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forbarrayar2017-03-18 02:15 pm
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[ march ii log: ageless beauty ]
Who: Everyone!
What: The skies finally lighten, and so do spirits, but there are still quiet machinations in the dark. The good doctor's fate is finally decided.
When: March 18th - 31st
Where: Barrayaran camp, Cetagandan base & Riverfall Village
Warnings: TBD
Quick links:
Riverfall
Barrayar: Plague / Camp / Missions
Cetaganda: Plague / Base / Missions
First: Special thanks and credit to Vee (
veelynn) for lending us her beautiful photography for this event!
TIMELINE
3/19 Art Fair
3/20 York & Ratchet's arrival to the Barrayaran camp
3/22 Raid: Medical Supplies
3/26 Haut Sei's arrival, Eavesdropping Eta
3/27 Eavesdropping Sigma
3/27 - 3/28 Rat Race
3/29 Official reception for Haut Sei
3/30 Mystery Plot
One thing can be said for the month of March: at least the weather's gotten better. By mid-month, while the piled-up snow is slow to melt, the temperatures have now risen to just freezing rather than well below freezing. It's still a pretty cold March, but by this point, anything close to freezing feels like a balmy spring, and they have a nice string of sunny days for the rest of the month.
riverfall
Although their numbers have been thinned by the flu epidemic, Cetagandan patrols still pass regularly through the village, allowing those spying for the Cetagandans to pass along information via dead drop.
Riverfall was hit just as hard by the epidemic as the camp, and by the end of the month, the village houses no more than sixty people. The aid from the outsiders and soldiers in caring for and treating the sick goes a long way, but by the end, there are still a lot of bodies to bury and souls to burn death offerings for. There's an overall somber cast to the village despite the brightening weather.
barrayar
The Barrayarans haven't been hit as dramatically as the Cetagandans, but their numbers are much fewer, and patrols are still thin. Anyone healthy enough is being asked to pull double shifts, stretching their resources where they can, but at least the food situation is improving considerably thanks to both Xav's relief supplies and the lightening weather.
Once seeing both his daughters recover from the flu, Prince Xav leaves camp on the 19th to rendezvous with his transport back to Vorbarr Sultana so he can make another risky attempt at getting off-planet and back through the wormhole blockade. Ezar, as Piotr's aide-de-camp, sticks around -- and so does Negri, of course.
Knowing that it would be safer (if less comfortable) and possibly more useful for the Barrayarans to rendezvous with Micah rather than try to get them back off-planet, Xav leaves Doctor Niadem's fate in Barrayaran hands…and not to great result. Now that the Cetagandans have Micah, Piotr and his general staff -- and anyone in-the-know enough about the situation to provide any advisement -- are still debating what to do about Micah and the wormhole device. They could either try to rescue Micah to their side…or leave them in Cetagandan hands and hope to make contact via one of their informants.
This makes cultivating informants on the Cetagandan side an even higher priority, and if anyone has any ties to outsiders on the other side, personal or otherwise, Piotr wants to hear about it. Any intelligence about the Star Gate Project is vital.
plague
The ill in the camp and Riverfall are recovering, slowly, but the flu is still spreading, reaching its apex, and people are still getting sick. Even as the weather clears up, it's still damp, and many of the sick are falling to pneumonia, a near-certain death without antibiotics. They've already exhausted the medical supplies Xav and Ezar brought with them, and the medical raids went poorly -- only resulting in enough antibiotics for about 20% of the village and camp's combined population.
By the end of the month, though, the Barrayarans are finally beginning to pull through. The camp and village start to recover, with the mortalities over the month total to 58 influenza-related deaths. It's time to bury the death, burn a death offering, and keep on moving on.
camp
Both Olivia and Sonia have recovered from their bouts with the flu, more or less intact despite Olivia's very touch-and-go health for a while. Now Sonia's repaying everyone's visits to her by tending to the sick and helping out where she can. And as the weather warms up and people start to recover, the line for the bath tent starts getting longer…it's still pretty cold, but after lying around in the sickbay tent for a while, few people are going to complain for the chance to wash.
Morale is still buckling, so amidst all the doom and gloom, Sonia decides to try and bring a little levity to the camp by hosting a makeshift little art show on the 19th. The Princess can often be seen with her old antique camera, taking candids or scenic pictures in the mountains, although she rarely shows her work to anyone else. Tonight, though, she has hung up a variety of her black-and-white photos around the camp for the art fair -- some of the candids are even of outsiders, and Sonia's aim seems to be catching everyone in their warmest, happiest moment. There's no sense of tragedy or despair in her work.
She's encouraged as many of the soldiers and outsiders to contribute anything in the way of art -- stories, songs, performance, or craft, she invites it all. A few soldiers make a surprisingly harmonic little chorus, and some visiting villagers give engaging tellings of Barrayaran legends. Lakshmi shows off some of her embroidery, and Beth and Tucker both bring a little singing to the table, although the majority of Barrayarans probably aren't going to appreciate a cappella Queen. Daryl shoots a mouse and either fails to understand art entirely or transcends to a brand new plane of artistic enlightenment. Also, please don't let Tucker pose nude for you.
It winds up doing some good for morale -- giving the soldiers some other context to focus on besides the war, something of an escape, or a reminder of what they're fighting for and what they long to live to see again. And for the first time, Sonia doesn't feel quite so useless.
missions
The medical assistance provided by the outsiders doesn't go unappreciated, nor without effect. Not every day is a success, but at least they manage to keep the mortality rate from climbing too high.
The medical raids are a near-unmitigated disaster, with every single raiding party running afoul of Cetagandan guards and losing some of their bounty on the way out. They only manage to make away with supplies/topicals/OTC analgesics for 40% of the population, vaccine for 20% of the population, and antibiotics for 35% of the population.
The race to Micah's location in Vorkosigan Vashnoi is a frantic one, but despite the outsiders' efforts as well as Natasha, Byerly and Kaidan's efforts to slow down the Cetagandans, the Cetagandans get to Doctor Micah Niadem first.
Here are the unabridged mission results.
cetaganda
Piotr's attempt at psychological warfare was a total success: Zahal is furious over the severed body parts of his own soldiers discovered around the camp, and even more so over the wholly unintentional but devastating biowarfare that comes with it. That part has Piotr rather tickled.
With full intel on Micah's location in hand, Zahal sends as many able-bodied squads to Vorkosigan Vashnoi as he can, including several exotics. Natasha, Kaidan and Byerly work covertly to try and slow the operation down, but ultimately, the Cetagandans still reach Micah first and bring them back to base -- taking proper precaution to vaccinate them before bringing them in, of course. It wouldn't do for their newest and very valuable asset to suddenly die of some backwater plague.
The Cetagandan base is still pretty thin on the personnel front, but they're managing to continue operations as normal. The announcement of the visit from the Handmaiden of the Star Crèche has every able-bodied person on base in a frenzy as they try to prepare and make the base suitable for receiving her. This is clearly an occasion of great honor as well as face -- if she were improperly received, ghem-General Zahal and Lady Diya would surely suffer for it.
plague
The plague reaches its apex in the Cetagandan base, but with Ratchet and Natasha's help, they were able to synthesize a vaccine for the flu. The quarantine isn't airtight, so there's still risk of infection, and they have to make sure those distributing the vaccine aren't at risk of spreading the infection. Overall, they're able to inoculate about 80% of the uninfected population.
Amai makes a full recovery, despite being dramatically (albeit not entirely unrealistically) convinced she was on death's door every second.
By the end of the month, the Barrayaran flu has about a 30% mortality rate on the Cetagandan base, resulting in about 3000 influenza-related deaths.
base
The quarantine remains in effect until nearly the end of the month, but finally, once the epidemic has died down and the Handmaiden has been vaccinated, Haut Sei Navarr arrives. The base hurriedly puts together a formal reception for her on the 30th, and rather than another party, it is just that -- a clearly ritualized receiving of her presence, so rarely seen beyond Eta Ceta, let alone the rest of the Empire.
The reception for Haut Sei is exceedingly formal, and unlike the relatively lighter air of the party last month, inappropriate behavior is going to be much less generously tolerated here. The exotics are not required to attend, but if they do, it'll be about a four-hour reception with a clear ritual protocol that will nonetheless seem very obtuse to outside viewers. Diya is prominent in the reception, being the only other haut on base, and is in fact the only one truly suited to receive her -- although, unlike Diya, Haut Sei does not appear in public unmasked. As is the custom of haut ladies still in their constellations, Haut Sei travels in a float chair encased in an opaque force bubble -- she can see out, but no one can see in. She brings with her a small entourage of servitors known as the ba, who serve not only as testing grounds for new genetic combinations, but are also genetically engineered for loyalty and service. Ba are not clones -- each ba is a work of art unto itself, each carefully created, and while they are not quite so fey in their beauty, the aesthetic effort is undeniable. All of the ba with Haut Sei are curiously hairless, which seems to be a popular trend in their design among the haut these days.
Meanwhile on the scientific end, the Cetagandans are delving deeper into what is officially referred to as the Star Gate Project. They're working with Satya to build a hard-light mapping device, but in the meantime, they have laid out the most crucial parts needed to build it: high-precision electromagnetic bearings to hold up the Necklin rods and spin them by a magnetic field for reduced friction; high-quality seals and pumps to create the necessary vacuum required for precise jump-plotting; something generating EM shielding to prevent interference, a problem unique to creating a Necklin field of this size and in this environment; and high-precision controls and controls software based on those used in existing jump ships, modifications for which are underway. And, of course, the Necklin rods themselves, which they have yet to figure out a way to fabricate.
And now that Micah is on base, the Cetagandans can finally put them to work in the wormhole lab on some of those elusive five-space math problems.
They're still developing their theory of neural netting and how a Necklin field might directly interact with the human brain without a jump implant. Based on their research so far, this may not actually be much of a problem, but there's another factor they have yet to work out: how to key the Star Gate to an exotics' own home universe. The Cetagandan neurologists have a few theories that they're working with Deanna and Natasha on.
missions
With help from the exotics, they're able to vaccinate 80% of the base's uninfected population. Satya and Pearl, despite their hard efforts, have yet to finish the hard-light mapping device by the end of the month.
A few exotics learn a bit more about Sei and Diya's history, as well as Diya and Amai's plans for covering up their less than authorized experiments. It also comes to light that the haut are planning to open gene therapy trials for any exotics who experienced power loss.
The race to Micah's location in Vorkosigan Vashnoi is a frantic one, but despite the outsiders' efforts as well as Natasha, Byerly and Kaidan's efforts to slow down the Cetagandans, the Cetagandans get to Doctor Micah Niadem first.
Here are the unabridged mission results.
Note: Negri, Amai, Zahal, and Olivia are available for threads by request only. Please hit up Madi (Negri & Amai) or Ammay (Zahal & Olivia) respectively for you want threads with either of those NPCs. You can also request a thread with Village Speaker Yakiv Gura if you want, in which case hit up Madi.
What: The skies finally lighten, and so do spirits, but there are still quiet machinations in the dark. The good doctor's fate is finally decided.
When: March 18th - 31st
Where: Barrayaran camp, Cetagandan base & Riverfall Village
Warnings: TBD
Riverfall
Barrayar: Plague / Camp / Missions
Cetaganda: Plague / Base / Missions
First: Special thanks and credit to Vee (
![[profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
TIMELINE
3/19 Art Fair
3/20 York & Ratchet's arrival to the Barrayaran camp
3/22 Raid: Medical Supplies
3/26 Haut Sei's arrival, Eavesdropping Eta
3/27 Eavesdropping Sigma
3/27 - 3/28 Rat Race
3/29 Official reception for Haut Sei
3/30 Mystery Plot
One thing can be said for the month of March: at least the weather's gotten better. By mid-month, while the piled-up snow is slow to melt, the temperatures have now risen to just freezing rather than well below freezing. It's still a pretty cold March, but by this point, anything close to freezing feels like a balmy spring, and they have a nice string of sunny days for the rest of the month.
riverfall
Although their numbers have been thinned by the flu epidemic, Cetagandan patrols still pass regularly through the village, allowing those spying for the Cetagandans to pass along information via dead drop.
Riverfall was hit just as hard by the epidemic as the camp, and by the end of the month, the village houses no more than sixty people. The aid from the outsiders and soldiers in caring for and treating the sick goes a long way, but by the end, there are still a lot of bodies to bury and souls to burn death offerings for. There's an overall somber cast to the village despite the brightening weather.
barrayar
The Barrayarans haven't been hit as dramatically as the Cetagandans, but their numbers are much fewer, and patrols are still thin. Anyone healthy enough is being asked to pull double shifts, stretching their resources where they can, but at least the food situation is improving considerably thanks to both Xav's relief supplies and the lightening weather.
Once seeing both his daughters recover from the flu, Prince Xav leaves camp on the 19th to rendezvous with his transport back to Vorbarr Sultana so he can make another risky attempt at getting off-planet and back through the wormhole blockade. Ezar, as Piotr's aide-de-camp, sticks around -- and so does Negri, of course.
Knowing that it would be safer (if less comfortable) and possibly more useful for the Barrayarans to rendezvous with Micah rather than try to get them back off-planet, Xav leaves Doctor Niadem's fate in Barrayaran hands…and not to great result. Now that the Cetagandans have Micah, Piotr and his general staff -- and anyone in-the-know enough about the situation to provide any advisement -- are still debating what to do about Micah and the wormhole device. They could either try to rescue Micah to their side…or leave them in Cetagandan hands and hope to make contact via one of their informants.
This makes cultivating informants on the Cetagandan side an even higher priority, and if anyone has any ties to outsiders on the other side, personal or otherwise, Piotr wants to hear about it. Any intelligence about the Star Gate Project is vital.
plague
The ill in the camp and Riverfall are recovering, slowly, but the flu is still spreading, reaching its apex, and people are still getting sick. Even as the weather clears up, it's still damp, and many of the sick are falling to pneumonia, a near-certain death without antibiotics. They've already exhausted the medical supplies Xav and Ezar brought with them, and the medical raids went poorly -- only resulting in enough antibiotics for about 20% of the village and camp's combined population.
By the end of the month, though, the Barrayarans are finally beginning to pull through. The camp and village start to recover, with the mortalities over the month total to 58 influenza-related deaths. It's time to bury the death, burn a death offering, and keep on moving on.
camp
Both Olivia and Sonia have recovered from their bouts with the flu, more or less intact despite Olivia's very touch-and-go health for a while. Now Sonia's repaying everyone's visits to her by tending to the sick and helping out where she can. And as the weather warms up and people start to recover, the line for the bath tent starts getting longer…it's still pretty cold, but after lying around in the sickbay tent for a while, few people are going to complain for the chance to wash.
Morale is still buckling, so amidst all the doom and gloom, Sonia decides to try and bring a little levity to the camp by hosting a makeshift little art show on the 19th. The Princess can often be seen with her old antique camera, taking candids or scenic pictures in the mountains, although she rarely shows her work to anyone else. Tonight, though, she has hung up a variety of her black-and-white photos around the camp for the art fair -- some of the candids are even of outsiders, and Sonia's aim seems to be catching everyone in their warmest, happiest moment. There's no sense of tragedy or despair in her work.
She's encouraged as many of the soldiers and outsiders to contribute anything in the way of art -- stories, songs, performance, or craft, she invites it all. A few soldiers make a surprisingly harmonic little chorus, and some visiting villagers give engaging tellings of Barrayaran legends. Lakshmi shows off some of her embroidery, and Beth and Tucker both bring a little singing to the table, although the majority of Barrayarans probably aren't going to appreciate a cappella Queen. Daryl shoots a mouse and either fails to understand art entirely or transcends to a brand new plane of artistic enlightenment. Also, please don't let Tucker pose nude for you.
It winds up doing some good for morale -- giving the soldiers some other context to focus on besides the war, something of an escape, or a reminder of what they're fighting for and what they long to live to see again. And for the first time, Sonia doesn't feel quite so useless.
missions
The medical assistance provided by the outsiders doesn't go unappreciated, nor without effect. Not every day is a success, but at least they manage to keep the mortality rate from climbing too high.
The medical raids are a near-unmitigated disaster, with every single raiding party running afoul of Cetagandan guards and losing some of their bounty on the way out. They only manage to make away with supplies/topicals/OTC analgesics for 40% of the population, vaccine for 20% of the population, and antibiotics for 35% of the population.
The race to Micah's location in Vorkosigan Vashnoi is a frantic one, but despite the outsiders' efforts as well as Natasha, Byerly and Kaidan's efforts to slow down the Cetagandans, the Cetagandans get to Doctor Micah Niadem first.
Here are the unabridged mission results.
cetaganda
Piotr's attempt at psychological warfare was a total success: Zahal is furious over the severed body parts of his own soldiers discovered around the camp, and even more so over the wholly unintentional but devastating biowarfare that comes with it. That part has Piotr rather tickled.
With full intel on Micah's location in hand, Zahal sends as many able-bodied squads to Vorkosigan Vashnoi as he can, including several exotics. Natasha, Kaidan and Byerly work covertly to try and slow the operation down, but ultimately, the Cetagandans still reach Micah first and bring them back to base -- taking proper precaution to vaccinate them before bringing them in, of course. It wouldn't do for their newest and very valuable asset to suddenly die of some backwater plague.
The Cetagandan base is still pretty thin on the personnel front, but they're managing to continue operations as normal. The announcement of the visit from the Handmaiden of the Star Crèche has every able-bodied person on base in a frenzy as they try to prepare and make the base suitable for receiving her. This is clearly an occasion of great honor as well as face -- if she were improperly received, ghem-General Zahal and Lady Diya would surely suffer for it.
plague
The plague reaches its apex in the Cetagandan base, but with Ratchet and Natasha's help, they were able to synthesize a vaccine for the flu. The quarantine isn't airtight, so there's still risk of infection, and they have to make sure those distributing the vaccine aren't at risk of spreading the infection. Overall, they're able to inoculate about 80% of the uninfected population.
Amai makes a full recovery, despite being dramatically (albeit not entirely unrealistically) convinced she was on death's door every second.
By the end of the month, the Barrayaran flu has about a 30% mortality rate on the Cetagandan base, resulting in about 3000 influenza-related deaths.
base
The quarantine remains in effect until nearly the end of the month, but finally, once the epidemic has died down and the Handmaiden has been vaccinated, Haut Sei Navarr arrives. The base hurriedly puts together a formal reception for her on the 30th, and rather than another party, it is just that -- a clearly ritualized receiving of her presence, so rarely seen beyond Eta Ceta, let alone the rest of the Empire.
The reception for Haut Sei is exceedingly formal, and unlike the relatively lighter air of the party last month, inappropriate behavior is going to be much less generously tolerated here. The exotics are not required to attend, but if they do, it'll be about a four-hour reception with a clear ritual protocol that will nonetheless seem very obtuse to outside viewers. Diya is prominent in the reception, being the only other haut on base, and is in fact the only one truly suited to receive her -- although, unlike Diya, Haut Sei does not appear in public unmasked. As is the custom of haut ladies still in their constellations, Haut Sei travels in a float chair encased in an opaque force bubble -- she can see out, but no one can see in. She brings with her a small entourage of servitors known as the ba, who serve not only as testing grounds for new genetic combinations, but are also genetically engineered for loyalty and service. Ba are not clones -- each ba is a work of art unto itself, each carefully created, and while they are not quite so fey in their beauty, the aesthetic effort is undeniable. All of the ba with Haut Sei are curiously hairless, which seems to be a popular trend in their design among the haut these days.
Meanwhile on the scientific end, the Cetagandans are delving deeper into what is officially referred to as the Star Gate Project. They're working with Satya to build a hard-light mapping device, but in the meantime, they have laid out the most crucial parts needed to build it: high-precision electromagnetic bearings to hold up the Necklin rods and spin them by a magnetic field for reduced friction; high-quality seals and pumps to create the necessary vacuum required for precise jump-plotting; something generating EM shielding to prevent interference, a problem unique to creating a Necklin field of this size and in this environment; and high-precision controls and controls software based on those used in existing jump ships, modifications for which are underway. And, of course, the Necklin rods themselves, which they have yet to figure out a way to fabricate.
And now that Micah is on base, the Cetagandans can finally put them to work in the wormhole lab on some of those elusive five-space math problems.
They're still developing their theory of neural netting and how a Necklin field might directly interact with the human brain without a jump implant. Based on their research so far, this may not actually be much of a problem, but there's another factor they have yet to work out: how to key the Star Gate to an exotics' own home universe. The Cetagandan neurologists have a few theories that they're working with Deanna and Natasha on.
missions
With help from the exotics, they're able to vaccinate 80% of the base's uninfected population. Satya and Pearl, despite their hard efforts, have yet to finish the hard-light mapping device by the end of the month.
A few exotics learn a bit more about Sei and Diya's history, as well as Diya and Amai's plans for covering up their less than authorized experiments. It also comes to light that the haut are planning to open gene therapy trials for any exotics who experienced power loss.
The race to Micah's location in Vorkosigan Vashnoi is a frantic one, but despite the outsiders' efforts as well as Natasha, Byerly and Kaidan's efforts to slow down the Cetagandans, the Cetagandans get to Doctor Micah Niadem first.
Here are the unabridged mission results.
Note: Negri, Amai, Zahal, and Olivia are available for threads by request only. Please hit up Madi (Negri & Amai) or Ammay (Zahal & Olivia) respectively for you want threads with either of those NPCs. You can also request a thread with Village Speaker Yakiv Gura if you want, in which case hit up Madi.
no subject
I'd trust him with my life. I think we all would. [ Him, Carolina, York. Maybe Tucker. Maybe. Has Ratchet even met Tucker, god, what if Tucker sees him and York and -- ah. He really should say something about that, shouldn't he. ] -- Hey, uh. Listen.
[ . . . This is going to be awkward. ]
no subject
[Ratchet eyes the look on Wash's face, equal parts wary and fascinated.]
...I'm listening.
no subject
You and York might want to -- tone it down, a bit. Over here.
no subject
Tone what down, exactly?
no subject
The whole contact, thing.
I know it helps him, but that really doesn't go over well around here.
this just the official icon for this conversation now sorry wash
What? I've been manhandling patients for weeks and nobody's kicked up a fuss. What's the problem?
help
That's not what I meant.
NOPE
S O S
Ratchet, you know exactly what I'm talking about.
you're going to go down with this ship wash
No, I really don't. Will you just spit out what the problem is, please?
M A Y D A Y
The intimate contact.
Barrayar's not a great place for any of that between two men in public, so it'd do you both some good to tone it down.
[caboose-style explosion noises]
I mean--fine, I guess. [It's not fine, but whatever.] Just, why? It's a guerrilla war camp shacked up in a bunch of tents in the middle of nowhere, I wouldn't have thought they had strict fraternization policies.
CTRL + F U
It's not about fraternization policies, Ratchet. [ A little. Slowly. ] This place is just a little behind the times when it comes to sexuality.
no subject
[His confusion is bleeding away into open irritation now, and a little bit of hurt.]
Look, Washington. If you don't want me spending as much time around York I get that there are reasons for that, but you can just tell me instead of dancing around it like this, this is totally unnecessary.
no subject
That's -- exactly what it is. Barrayar's behind the times as a consequence of its isolation. You might've noticed there aren't that many women around here fighting the good fight, either?
no subject
[Not really, but he realizes it's true now that Wash mentions it. He frowns harder for a moment before the penny drops.]
Wait, the problem is that we're both men? Seriously?
no subject
Look, it's ridiculous, but you two aren't going to cause a social revolution overnight or something, so just. Lay low. That's all I'm saying.
no subject
[He's rolling his eyes when he drops his hand away, looking exasperated and more than a little offended before he considers Wash's suggestion further and stills.]
...it'll be harder on York than it is on me, probably. Have you said anything to him? I'm guessing he has whatever ridiculous cultural context necessary to understand why this is even a thing.
no subject
Barrayar's a complicated place. I've thrown my lot in with them, yeah, but doesn't mean I have to like everything they do. This is probably one of the milder things, honestly.
[ A pause, and. ]
I'm sorry. But it's just -- if it could get you guys in trouble, then. You know.
no subject
Yeah, I'll brief him once he's mobile enough for it to potentially be a problem, I guess.
[He eyes Wash a moment.]
Thanks for saying something, I guess. We just--we didn't have anything like that back home, especially during the war. If you did your damn job nobody cared how you spent your off time, let alone who you spent it with. This is just a pain. [His tone is one of mildly irritated complaint, now--he's clearly not taking this personally, no matter how stupid he thinks it is.] What would they even do about it?
no subject
Honestly I think if you guys were stubborn about it, it wouldn't be too bad. We might get a little leeway, being outsiders from literal different universes and all, but the locals are still a little wary of us in general. This just probably won't help things. You might have more trouble getting along, might get some hex signs. Lack of cooperation on missions. [ A half-shrug. ] The General might not think too highly of you, maybe, but I doubt that one gives that much of a damn as long as you do your job.
[ He's been fine with Miles, after all. So far. For different values of fine. ]
I just got some heads up about it recently, so I just -- thought I'd pass it along. It's not like you guys have to stop, just maybe be a bit more discreet, and I think it'll be fine.
no subject
I guess we should either dial it back or figure out how to sell tickets for the first time somebody makes an off-color comment to York and gets both his arms dislocated. Idiots. [He rubs a hand over his mouth, then looks back at Wash, his brow furrowing.]
...is this going to bother him? More than irritation at the practical obstacles involved, I mean. I'll try to break it to him gently either way, I just, well. I'm annoyed, not... hurt. Or angry. But I'm obviously missing something, so it seems prudent to ask.
please don't recruit him to be your relationship counselor it would be so bad (but hilarious)
[ A pause, there, and a sigh. ]
It -- probably will. I don't know. You might know him better than I do in some ways, Ratchet. [ York's been many years dead, and Wash has ah, been through a lot in that time. He knows York probably doesn't feel like he knows him that well anymore, and while Wash knows this is the same old friend he's always had, sometimes he might have trouble figuring out how to relate to him again. ] A lot about this place would probably bother him, culturally. Not sure he'd expect that, from the last time we kind of talked about it.
You might know better than me what'll help him the most.
too late
[Ratchet sighs. He misses showers.]
He and Carolina seem to be getting on all right, though. I'm glad--he seemed nervous about it, before we left.
he's already tucker's fucking wingman he can take on more
[ Sigh. But look all of these problems still kind of register low for Wash on the Barrayaran Problems scale. The infanticide thing is still. Pretty high up there. ]
Yeah, well, they'll -- work it out, on their own. Might take some time, but that's better than nothing. [ Tipping his head slightly. ] You've really been looking out for him, huh?
what a trooper
just don't ask him to fix his own shit and he'll be fine
good luck with THAT, buster
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