, perhaps even some kind of appreciation.
At daylight, a few women in lab coats and the same face-paint as the soldiers come to the room to escort you across the base to the nearby medbay, two or three at a time. The medbay is an intimidatingly sterile and state-of-the-art facility, all gleaming chrome and polished glass and crisp holo displays. You are taken in one at a time for a physical examination -- they have to make sure you haven't brought any foreign contagions into their base, after all -- but the military physician isn't the only base personnel in the exam room. You hear the word exotic tossed around a few times until they realized they're talking about you. They call you the exotics.

the exotics room
For a military bunk, it's in surprisingly tasteful design. The room sleeps a dozen soldiers, so you even have a little bit of room to yourself, and while the furnishings are relatively spartan, they're hardly uncomfortable. If you're in need of clothing, the soldiers will bring you base fatigues – no rank insignia, of course, but the make of the textile is surprisingly fine.
You're served food at mealtimes, a combination of shelf-stable meal rations and what seems to be fresh food, all prepared with unusual artistry for a military base. There's a sophistication to the preparation that seems more like it belongs in a four-star restaurant than a military base. If you have any special medical needs, they'll do their best to attend to them -- and their medicine seems impressively advanced.
Soldiers and scientists alike come to the room every so often to ask you questions, more like interviews than interrogations, but behind the civility there's a burning intellectual curiosity. They seem intent on knowing as much as you'll tell them, and then some.
The nearest bathroom is at the end of the hall, and while they seem to have cleared the area of all other personnel, showers and baths are scheduled, and any trips to the restroom are chaperoned. The guards, while not hostile, are certainly not interested in letting you escape. You could try sneaking past them, but you probably won't get far.
Well, at least you've got each other for company: the exotics on the Ninth Satrapy.
What: Arrival on Barrayar and what follows
When: January 2nd - January 17th
Where: Cetagandan base
Warnings: None (at the moment)

welcome to barrayar.
It's the dark of night when you come to beyond the foothills. Snow on the ground, chill winter wind whistling. A steep mountain range towers overhead, its peaks illuminated by the light of two moons, and the foothills behind you ascend quickly into rocky mountain faces. Whatever you last remember, it isn't how you got here, and you feel oddly jetlagged, slightly queasy.
And you're not alone. There are nine other people close by, all looking equally lost and confused. But before any of you have a chance to figure out what's going on, the soldiers arrive.
They're fitted with what look like futuristic tactical vests and armed with some kind of energy weapons that look deadlier than not. They surround you at gunpoint, dealing orders in intelligible English, but with some obscure, unplaceable accent, and their faces are colored with vivid paint. It quickly becomes apparent, however, that you are not the people they at first assumed -- something about Barrayarans, the barbarians in the mountains. The one who seems to be in charge steps away to murmur into what looks like a wristwatch-like communicator. After a minute or two of inaudible conversation, the officer steps back in. He orders his men to escort you all back to their base. As long as you cooperate, that's all that will happen.

the base
You are taken back to a military base of considerable scale and some serious fortification. There are two rounds of guard checks to go through, both taking what must be a lot longer than usual, and it's cold out. You are ushered past the guard checks into what looks like a barracks building, but relegated to a bunk on one end. They seem to have cleared the immediate area, with guards posted at the door, but there's audible activity beyond the short hallway in front of the door. They make it clear you are not under arrest, that you are merely being detained until they have ascertained the situation -- the word quarantine is used, but it doesn't seem to be of a medical sort. Either way, the only people who come to the bunk are those cleared by the guards, and they all seem much more interested than hostile.
They answer your questions with the very basic facts: the people who hold custody of you are the military service of the Cetagandan Empire, and the planet you are on is their Ninth Satrapy, and they're currently at odds with some of the native population. They won't say it outright, but it's clear they have no clue how you came to be here or why, but it's clearly of great interest to them. For the most part, the Cetagandan soldiers are civil, if at times distant and aloof, but if you look a little less -- or more -- than human, they'll eye you with visible curiosity, perhaps even some kind of appreciation.
At daylight, a few women in lab coats and the same face-paint as the soldiers come to the room to escort you across the base to the nearby medbay, two or three at a time. The medbay is an intimidatingly sterile and state-of-the-art facility, all gleaming chrome and polished glass and crisp holo displays. You are taken in one at a time for a physical examination -- they have to make sure you haven't brought any foreign contagions into their base, after all -- but the military physician isn't the only base personnel in the exam room. You hear the word exotic tossed around a few times until they realized they're talking about you. They call you the exotics.

the exotics room
For a military bunk, it's in surprisingly tasteful design. The room sleeps a dozen soldiers, so you even have a little bit of room to yourself, and while the furnishings are relatively spartan, they're hardly uncomfortable. If you're in need of clothing, the soldiers will bring you base fatigues – no rank insignia, of course, but the make of the textile is surprisingly fine.
You're served food at mealtimes, a combination of shelf-stable meal rations and what seems to be fresh food, all prepared with unusual artistry for a military base. There's a sophistication to the preparation that seems more like it belongs in a four-star restaurant than a military base. If you have any special medical needs, they'll do their best to attend to them -- and their medicine seems impressively advanced.
Soldiers and scientists alike come to the room every so often to ask you questions, more like interviews than interrogations, but behind the civility there's a burning intellectual curiosity. They seem intent on knowing as much as you'll tell them, and then some.
The nearest bathroom is at the end of the hall, and while they seem to have cleared the area of all other personnel, showers and baths are scheduled, and any trips to the restroom are chaperoned. The guards, while not hostile, are certainly not interested in letting you escape. You could try sneaking past them, but you probably won't get far.
Well, at least you've got each other for company: the exotics on the Ninth Satrapy.
daryl dixon | the walking dead | ota.
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"'Cause they want something," Daryl grumbles, "and it ain't more tea parties."
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"What's the last thing you remember?"
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So he doesn't give any more warnings. They'll only fall on deaf ears, anyway. This guy wants to skip right up to the slaughter, so let him.
"Atlanta," he says. "You?"
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It feels strange to be talking to someone else, if he's honest. He's used to Delta's constant observations, so the conversation with Daryl only serves to make him feel more alone.
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"You wanna explain the 'guy in your head'?"
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York turns his head and taps at the base of his implant, which looks like a small metal plate embedded in the base of his skull. In actuality the interface goes all the way into his brain, completely interwoven. "I was implanted with an artificial intelligence years ago. He's always with me... until now. Here."
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The only thing Daryl can think is that they were abducted by aliens. It's stupid and strange, just like the dead rising up to eat the living.
"You're an alien," he says, more of a statement than a question. A judgmental statement at that.
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Of course, if you're the poetic type, you could say it's a war of the dead against the living. You could say it's a war of desperation, humanity against the inhuman. Survival versus living. Right versus might.
Daryl isn't the poetic type. All the poetic types are dead. Beauty didn't survive the end of the world. It died screaming.
Bitterly, he mutters, "ain't nothing in Atlanta."
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"What do you mean there's nothing in Atlanta?"
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"There ain't nothing worth seeing," he says. "Just dead."
But this prick is from space or some shit. Who the hell knows what he's seen?
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a. WELCOME
He's silent for a moment, his breath still too fast and his eyes a little too wide, trying not to panic and managing to keep a pretty firm lid on it as he looks back up at Daryl, his mouth twisting.
"Do you remember how you got here?"
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He doesn't want to think about that right now.
"Don't think there's a 'how'," he grumbles, voice hoarse with an emotion he doesn't want to think on. "Was summer, now it's not. You got any bright ideas?"
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"Not a one," he says. "I sure as hell didn't put myself here on purpose. It's freezing." He hesitates for a second, but what the hell.
"You have everything on you now that you did before you left, or got landed here, or whatever? Do you remember?"
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He gestures with a glower toward the soldiers escorting the group. An 'us-vs-them' mentality is already forming.
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"I'm not sure if these people took them, though. It was all gone before they even showed up."
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This poor, lucky idiot's never seen Terminus. He doesn't know the true extent of what these shitheads could be leading them to. Hopefully, he never will.
"You got a name?"
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"People call me Ratchet. ...and you?"
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"A regular one, where I'm from. I've sure as hell never met anybody named Daryl," he says, but he's grinning a little, shaking his head. Each breath sears his lungs, but the conversation is making him more lucid, making it easier to focus. "I'm a mechanic, and a combat surgeon. What d'you do, when you're not kidnapped and slogging through a howling frozen wasteland with no weapons and no jacket?"
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Doesn't matter. They're probably all dead now, poor bastards.
A field mechanic, though, that comes in handy no matter where you are. They're damn lucky to have him, as much as all this hurts, as much as it's goddamn terrifying.
"Don't matter," he mutters, because he knows there's no word for it. "You ever seen this shit before?" He means the terrain, the people, the trudging through wet snow and remembering how you were in Georgia an hour ago. He means all of it.
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"No. None of it. I don't even recognize the starfield." He unwinds one arm from where it's wrapped around himself to gesture up at the delicate points of light visible over the edge of the mountain range. "I genuinely have absolutely no idea where we are."
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So the guy's not a complete goddamn idiot. Does he want a metal?
Daryl looks with him, and shit, in all the confusion, he forgot to check the skies. On instinct, he searches for the North star, and... it's not there. Neither is either of the dippers, or Orion's belt. Shit, shit, shit. "Me neither," he says grimly. "Lemme guess, you ain't never been pulled someplace you never been before, no warning or nothing."
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